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Returning 35 results for 'gods consort lair'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
mother is almost never encountered alone. She is typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestessâs presence
, providing protection or advice.A Matron Motherâs Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Monsters
Storm King's Thunder
damage.Guh, a gluttonous hill giant chief, has raised an enormous timber steading in the hills northeast of Goldenfields, in the central Dessarin Valley. Comfortably housed within her lair, Guh has
the gods will reward her and elevate hill giants to the top of the ordning. Guh has spent the past four months gorging herself, while nearby ranches, farmsteads, and orchards have been pillaged. Not
Monsters
Mythic Odysseys of Theros
(Costs 3 Actions). Each creature restrained by Arastaâs Web of Hair takes 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollDamageType":"poison"} poison damage.A victim of the gods&rsquo
Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality.
Arasta appears as a gigantic spiderlike creature, her few humanoid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestessâs presence, providing protection or advice.
Drow Mother of Rebellion
Underdark armies arrayed against the followers of Lolth.
A Matron Motherâs Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Monsters
Planescape: Adventures in the Multiverse
dragonâs hoard might find invaluable historical information from eras past.A Time Dragonâs Lair
Time dragons often lair in the ruins of ancient civilizations or temples to dead gods and do
their utmost to preserve these historical sites. A time dragonâs insatiable desire for knowledge means itâs likely to have more than one such lair.
The challenge rating of an ancient time
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
Monsters
Planescape: Adventures in the Multiverse
civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragonâs insatiable desire for knowledge means itâs likely to have more than one such lair.
The
knowledge. Those who stumble upon a time dragonâs hoard might find invaluable historical information from eras past.A Time Dragonâs Lair
Time dragons often lair in the ruins of ancient
Monsters
Icewind Dale: Rime of the Frostmaiden
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
Monsters
Fizban's Treasury of Dragons
Spellcasting.Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic
for my age, and I canât wait for the day I can retire to my lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
ât wait for the day I can retire to my lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Conversing with others is
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the
Monsters
Fizban's Treasury of Dragons
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragonâs lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie
age, and I canât wait for the day I can retire to my lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Conversing with
Monsters
Fizban's Treasury of Dragons
components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fireAncient legends suggest that when the gods came to the First World and tried to
lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Conversing with others is often difficult because Iâm so easily distr
monsters
if she fails. She canât use this trait if she has the Incapacitated condition.
Legendary Resistance (3/Day or 4/Day in Lair). If Karas fails a saving throw, she can choose to succeed
":"Spellcasting"} to hit with spell attacks):
At Will: Friends, Silence, Thaumaturgy
2/Day: Ray of Sickness (level 5 version)
1/Day: Blight, MisleadLegendary Action Uses: 3 (4 in Lair). Immediately after
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
willing to entertain a peace envoy representing the various peoples dwelling in the valley below the dragonâs mountain lair.
5 A dwarf wants to recover a family heirloom rumored to be in the hoard
Connections d6 Connected Creatures
1 A specter is bound as the guardian of a young red dragonâs treasure hoard.
2 A young red dragonâs new lair spawns magma mephits and smoke mephits
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Elven Deities The gods of the TelâQuessir, collectively known as the Seldarine, have embodied the ideals of the elf people since time immemorial. They are believed to dwell in the realm of Arvandor
, but he is depicted as female as often as he is depicted as male. Goddess of Wisdom Angharradh, triune goddess of wisdom and the fierce mother-protector of the elf people, is Corellonâs consort. Her
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
An Abolethâs Lair Aboleths lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence
underwater, surfacing occasionally to treat with visitors or worshipers. Lair Actions When fighting inside its lair, an aboleth can invoke the ambient magic to take lair actions. On initiative count 20
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
powerful wyrms. Sansuri wants to find this cache and use her newfound power to destroy her ambitious rivals and convince the rest of giantkind to kneel before her. Sansuri believes the gods will reward
. In this part of their mission, the characters travel to Lyn Armaal, Sansuriâs cloud castle, and meet the countess and her family. The countess shares the place with her castellan and consort
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
consort and a drow house captain, each of whom appears in this book. Other Underdark creatures might also be in the priestessâs presence, providing protection or advice. Mothers of Rebellion Some
choice that she can see.
Demon Staff. The drow makes one Demon Staff attack.
Cast a Spell (Costs 2 Actions). The drow uses Spellcasting.
A Matron Motherâs Lair The palace of a drow matron mother is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatureâs lair are localized to the levels where they dwell. Despite being the dungeonâs creator, Acererak doesnât count the Tomb of the Nine Gods as his lair. Consequently, no lair actions or regional
: a beholder guarding a treasure vault (area 44) and an aboleth lurking in an underground lake (area 65). These creatures canât use lair actions within the tomb, and the regional effects of each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Underdark. The only path back to the surface goes directly through a shadow dragonâs lair.
3 A young woman seeks heroes to retrieve a family heirloom stolen from her. The woman is actually a
wyrmlings. They believe (wrongly) that they can raise these wyrmlings to serve them.
3 A shadow dragon wyrmling is training a colony of darkmantles to guard the lair the creatures all share
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
to pass its tests lie scattered around its lair. Its great wings sweep along its flanks, its tawny leonine body rippling with muscle and possessed of forepaws powerful enough to tear a humanoid in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Ras Nsiâs Lair Shadows dance over this opulent bedchamber. Cushions lie in one corner, and decorative shields line the walls. Treasures are heaped around the room: gold and silver coins; a gilded
Nsi unlock the gate and bring forth the Night Serpent. In return, Ras Nsi defends the Tomb of the Nine Gods. Nine stone puzzle cubes are needed to enter the Tomb of the Nine Gods. Ras Nsi doesnât
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
dead gods and do their utmost to preserve these historical sites. A time dragonâs insatiable desire for knowledge means itâs likely to have more than one such lair. The challenge rating of an ancient or
A Time Dragonâs Lair John Tedrick An adult time dragon unleashes
its time breath, weakening a
party of adventurers Time dragons often lair in the ruins of ancient civilizations or temples to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the whims of their gods. âOld Snarlâ knows that the civilizations of the North wonât abide the giantsâ depredations for long. The dragon fully expects adventurers to mobilize and take the fight to the
information on Klauthâs lair, see the âKlauthen Valeâ entry in chapter 3.) The cultists are in awe of the great dragon and follow his orders without question. On this occasion, Klauth has ordered the cultists to deliver a special gift to the characters: an airship to help expedite their travels.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hordes of creatures overran this fledgling world, waging war on the dragons and colonizing the realm in the names of their gods. Bahamut and Tiamat were defeated, and Sardior disappeared. Sometime after
the destruction of the First World, Tiamat carved out a lair in Avernus, the first layer of the Nine Hells, where she commands a fearsome legion of followers. She maintains a courteous relationship
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Arasta of the Endless Web A victim of the godsâ petty rivalries, Arasta was once one of Nyleaâs most beloved dryad companions. Phenaxâs bitterness saw her transformed into an arachnid monstrosity and
driven into the darkest depths of the Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality. Arasta appears as a gigantic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aboleth Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal
realm. Their dominance made them like gods. Then the true gods appeared, smashing the abolethsâ empire. Aboleths have never forgotten. Eternal Memories. Aboleths have flawless memories. They pass on their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Demilich Lairs Fury Galluzzi
Demiliches jealously guard their deathtrap-laden sanctums. The most notorious of these is the Tomb of Horrors, lair of the infamous Acererak.
The region
containing a demilichâs lair is twisted by its presence, creating the following effects:
Enervating Domain. Whenever a creature other than the demilich or one of its allies finishes a Long Rest within 1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragonâs lair.
5 Giant lizards drawn to the lair of a
of their lair.
Young Emerald Dragon Connections d6 Connected Creatures
1 A young emerald dragon has befriended a stone giant, who is teaching the dragon giant folklore.
2 A young
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mummy Lord In the tombs of the ancients, tyrannical monarchs and the high priests of dark gods lie in dreamless rest, waiting for the time when they might reclaim their thrones and reforge their
magic that once controlled a terrified populace, and the dark gods reward dead priest-kingsâ prayers by imparting divine spells. Heart of the Mummy Lord. As part of the ritual that creates a mummy lord
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
expect the characters to explore a monsterâs lair, youâll need to find or create an appropriate map for the lair and stock the lair as you would a dungeon. Monuments In places where civilization
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters encounter three cyclopes who are bickering at each other while looking for food. They have Bedine prisoners tied up in their lairâa cavernous crack inside a granite escarpment that juts out
that these are the voices of evil wizards who are enduring an eternity of punishment for defying the gods and dooming the land to ruin. To the Bedine, the wind is an ill omen.






