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Returning 35 results for 'gods consume leather'.
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Monsters
Storm King's Thunder
instructed her husbands to bring her all the food they can carry. Her plan is to consume all that is brought before her and grow to immense size. When she becomes the largest giant in the world, Guh believes
the gods will reward her and elevate hill giants to the top of the ordning. Guh has spent the past four months gorging herself, while nearby ranches, farmsteads, and orchards have been pillaged. Not
Orc
Legacy
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Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lamia When rage and despair at the gods’ misdeeds consume a mortal mind, lamia comes into being. Most lamias in Theros are Nyxborn (described earlier in this chapter), owing their existence to their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Greater Vochalam. People of all social classes flock to the market, moving past the flower-petaled kolam that ward the entrances of the high temple of Kalakeri’s gods. Jadurai retains its splendor
, but the conflict between Ramya and her siblings takes an enormous toll. Sections of the city lie in ruins, and the slums encroach farther every day as misery and squalor consume Jadurai from the inside.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat. Orc Ideals d6 Ideal 1 Strength. Showing superior
) Orc Bonds d6 Bond 1 I will defend my tribe to the death. 2 Every serious choice I make must be decided by signs or omens from the gods. 3 I carry the teeth of a great warrior. They inspire me to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mourning might simply consume us all? Gods, how I fear the future.
—Lyrian Das, Morgrave historian
Most player characters begin their adventures on the continent of Khorvaire, as shown on the poster
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cooperation. It is easiest, after all, for mortals to conceive of gods that are very much like themselves, and the gods of Theros are very humanlike in their foibles and their exploits. The pantheon of
development. The time of the first generation precedes the presence of what are commonly understood to be “gods.” Before mortals dreamed the gods into being, before they could even imagine beings as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gods. Forsaken Humanity. The yuan-ti were once humans who thrived in the earliest days of civilization and worshiped serpents as totem animals. They lauded the serpent’s sinuous flexibility, its
. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In time, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesn’t lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
wide range of supernatural and divine entities. Some of these are true deities, some are primordial spirits as powerful as gods, and some are creatures of questionable origin. In addition to the three
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Athar Null The Athar deny the legitimacy of gods, believing the so-called deities are merely powerful spellcasters. To combat false gods, Athar nulls train to negate the powers of those with magic
. Nulls work in the shadows, serving as assassins and spies for the Athar. Athar Null Small or Medium Humanoid, Any Alignment
Armor Class 14 (leather armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aboleth Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal
realm. Their dominance made them like gods. Then the true gods appeared, smashing the aboleths’ empire. Aboleths have never forgotten. Eternal Memories. Aboleths have flawless memories. They pass on their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
clothing, equipment, treated leather, and bone. If damaged by lightning or a slashing weapon, an ochre jelly splits in two. These smaller jellies work together to consume foes, but afterward they move on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
compels them to consume. A ghoul’s undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding. Abyssal Origins. Ghouls trace their origins to the Abyss
Doresain of his abyssal domain. When Orcus would not intervene on his behalf, Doresain turned to the elf gods for salvation, and they took pity on him and helped him escape certain destruction. Since
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nsi unlock the gate and bring forth the Night Serpent. In return, Ras Nsi defends the Tomb of the Nine Gods. Nine stone puzzle cubes are needed to enter the Tomb of the Nine Gods. Ras Nsi doesn’t
know how to use the cubes to unlock the tomb. The tomb entrance is marked with an obelisk. (Ras Nsi can provide directions and/or an escort.) Acererak slew the nine gods of Omu before enslaving the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flayer dies, other mind flayers try to salvage the dead illithid’s brain and bring it to the colony’s brine pool for the elder brain to consume. For this purpose, mind flayers craft funerary brain jars
eternal fate is governed by the gods. Instead, when a mind flayer’s brain is returned to the elder brain to be consumed, the creature’s intelligence lives on. Only if an illithid’s brain isn’t retrieved
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elevated by the gods to the pinnacle of giantkind. Chief Guh Guh, a gluttonous hill giant chief, has raised an enormous timber steading in the hills northeast of Goldenfields, in the central Dessarin
Valley. Comfortably housed within her lair, Guh has instructed her husbands to bring her all the food they can carry. Her plan is to consume all that is brought before her and grow to immense size. When
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sun. Their weapons are uprooted trees and rocks pulled from the earth. The sweat of their bodies adds to the reek of the crude animal skins they wear, poorly stitched together with hair and leather
are decaying plants and even mud.
Farmers fear and loathe hill giants. Where a predator such as an ankheg might burrow through fields and consume a cow or two before being driven off, a hill giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Eaters. Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark
leather)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. My dagger is its sharpest when I sneak, then attack. Click to see the answer! Rogue
Dwarven queens might choose stone; ogre kings make do with bone. Wood or leather, whatever’s your pleasure—after
answer! Ruin
I’ll consume anything but contain nothing. Where there’s emptiness, I am there. If you see me, despair. Click to see the answer! Void
Most are well hidden, though adventurers can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Path of the Battlerager Known as Kuldjargh (literally “axe idiot”) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing
3 piercing damage if your grapple check succeeds. Spiked Armor
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s name. The appearance of the blood moon is a most holy occasion for the faithful of Mogis, since the moon represents his hateful crimson eye. At such times, his followers prepare and consume a
such, whispers among the servants of other gods claim that there might be a way to piece the fractured god back together. Doing so would require an incredible feat, though, likely involving the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carved with images of snarling bears with long, sharp claws.
The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
mosaic explain how I’jin ruined Obo’laka’s attempt to placate Ubtao (see “Legend of the Nine Gods”). The statue is a petrified Red Wizard (LE male Thayan human mage) named Voj. He failed to disarm the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine children—a pantheon they call “the Ordning” because it is the archetype of the ordning that structures
ten gods, generally recognized as his children, are more important in most giants’ view. The Gods of the Ordning table summarizes key information about these gods. Annam Annam is a complicated figure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone
despair by her longing, she begged the gods to help her. Aerdrie Faenya, elf goddess of the sky, heard the elf’s cries and was moved to her aid. She appeared as the bird whose song had entranced the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, for example—might take 4d6 days. For a more general location, such as a color pool leading to a specified plane, the journey might take 1d4 × 10 hours. Dead Gods The Astral Plane is where the
petrified remains of dead gods end up—gods who were slain by more powerful entities or who lost all their mortal worshipers and perished as a result. A dead god looks like a gigantic, nondescript stone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
other mechanisms within the dungeon. At any given time, 1d4 + 1 tomb dwarves in leather harnesses dangle from the ceiling while performing routine maintenance on the gears and giant cogs. Each tomb dwarf
subject to the restrictions on spellcasting within the Tomb of the Nine Gods.) After sharing this information, the aboleth grows bored and withdraws to a dark corner of the lake to dream of evil things.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
woman with a white cloak and graying hair.
“Are these the maniacs who’ve stirred up every nest of rats in this gods-forsaken city?”
“Commander Portyr!” says Zodge. “I was told you wouldn’t be in
Medium humanoid (human), lawful evil
Armor Class 15 (studded leather, shield)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flayers aren’t always the enemy. They tell of two brothers, the gods Diirinka and Diinkarazan, and of how Diirinka cleverly betrayed his sibling so that he could steal magical power from the evil they
even I have shed tears.
—Mordenkainen
Derro
Small Aberration, Typically Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gp each and weighing 50 pounds each) Pile 4 A pile of iron ingots (worth 250 gp total and weighing 2,500 pounds) Thirty holy symbols (worth 5 gp each) of gods from various worlds A set of twelve
) Pile 6 7,000 wooden coins painted gold (worthless) 15,000 cp in fifteen iron pots An obsidian scepter with gold filigree (worth 2,500 gp) Eleven rusted helms (worthless) Fifteen thin, leather-bound
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crew consists of eight members of the Cult of the Dragon (NE male and female human cultists of various ethnicities), all wearing black leather armor and black leather masks. The cultists are a humorless
about the ordning, however: The ordning dictated the hierarchy of giant society, but the giant gods have apparently dissolved it. Before the ordning’s dissolution, storm giants were at the top of it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall on leather straps. It radiates conjuration magic to a detect magic spell or similar effect. If the chariot, the sarcophagus, or the treasure is disturbed, or if the shield is removed from the wall
turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Papazotl’s Spirit. The spirit of Papazotl tries to inhabit any character who touches the amulet of health






