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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
                                                
                                            
                                                
                                                     halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcanoâs activity
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fireAncient legends suggest that when the gods came to the First World and tried to
                                                
                                            
                                                
                                                    âs life.
4
A young moonstone dragon has acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to
                                                
                                            
                                                
                                                     the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     turn day into night.
7
Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8
Love Story. You fell in love with a
                                                
                                            
                                                
                                                     compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Soth began his gods-given quest to avert the Cataclysm, he encountered Isoldeâs attendants, who blamed him for leading Isolde from her holy path. The attendants played on his jealousy, falsely
                                                
                                            
                                                
                                                     disrespecting his dead wifeâs memory, the Knights of Solamnia cast Soth from their orders. Soon after, the gods called Soth to redeem himself by preventing the Cataclysm, but Soth failed in his quest, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     constantly come and go along the Evermoor Way. West of the city, a wide bridge spans the river, leading to a walled citadel.
 Characters looking for a place to stay find two decent choices in the Pearl
                                                
                                            
                                                
                                                     charge. If the party was sent to Yartar by the Harpers or the Zhentarim, local contacts for those factions quickly confirm that the Hand of Yartar has let it be known that anyone interested in bidding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Religious Order Contacts Your primary contact within the religious order is usually some kind of priestânot necessarily a cleric or druid, but someone who holds a priestly office and a position of
                                                
                                            
                                                
                                                     some authority in the hierarchy of the organization. This person might direct you and your adventures according to their interpretation of divine will, or they might trust the gods to lead you to do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Traveling to the Gate Tonalli or other locals can easily mark a trail on the charactersâ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
                                                
                                            
                                                
                                                     you. Bonds and Contacts As a benefit of your guild membership, you have contacts both inside and outside the guild. Contacts are useful resources in the urban environment of Ravnica, where a friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     horizontally, leading to a 10-foot-square landing (see below). A second set of stairs continues upward to the east at a similar angle for a distance of 30 feet horizontally, ending at a secret door that opens
                                                
                                            
                                                
                                                     either halfway up the stairs leading to area K72 or halfway down the stairs leading to area K78, so that the vampire appears in front of the triggering character. When âStrahdâ appears, read: A sickly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Benevolent locals There is no clear match for this world-spanning organization in Krynn. Instead of an established faction, treat the various Harper contacts in the adventure as friendly NPCs who are willing
                                                
                                            
                                                
                                                     truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Inside the Observatory The interior of Twin Gods Observatory is hollow, with a spiral stone staircase rising to a roof with a commanding view of the region. Carvings along the observatoryâs interior
                                                
                                            
                                                
                                                     depict volcanic events and smoke formations, which the Watchers consult to inform their predictions. The stairs leading to the top of the tower are shallow and have no railing, winding around an open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Birth of the Poleis The end of the Age of Trax corresponds roughly with the rise of the fourth and latest generation of gods, whose interests lie in the application of more abstract principles to the
                                                
                                            
                                                
                                                     realities of mortal life. Three of these godsâEphara, Iroas, and Karametraâplayed significant roles in the establishment of human civilization, in opposition to the archons. The goddess Ephara
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil godsâ attempts to rule the world, their goal isnât the eradication of evil or its gods
                                                
                                            
                                                
                                                     Paladine Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, andâon other worlds of the multiverseâBahamut. He leads the gods of good and watches over the world with an eye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , has sent operatives to Chult to steal the Soulmonger or, failing that, destroy it. Leading the Thayan expedition is Szass Tamâs devoted lieutenant, Valindra Shadowmantle. Valindra has been warned that
                                                
                                            
                                                
                                                     secret yuan-ti temple called the Fane of the Night Serpent, where Ras Nsi holds sway and plots to bring about the end of the world. Omu is also home to the Tomb of the Nine Gods. As the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     found at the end of a secret trail leading south from the Stone Bridge. Long ago, the vale was the site of the summer palace of King Torhild Flametongue of the dwarven kingdom of Besilmer. In time, it
                                                
                                            
                                                
                                                     became a sacred place where dwarves come to worship their gods. Some legends among the Stout Folk say the cellars of the ancient palace hide riches of the royal treasury of Besilmer. (Actually, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . Centuries ago, the outpost was conquered by mind flayers, and the goblins there were exposed to the illithidsâ strange powers, leading a subset of the goblins to develop unusual psionic powers. The
                                                
                                            
                                                
                                                     group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the mind flayers, who he believes are gods. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     eternal fate is governed by the gods. Instead, when a mind flayerâs brain is returned to the elder brain to be consumed, the creatureâs intelligence lives on. Only if an illithidâs brain isnât retrieved
                                                
                                            
                                                
                                                     long fascinated mind flayers that emulate Maanzecorian, leading to frequent conflict between the two races. Ilsensine. Ilsensine is a broader philosophical ideal than Maanzecorian, leading many sages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , for exampleâmight take 4d6 days. For a more general location, such as a color pool leading to a specified plane, the journey might take 1d4 Ă 10 hours. Dead Gods The Astral Plane is where the
                                                
                                            
                                                
                                                     is to think about it. As long as the destination is somewhere in the Astral Plane (or in Wildspace, as described below)âsuch as âthe nearest githyanki outpost,â âthe nearest color pool leading to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , aiding heroes in need. In rare cases, pegasi might befriend virtuous people and serve as their companions and steeds. Pegasi are hunted by servants of evil, leading many of these winged steeds to flee
                                                
                                            
                                                
                                                     one is a blessing, but to ride one proves nothing less than the love of the gods.
 âYolande, Queen of Celene
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Meeting Captain Zodge Captain Zodge is expecting the characters. If they choose not to speak with him, he tracks them down eventually. The Flaming Fist has contacts throughout the city, so hiding
                                                
                                            
                                                
                                                    : âBaldurâs Gate has long been plagued by followers of the Dead Three â the gods Bane, Bhaal, and Myrkul. I thought we had wiped them out, but apparently not. These purveyors of fear and death are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Puzzle Cubes To unlock the Tomb of the Nine Gods, the characters must first recover nine puzzle cubes from shrines hidden throughout the city. The Red Wizards are already searching for the cubes, and
                                                
                                            
                                                
                                                     an obvious trail leading pursuers to the main entrance of his underground temple (see area 20A). The characters must infiltrate the temple and either take the puzzle cube by force or convince Ras Nsi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to extreme disciplinary techniques, leading them to start a revolt. 
   2  A general (Akroan hoplite; see chapter 6) commands a town be put to the torch for its soldiersâ crimes. Followers of Phenax
                                                
                                            
                                                
                                                      A priest tries to undermine the servants of other gods by forcing them into duels and shaming them if they lose. 
   6  A gifted orator (noble) offers honest but scathing criticism of a champion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     remain faithful to the gods of the Ordning are barricaded in their steadings. 2 Adventurers are sent on a diplomatic mission to a giant sovereign to ask permission to open new mines in the giants
                                                
                                            
                                                
                                                    â territory. 3 Adventurers need to infiltrate a giantsâ settlement to discover who is leading its ruler on the path to war. 4 The death of a giant monarch is an opportunity for adventurers to help a giant who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     newly collapsed area, revealing a jagged hole with a debris-covered slide, leading down into darkness. PLACING THE ADVENTURE
 In the original adventure, set in the world of Greyhawk, the Hidden Shrine is
                                                
                                            
                                                
                                                     an elven cult, possibly connected to the line of Vol. Alternatively, Tamoachan could be a truly primeval location in Qâbarra, and the Olman âgodsâ actually fiends from the Age of Demons.
 Forgotten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine childrenâa pantheon they call âthe Ordningâ because it is the archetype of the ordning that structures
                                                
                                            
                                                
                                                     ten gods, generally recognized as his children, are more important in most giantsâ view. The Gods of the Ordning table summarizes key information about these gods. Annam Annam is a complicated figure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
                                                
                                            
                                                
                                                    , Gellan has cultivated relationships with a number of contacts among the Sea Princes. His ships move illicit goods, including slaves, between their realm and Keoland. Gellan takes care to keep this side
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Halfling Gods and Myths Halflings see their gods more as extended family members than as divine beings. They donât worship them in the same way as elves and dwarves revere their gods, because the
                                                
                                            
                                                
                                                     halfling gods are viewed as folk heroes â mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them â nature rewards the strong and
                                                
                                            
                                                
                                                     mercilessly eliminates the weak and the infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     Rath Modar and his âsplinter sectâ for their impudence. The bone devil assures the characters that they can earn the Red Wizardsâ favor by providing him with information leading to Rath Modarâs capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     Rath Modar and his splinter sect for their impudence. The bone devil assures the characters that they can earn the Red Wizardsâ favor by providing him with information leading to Rath Modarâs capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the first place. Around the outside edge of the circle, evenly spaced, are the gate-towns: sixteen settlements, each built around a portal leading to one of the Outer Planes. Each town shares many of
                                                
                                            
                                                
                                                     of all kinds are bought and sold here. The city is the domain of the inscrutable Lady of Pain, a being as old as gods and with purposes unknown to even the sages of her city. Is Sigil her prison? Is she the fallen creator of the multiverse? No one knows. Or if they do, they arenât telling.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     Rath Modar and his âsplinter sectâ for their impudence. The bone devil assures the characters that they can earn the Red Wizardsâ favor by providing him with information leading to Rath Modarâs capture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     clerics to support the fight against Tiamatâs forces Boisterous and gregarious to a fault, Ontharr is the leading delegate for the Order of the Gauntlet. He has all the justification he needs to
                                                
                                            
                                                
                                                     divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
                                                
                                            
                                        






