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                        Returning 35 results for 'gods contained lasting'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
                                                
                                            
                                                
                                                     allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.Acid, Cold, Fire
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous
                                                
                                            
                                                
                                                     lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll
                                                
                                            
                                        
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
                                                
                                            
                                                
                                                    , striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Assuming the player characters are champions of other gods, they might well find themselves the targets of Purphoros’s rage. Purphoros’s Divine Schemes Purphoros’s fits of passion can have a long-lasting
                                                
                                            
                                                
                                                     works and spread tales that belittle the other gods. When other deities retaliate against his chosen, Purphoros reacts with rage, taking vengeance on other gods’ temples and priests across Theros
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity — beings not typically served by clerics. More often, though
                                                
                                            
                                                
                                                     warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity — beings not typically served by clerics. More often, though
                                                
                                            
                                                
                                                     warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
 —Jenna Helland, Godsend
 Arasta of the
                                                
                                            
                                                
                                                     Endless Web exacts her undying revenge upon two more champions of the gods
(BRIAN VALEZA) This chapter provides stat blocks for a variety of creatures unique to Theros, including mythic monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
                                                
                                            
                                                
                                                     claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Phenax’s Influence Subtlety and manipulation—of mind, word, and deed—are the cornerstones of Phenax’s power and his influence over mortals and immortals alike. Even gods enjoy hearing what they
                                                
                                            
                                                
                                                     the individual’s fall from grace is complete. Phenax’s Goals Phenax doesn’t want to rule Nyx. He is the perennial outsider, existing only to disrupt the plans of his fellow gods. Every lie, every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of her fellow gods, most of whom have convinced themselves that they can impose lasting order on the cosmos. At the same time, her realm is unassailable, and she believes that the changes she
                                                
                                            
                                                
                                                     advocates are inevitable in the long term. So although Thassa frequently disagrees with the other gods, she doesn’t fear them. Heliod considers Thassa his favorite sibling, despite her unwillingness to agree
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     together? How do you motivate the whole party? Consider these options: Divine Coalition. The characters represent a coalition of gods who have joined forces against a common foe (or cabal of enemies). For
                                                
                                            
                                                
                                                    , Karametra, Nylea, and other gods unite to protect the world from this threat. Friendly Cooperation. If Thassa’s champion helps Heliod’s champion today, perhaps Heliod’s champion will help Thassa’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Far from its western shores rose the isle of Evermeet, considered a part of Arvandor, the home of the elven gods on the plane of Arborea, and a bridge between worlds. The Crown Wars Some thirteen
                                                
                                            
                                                
                                                     thousand years ago, war broke out between the elven nations of Aryvandaar and Miyeritar, beginning a series of conflicts known as the Crown Wars. Lasting some three thousand years, these conflicts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     accident, a flaw in a divine plan, or purely the work of evil gods. It’s evidence that the whole of creation is fundamentally flawed and already unraveling. Coming Destruction. The destruction of the world
                                                
                                            
                                                
                                                     is imminent, and people should prepare for it by severing their connections to the things of the world. This includes relationships, possessions, wealth, and worship of the gods, who are doomed to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     you arrived here. In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with
                                                
                                            
                                                
                                                     a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods. Dragonlance The forces of good battle the evil queen of dragons and her armies in the world-shaking War of
                                                
                                            
                                                
                                                     the Lance. Eberron In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace. Exandria Heroes make names for themselves in the world made popular by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Klothys Klothys doesn’t trace her origins to mortal devotion, and she has languished in obscurity for almost the whole of human history. Unlike the other gods (except Kruphix), she doesn’t
                                                
                                            
                                                
                                                     young world of Theros was the godlike race of titans, born from the same swirling chaos as the world itself. Before any order could be imposed on the world, the titans had to be contained. Kruphix and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     shrine, with a smaller ruin standing nearby.
 The shrine to the trickster god Unkh (represented by a flail snail) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 8A. Shrine
                                                
                                            
                                                
                                                     directions. When this happens, each creature in the shrine must make a DC 18 Dexterity saving throw. Any creature that fails the save is struck by a ray and takes 33 (6d10) radiant damage. The statue can’t emit rays while wholly or partly contained with an antimagic field.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
                                                
                                            
                                                
                                                     others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    .
 Papazotl’s bones are contained within the sarcophagus, but they are well protected (see “Glass Cauldrons” and “Bronze Shield” below). Advice from the Spirits Any characters inhabited by the spirits of
                                                
                                            
                                                
                                                     turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Papazotl’s Spirit. The spirit of Papazotl tries to inhabit any character who touches the amulet of health
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     squeeze between the bars, but not a youth or even an adult halfling. The city’s portcullises are usually left open even when the gates are closed. Each gate is contained within a small gatehouse flanked by
                                                
                                            
                                                
                                                     penalty, or permanent exile. A city magistrate decides which punishment is appropriate. Religion The city has temples and shrines dedicated to various gods. Religious practices that are certifiably
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     same crafting skill. These efforts rarely have any lasting impact, but some have managed to upset the ordning at a local level for a few centuries. Because their sense of the ordning relies on physical
                                                
                                            
                                                
                                                     worship of Annam’s children to other powers (as described under “Gods and Religion” later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     doesn’t need to be important in your world, but it might have long-lasting implications. In the Forgotten Realms, giants and dragons sometimes nurse grudges against each other stemming from the
                                                
                                            
                                                
                                                     extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , Bahamut is the patron and progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane
                                                
                                            
                                                
                                                     mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm. Aspect of Bahamut
 Gargantuan Dragon (Metallic), Lawful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect.  Rings Magic rings offer an amazing array of powers to those lucky enough to find them
                                                
                                            
                                                
                                                     magic item. Whatever the nature of the magic contained in a scroll, unleashing that magic requires the user to read the scroll. When its magic has been invoked, the scroll can’t be used again. Its words
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , from Gilgamesh to Cú Chulainn. Adventurers attempt mighty feats of legend, aided or hindered by the gods or their agents—and the characters might have divine ancestry themselves. The monsters and
                                                
                                            
                                                
                                                     of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
                                                
                                            
                                                
                                                    , the block is often attached to the command center and placed on a consecrated platform. Near the block stands a post or a rack with various weapons that represent the symbols of the goblinoid gods, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Demons  Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
                                                
                                            
                                                
                                                     represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     doors of the city lies the great Iron Tabernacle, the holy center of Gauntlgrym, which the priests of all the Morndinsamman are meticulously restoring to honor the gods. Every portion of the city has a
                                                
                                            
                                                
                                                     where the being of pure flame is contained, to harness the unquenchable fire as the dwarves of old did. THE CANTICLE OF GAUNTLGRYM
 Passed down by dwarves throughout the North for centuries, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     would otherwise go to the gods or be cast adrift somewhere other than the Nine Hells. If you are already a creature of Law and Evil devoted to no other entity, your damned spirit is of meager value
                                                
                                            
                                                
                                                     their regrets. Storehouses of Lore Libraries and other places where arcane knowledge is recorded or contained are scattered across Cania, mainly to ensure that a single disastrous experiment at one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
                                                
                                            
                                                
                                                     of Bakar, the people of Bakar brought food and drink to this room. They believed they were bringing offerings for the gods, but in truth, they were sending sustenance to the priests in the pyramid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     follows: Be it known to all that I, Thavius Kreeg, High Overseer of Elturel, have sworn to my master, Zariel, lord of Avernus, to keep the agreements contained in this oath.
 I hereby submit to
                                                
                                            
                                                
                                                     mortals on the Material Plane, and there it amassed such a following as to rival that of gods. In that way, Gargauth became a sort of demigod, and having worshipers increased its power exponentially. My
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that the gods will tell him how to save Doru without destroying him. If the characters seem intent on slaying Doru, Donavich does his best to stop them. If Doru dies, Donavich falls to the floor and
                                                
                                            
                                                
                                                     downfall (see area E5f). Fortunes of Ravenloft If your card reading reveals that a treasure is in the undercroft, it’s contained in a moldy, old chest in the southwest corner of the room. The chest is unlocked and not trapped.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
                                                
                                            
                                                
                                                     detect magic spell, but it vanishes if targeted by a successful dispel magic spell (DC 16). It also ceases to exist while contained in the area of an antimagic field spell. It otherwise looks and feels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    17. The Dark Seldarine These temples are dedicated to the Dark Seldarine, a pantheon of drow gods under Lolth. Each room has walls that rise 15 feet, then angle inward to a central point 30 feet
                                                
                                            
                                                
                                                     creatures that enter the room using their Psychic Crush action option (see the “Variant: Psychic Gray Oozes” sidebar in the “Oozes” entry in the Monster Manual). While contained in the altar, the oozes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
                                                
                                            
                                                
                                                     has an opening big enough for Medium or smaller creatures to crawl through. Shrines. The shrines in the northwest, northeast, and southwest corners of the room contain statues representing gods of
                                                
                                            
                                        





