Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'golden class locations'.
Other Suggestions:
gold class location
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Backgrounds
Guildmasters’ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Monsters
Fizban's Treasury of Dragons
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but
Monsters
Fizban's Treasury of Dragons
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
rowhouses that serve as private residences for upper-middle class Waterdavians who can afford housekeepers, groundskeepers, and nannies.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
twice on the Tavern Name Generator table) 16–17 Warehouse (roll once on the Warehouse table) 18–20 Shop (roll once on the Shop table) Residence d20 Type 1–2 Abandoned squat 3–8 Middle-class home
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations Upper Menthis is a center for entertainment, and a number of Sharn’s finest theaters are located in the University District, including the edgy Art Temple, more traditional
water down her ale, but some say she’s the Ghallanda patriarch’s heir. The warforged bouncer Bumper keeps the rowdiest students under control. Golden Horn. This wealthy inn includes a library, a few
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Plane Shift, the staircase can be accessed by characters of any class or level. It merely requires happening on the right door. The adventures in Quests from the Infinite Staircase can be worked into
ongoing campaigns. Additionally, these adventures complement those in other D&D anthologies, such as Keys from the Golden Vault, Journeys through the Radiant Citadel, and Tales from the Yawning Portal—you can use the staircase to ferry the characters between the worlds in which those quests take place.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
up to them. Fated Shaker Small or Medium Humanoid, Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 76 (17d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
15
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The shaker makes two Golden Rod or Radiant Bolt attacks.
Golden Rod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Therno Lake Locations The following locations are keyed to map 3.4. Marco Bernardini Map 3.4: Therno Lake View Player Version L1: Beaver Dam A wide dam of mud, logs, and branches blocks this section
arrive at the dam after 1 minute. Beaver Dam. The dam is sturdy and made of wet wood. It has Armor Class 14, 100 hit points, immunity to poison and psychic damage, and resistance to fire damage. If
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall Locations The following locations are keyed to map 5.2. This map depicts only the building’s first floor, part of its symmetrical second floor, and the infirmary on its third floor. The
full building consists of ten floors, but these locations are the most relevant to the characters’ activities. Map 5.2: kollema hall View Player Version K1. Serenity Quadrants Study areas under the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with shells of pure gold. When commanded by its keeper, a giant goose lays a golden egg—a hollow shell of gold, 1 foot long and weighing 2 pounds. The shell is worth 100 gp. Sometimes, the egg
inexplicably contains some kind of small trinket or minor magic item. Once it lays a golden egg, a giant goose can’t do so again for a year and a day. You can use the Goose Egg Trinket table to determine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
theater, a fine bookstore, or an illegal fighting ring, Menthis has something to offer. Menthis Plateau: Noteworthy Locations District Description Location Art Temple This theater is renowned for
the relics recovered on the university’s many expeditions. University, Upper Menthis Golden Horn This wealthy inn includes a library, a few large meeting rooms, and a small concert hall. Performing at
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Anvil was once The Golden Anvil, House Ghallanda’s flagship inn in Sharn. Now it’s faded and forgotten, but it still has traces of its former glory. There’s a few gaming
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet. Giant Ox Huge Fey, Unaligned
Armor Class 12 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Star Angler Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A star angler lacks eyes, and its hide is dotted
their demises. Star Angler Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 0 ft., fly 40 ft.
STR
21 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for hours on end at their glittering trinkets and golden baubles. Dragonflesh Grafter
Large Monstrosity, Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Avoral Guardinal Avorals are eagle-like bipeds with winged arms and keen, golden eyes. Prone to wander, these avian Celestials leave Elysium more frequently than their counterparts, meandering across
-sharp talons. Avoral Guardinal Medium Celestial, Typically Neutral Good
Armor Class 16 (natural armor)
Hit Points 172 (23d8 + 69)
Speed 30 ft., fly 50 ft.
STR
16 (+3)
DEX
19 (+4)
CON
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Champion One of the most remote locations inside White Plume Mountain is the hideout of a band of criminals led by the fallen champion Sir Bluto, an alleged mass murderer and a fugitive. Sir Bluto
and his companions will do everything in their power to ensure that anyone who happens upon their sanctum doesn’t live to tell of it. Champion Medium humanoid (any race), any alignment
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
classes in mind, but any class will do. Team Up. Your character joins the other players’ characters to form an adventuring party. These adventurers are allies who face challenges and fantastical
situations together. Each character has distinctive capabilities that complement those of the other characters. Venture Forth. Your character’s group explores locations and events presented by the DM. You can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Canoloth Canoloths prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked — never any more, never any less. With senses sharp enough to
pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical distortion field that prevents creatures close to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Honor Guard The safety of important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat
. Astral Elf Honor Guard
Medium Humanoid, Any Alignment
Armor Class 17 (half plate)
Hit Points 93 (17d8 + 17)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Druid Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the
sick, pray to animal spirits, and provide spiritual guidance. Druid
Medium humanoid (any race), any alignment
Armor Class 11 (16 with barkskin)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Canoloth A type of yugoloth, canoloths are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They
always do exactly as asked—never any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of elven gods. These gods have been known to send pegasi to the Material Plane to aid those in need. Pegasi Nests. Pegasi mate for life, build their nests in hard-to-reach locations, and give birth to
live young. Pegasus
Large celestial, chaotic good
Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Outlands, manifesting gleaming blades to destroy those that threaten multiversal stability. Aurumach Rilmani Large Celestial, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 285
an action), slow, suggestion
Bonus Actions
Aura of Blades. The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and Cania). Nests. Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food
another via a form of telepathy perceptible only to their kind. Hellwasp
Large fiend, lawful evil
Armor Class 19 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 10 ft., fly 60 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Fleecemane Lion Twice the size of normal lions and with resplendent manes of silvery or golden hair, fleecemane lions prowl and protect sites imbued with the power of Nyx. While the specifics of
a fleecemane lion is widely considered an early step on the road to becoming a true hero. (SLAWOMIR MANIAK) Fleecemane Lion
Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
adventures. This chapter presents a host of interesting locations and activities you can explore in this towering metropolis. Chapter 4 provides ideas for adventures in Sharn and beyond. It introduces
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
protect high-value locations. “If you’re close enough to see the expression carved onto a granite juggernaut’s face, you’re as good as dead.”
—Teythorn,
Oerthian adventurer
Granite Juggernaut
Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 30 ft. in a straight line
STR
23 (+6)
DEX
1 (−5)
CON
20 (+5)
INT
2 (−4)
WIS
11 (+0