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                        Returning 35 results for 'golorr coins long'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     desires of any creature that communicates telepathically with the stone.
The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the
                                                
                                            
                                                
                                                    The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object.
Random Properties. The
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever Clapperclaw nods, turns, or shakes its head.
Roleplaying Notes
                                                
                                            
                                                
                                                    
Despite the loss of its original head, this child-sized scarecrow retains an upbeat demeanor characterized by its affinity for gallows humor. With its long claws and rattling gourd head, Clapperclaw
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
                                                
                                            
                                                
                                                     of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but itâs
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     or roll on the table below.
d6
Scam
1
I cheat at games of chance.
2
I shave coins or forge documents.
3
I insinuate myself into peopleâs lives to prey on their
                                                
                                            
                                                
                                                    . Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
 
Suggested
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chance.
2
I shave coins or forge documents.
3
I insinuate myself into peopleâs lives to prey on their weakness and secure their fortunes.
4
I put on new identities like clothes
                                                
                                            
                                                
                                                    , as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
BALDURâS GATE FEATURE: LONG-LOST HEIR
Youâre well-versed in the mannerisms and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
                                                
                                            
                                                
                                                     the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
Iâm duty-bound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     where he could not. By the time the events of this chapter have played out, the Stone of Golorr has changed hands a few times and the characters have learned more about the big picture â though they still have a long chase ahead of them.
                                                
                                            
                                                
                                                     important because he was carrying the Stone of Golorr (see appendix A) â the key to finding Lord Neveremberâs hidden cache of gold. Hounded by agents of the Zhentarim, the Xanathar Guild, and Bregan
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of travelerâs clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
                                                
                                            
                                                
                                                     vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     performed the procedure trapped this knowledge within an artifact called the Stone of Golorr. The wizard disappeared shortly thereafter, and Dagult hid the stone in the Palace of Waterdeep. Dagult was
                                                
                                            
                                                
                                                     off rebuilding the city of Neverwinter when the other Lords of Waterdeep voted him out of office. He immediately made plans to retrieve the Stone of Golorr and smuggle his cache of dragons out of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     as the Black Network) recently tried to ally their organization with the Xanathar Guild. The architect of this attempt was a clone of the wizard Manshoon, a founder of the Black Network long thought
                                                
                                            
                                                
                                                     dead. While the two sides were negotiating in Xanatharâs lair, the Stone of Golorr suddenly disappeared from where Xanathar had hidden it. The paranoid beholder accused the Black Network of stealing it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of securing the Stone of Golorr. Try to keep it out of their hands for as long as possible to maximize the suspense.
 Once the characters have earned the Stone of Golorr, it no longer tries to take
                                                
                                            
                                                
                                                    Finding the Nimblewright If the characters canât pick up the trail after the nimblewright escapes with the Stone of Golorr, they might turn to the City Watch, the City Guard, or a friendly faction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
                                                
                                            
                                                
                                                     the halfling. Lying on the floor around them are four dead kenku and the remains of two destroyed (and previously animated) skeletons. If the characters demand the Stone of Golorr, Losser tells them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     coins of long-lost, legendary lands and centers of great magic are honored, though those who find them are wise to sell them to collectors rather than merely spending them in markets. The coins of the
                                                
                                            
                                                
                                                     doesnât need to obey a universal standard in your world. Each country and era can have its own coins with its own values. Your adventurers might travel through many different lands and find long-lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
                                                
                                            
                                                
                                                     Trades Ward. He publishes The Targe, a broadsheet that offers up vitriolic rants on all manner of local topics, including politics. Amath has the Stone of Golorr in her pocket. She is expecting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Masterâs Guide to detail the treasures in a dragonâs hoard. Feel free to swap coins, gems, and art objects in
                                                
                                            
                                                
                                                     love sleeping on a vast bed of copper coins! Coins The coins in a dragonâs hoard might come from all over the world and across uncountable ages of history. To add flavor to the potentially enormous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Trade Bars Because large numbers of coins can be difficult to transport and account for, many merchants prefer to use trade barsâingots of precious metals and alloys (usually silver). These bars are
                                                
                                            
                                                
                                                     valued by weight, as shown in the Trade Bars table.  Trade Bars   Bar Value Dimensions   2-pound silver bar 10 GP 5 in. long Ă 2 in. wide Ă 1/2 in. thick 5-pound silver bar 25 GP 6 in. long Ă 2 in. wide Ă 1 in. thick 5-pound gold bar 250 GP 5 in. long Ă 2 in. wide Ă 3/4 in. thick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Barterers of Lore Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but itâs not intrinsically interesting. In the
                                                
                                            
                                                
                                                     tabaxiâs eyes, gathering wealth is like packing rations for a long trip. Itâs important to survive in the world, but not worth fussing over. Instead, tabaxi value knowledge and new experiences. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     his long, dark shadow was finally gone for good. The truth is, I want nothing to do with him. But his spies hound me. One of them, a gnome named Dalakhar, had been watching me for months. Then, about
                                                
                                            
                                                
                                                     to retrieve theStone of Golorr and was afraid that the Zhentarim and the Xanathar Guild were close to catching him. When he heard about my kidnapping, he wanted more information about the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Aftermath After fleeing Gralhund Villa with the Stone of Golorr, Lady Gralhundâs nimblewright hides the artifact in a secret location in Waterdeep, setting the stage for chapter 4. Even if the bloody
                                                
                                            
                                                
                                                     conflict at Gralhund Villa goes unnoticed outside the walls of the estate, the carnage canât be hidden from the City Watch for long. There are too many murdered servants and guards for anyone to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Coinage  As should be expected of any city of standing, Waterdeep mints its own coins. All taxes, fines, and guild fees must be paid either in Waterdavian coin or the currency of any member
                                                
                                            
                                                
                                                     operators of swift-exchange businesses â including drays and hire-coaches â not to accept anything but coins minted in Waterdeep. Though you can trade your coinage for Waterdeep currency with anyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     characters as possible. Felârekt has the Stone of Golorr at the start of the chase, but one drow gunslinger can pass the stone to the other as a reaction as long as the two drow are within 10 feet of each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                     as conquering heroes, shower them with treasure, and grant each one a boon (as long as it is within his power to do so). Additionally, in area 6 of the thessalhydraâs lair they will find coins, gems
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Owlbears Magically Perfected Predators Habitat: Forest; Treasure: None Created long ago by misguided mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike
                                                
                                            
                                                
                                                     regurgitated pellets studded with coins or other treasure. 3 A nest with 1d6 owlbear eggs. 4 Passages through the earth or hollow trees.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Warlords of the Avernian Wastelands As the characters cross the wastelands of Avernus, they will likely run afoul of petty warlords scavenging for soul coins and scrap metal to fuel and repair their
                                                
                                            
                                                
                                                     inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasnât so busy fighting the Blood War
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Gehenna Creatures influenced by Gehenna appear haggard and have long, crooked limbs. A creature influenced by Gehenna also gains one or more of following traits of your choice: Treasure Sense. The
                                                
                                            
                                                
                                                     creature can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of itself.
 Vitality Theft. An invisible, magical aura surrounds the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    V9. Manticore Lair A pool fills the center of this deep cave, born from a natural spring beneath the rock and flowing outward into the river. Long stalactites hang above the pool, surrounding a
                                                
                                            
                                                
                                                     the cave, along with signs the orcs camped here for many days. Coins scattered in the pool and around the lair total 60 cp, 26 sp, and 14 gp. The orcs also accumulated four crates of plunder that include plates, candlesticks, and silks worth 50 gp total.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dead, under mountains of gold coins.
 The treasure lies in a crypt in Castle Ravenloft (chapter 4, area K84, crypt 31). 5 of SwordsâMyrmidon Look for a den of wolves in the hills overlooking a
                                                
                                            
                                                
                                                     at the end of a long and winding road, deep in the mountains.
 The treasure is inside the head of the giant statue in the Amber Temple (chapter 13, area X5a). 8 of SwordsâDictator I see a throne fit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     one of the cells, you hear a gruff voice ask, âWhoâs there?â The corridor is 40 feet long. Branching off it are eight cells, four along each wall. The voice comes from one of the southernmost cells
                                                
                                            
                                                
                                                     leave the castle and reunite with her, staying with the characters only until an opportunity to leave presents itself. K75b. Forgotten Treasure Characters who enter the cell can feel coins shifting
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
                                                
                                            
                                                
                                                     body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     . . .â and end with a long pause as it waits for the sibriex to answer. The sibriex has grown increasingly obstinate, much to Fetchtatterâs chagrin. The arcanaloth offers three soul coins to the
                                                
                                            
                                                
                                                     a long time now. The sibriex is restrained by infernal chains from Belâs forge that also prevent it from using its spells or actions to escape. 
 Sibriex
 The demon ichor that pools around the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of the cells is dimly lit. The corridor is 40 feet long. Branching off it are eight cells, four along each wall. Light spills out of cell K74h. A hinged door made up of 1-inch-thick rusted iron bars
                                                
                                            
                                                
                                                    . He can enter a cell by assuming mist form. K74a. Forgotten Treasure This cell is linked to a teleport trap in area K73. Characters who enter the cell can feel coins shifting beneath their feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amethyst Dragon Treasures Amethyst dragons often collect crystals and gems, particularly their namesake stones, in raw, polished, or cut forms. They have less interest in coins and precious metals
                                                
                                            
                                                
                                                    , especially those connected to far-off or long-lost cultures, other planes of existence, or other worldsâand of magic items that allow movement between those planes or worlds. The odd spatial nature of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     searching, they can probably find it here. A detect magic spell is blocked by the metal of the coins, so only items on the surface can be easily found. Place whatever common or uncommon magic items you wish on the surface, but finding something rare should take a long and noisy search.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Statue. An alcove in the south wall contains a gilded statue of Halaster Blackcloak holding what looks like coins in its outstretched right hand.
 Secret Door. A northwest alcove contains a secret
                                                
                                            
                                                
                                                     door that opens into area 5d.
 The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statueâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     to spend searching, they can probably find it here. A detect magic spell is blocked by the metal of the coins, so only items on the surface can be easily found. Place whatever common or uncommon magic items you wish on the surface, but finding something rare should take a long and noisy search.
                                                
                                            
                                        






