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Returning 35 results for 'gone container location'.
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Magic Items
Storm King's Thunder
This diamond contains the blood of a creature — blood that appears in the form of the blod (blood) rune. While the item is on your person, you can use your action to divine the location of the
creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
Magic Items
Princes of the Apocalypse
. Reducing it to 0 hit points causes it to explode instantly.
A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must be inscribed with symbols
of the orb’s opposing element. For example, a case inscribed with earth symbols can be used to contain a devastation orb of air and keep it from detonating. While in the container, the orb thrums
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift
Monsters
Planescape: Adventures in the Multiverse
can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24
what will be.
Time dragons prize historical records, objects representative of lost cultures, and treasures from long-gone creators. They are fascinated by time-manipulation magic and forgotten
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
":"roll", "rollAction":"Last Wish"} days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw
Monsters
Princes of the Apocalypse
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Magic Items
Tasha’s Cauldron of Everything
, while others act as their tales dictate. In either case, the tooth is gone forever.
Teeth of Dahlver-Nar
1d20
Tale and Tooth
Creatures Summoned
Implanted Effect
1
The Staring
, a skeleton, zombie, or ghoul also appears at a random location within 5 miles of you, searching for the living to kill. A humanoid killed by these undead rises as the same type of undead at the next
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
Spells
Xanathar's Guide to Everything
are gone is this spell dispelled.
Solid Fog. You can fill any number of 5-foot squares on the ground with thick fog, making them heavily obscured. The fog reaches 10 feet high. In addition, every
within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Acererak the Eternal Acererak keeps his phylactery hidden, and neither gods nor spells can divine its location. If his physical body is destroyed, Acererak reforms next to his phylactery in 1d10 days
. The archlich isn’t quick to avenge his defeat. He prefers to let time — his most powerful ally — slay the adventurers. Once they’re dead and gone, he sets out to make life miserable for their descendants.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
practice to mark a container of poison with her holy symbol, three droplets in a triangle, and during epidemics folk paint the same image on the homes of the infected. Though she is often the recipient of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Performing the Play Appendix E contains lines of dialogue for you to photocopy and cut out. Place the slips of paper in a paper bag or other opaque container, then give it to your players. At the
start of the play, each player draws a slip of paper from the container, as Stagefright hisses a line to that player’s character from the wings. The rules of the play are as follows: The players must ad
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lasting Institutions Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes
. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the portal to the exact places they wish to travel. Alustriel carefully maintains the sanctum’s secrecy, bringing guests here only after first meeting them in a neutral location. So far
, either her portal’s strange teleportation properties have gone unnoticed by Sigil’s Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
accidentally left the goat pen unlocked—and this mornin’, all the goats were gone! I’m sure they’re still within the keep, but I need to tend to the other animals here and make sure no others get loose
characters. Finding the Goats The goats are scattered throughout the keep. Roll 1d12 for each missing goat, rerolling duplicates. Keep these results secret. Each result corresponds to a numbered location on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Lasting Institutions Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes
. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to
your location. The creature is either the one whose blood is in the item or a blood relative. This item is made from a large diamond worth at least 5,000 gp. When the blood of a creature is poured onto
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a require a hike to reach from the main trail that follows the gorge. One such location is known as the Shrine of the Tender Oath, a small retreat where devotees can dwell for a time and contemplate
and its allies sneaked into the shrine, used deceit and magic to overcome the few worshipers, and began digging. They have gone unnoticed by other dwarves in the region.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle When the characters are in a position to see this location from the south, describe it as follows: Rising before you is a six-hundred-foot-tall mountain of glacial ice, its peak carved to
rooftop (area G9) and takes to the sky to weave her nightly spell. She is gone for several hours, during which time the characters can explore Grimskalle without fear of running into her. Ice Steps
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
members have gone to sleep. Senior guild members bully lower-ranking guild members into taking the late-night shifts.” Guild Membership. “Dusk isn’t accepting new guild members right now. I’ve been working
for the guild since I was a kid, and I’m still not a ranking member.” Portrait’s Location. “I don’t know where the portrait is, but I’m guessing it’s either in Guildmaster Dusk’s quarters, which are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
White Dragon Mask has gone missing, stolen by a thief allied with the Zhentarim and now hidden from normal scrying magic. Varram is desperate to retrieve the mask before Severin discovers it is missing
truth, Varram is seeking the Tomb of Diderius—site of an ancient divination pool that he hopes will show him the location of the lost mask. Harper agents have heard rumors of the theft of the White
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
White Dragon Mask has gone missing, stolen by a thief allied with the Zhentarim and now hidden from normal scrying magic. Varram is desperate to retrieve the mask before Severin discovers it is missing
truth, Varram is seeking the Tomb of Diderius — site of an ancient divination pool that he hopes will show him the location of the lost mask. Harper agents have heard rumors of the theft of the White
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring the Town All location descriptions for the town of Skullport are keyed to maps 25 and 26. The town’s key features are summarized below: Everything has a deteriorated, haphazard look to it
ceiling is covered with a forest of stalactites. Most of the lanterns that once illuminated Skullport are gone, turned to rust or stolen by thieves long ago. Denizens carry their own light sources or rely
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Point of Impact If the characters discovered the location of the fallen star from Derwyth’s calculations, they have no trouble traveling directly to the point of impact. Likewise, if the characters
broken pickaxe lies at the bottom of the ditch; the star is long gone. Characters who survey the surrounding area easily notice two openings lower on the mountainside: a north-facing entrance of worked stone (to area D1) and a west-facing natural cave (to area D2).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Emporium. She warns the characters of one other condition before they decide: they must watch over her grove while she’s gone. If the characters attack or threaten Red Ruth during this negotiation, she
simply slips away into the Ethereal Plane and doesn’t return until they leave. The night hag can divine the location of the Wandering Emporium by spilling some of her own blood on the ground and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
records the command word to open the mansion’s doorway. Many researchers perused this book over the years it spent in Candlekeep, but knowledge of the command word was useless without the location of
time. Rumors said that she was not even seen to eat or sleep during her visits. She would, however, go missing for hours at a time. Matreous concluded that she must have gone through the gateway during
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hours when Ammalia is home and awake, her location in the villa can be determined randomly: d100 Ammalia’s Location 01–70 She’s tending to her butterfly garden (area C25). 71–90 She’s smoking on the
its duration to 8 hours) to plant a spy among their ranks. As soon as the intruders are gone, he retires to his office (area C6) and uses his action to take total control of the dominated character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
temple inhabited by yuan-ti. This section lays out a process for creating a dungeon and bringing it to life. Dungeon Location You can use the Dungeon Location table to determine the locale of your
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bank records of a city councilor. 4 Convince a Sharn Watch captain to aggressively root out Daask operatives. 5 Retrieve a package of dreamlily that has gone astray. 6 Discover the location of a Daask
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Connection 1 Introduce a person, an object, or information that the characters need to transport safely to a location involved in the new adventure. 2 Have a major villain flee to a location that
features in the new adventure. The characters might be able to pursue the villain, or they might have to search for clues about where the villain has gone. 3 Introduce clues suggesting that a villain or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
detection and location that conceals him from divination magic and scrying sensors. Ezzat’s pseudodragon is selfish and doesn’t like sharing its master with strangers. The lich lets the pseudodragon
Ezzat’s phylactery remains secure in area 23. Ipses won’t willingly betray Ezzat by divulging the phylactery’s location. ROLEPLAYING EZZAT
Ezzat was a mage who had an opportunity to become Halaster’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inspiration to fit the encounter into the location you’re populating. If that context doesn’t make sense for the situation you’re building, consider using the context to inspire the creature’s general
particular location. You might decide there is a clue to the vale’s location in this place, or you can simply treat the giant’s search for the Misty Vale as an overarching goal, regardless of what the giant






