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                        Returning 35 results for 'govern currents life'.
                    
                
                        
                            
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                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     â bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
                                                
                                            
                                                
                                                    , currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
                                                
                                            
                                                
                                                    ;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
                                                
                                            
                                                
                                                     wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Lesser Caverns Features Unless otherwise noted, the lesser caverns have the following features: Ambience. The caverns are damp, humid, and full of life. They echo with the sounds of bats, dripping
                                                
                                            
                                                
                                                     strong currents. A creature that enters a river for the first time on a turn or starts its turn there must succeed on a DC 15 Strength saving throw or be swept 15 feet in the direction indicated by the arrows on the map. Mike Schley  Map 6.2: Lesser Caverns View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
                                                
                                            
                                                
                                                     of rock. Plane of Air Adventures The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     full of life. Stalactites drip into shallow puddles, and water trickles down the slick cave walls. The sounds of cave bats, small insects, and the cavernsâ monstrous denizens echo throughout
                                                
                                            
                                                
                                                     assume the characters have a light source or other means of seeing in the dark. Underground Rivers. The rivers that span the lesser caverns have strong currents. A creature that enters a river for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     described in myth as the creations, children, or servitors of the greater deities. They govern narrower provinces, such as the activities of mortal life or limited aspects of the natural world. They share
                                                
                                            
                                                
                                                     of nature and mortal life, such as agriculture, the sun, and death. Greater deities are ultimately beyond mortal understanding, and theyâre often known by different names across regions, cultures, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     â a promise she kept for the rest of her life. Velrosa was mortally wounded when the cloud giants bombarded Nightstone, leaving the village without a lord or lady to govern it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Plane of Air  The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of ignorance and the
                                                
                                            
                                                
                                                    ). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
                                                
                                            
                                                
                                                     Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Life in the Poleis Human civilization in Theros is centered in three poleis: Akros, Meletis, and Setessa. These poleis exemplify the human drive to settle the land, to shape nature according to their
                                                
                                            
                                                
                                                     or even those who dwell in nearby villages; it is the people who follow the Meletian way of life, wherever they might be found. Citizenship and Government In every polis, civic responsibility and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Fate and Destiny Two closely related concepts loom large in the way mortals think about their place in the world: fate and destiny. The idea of fate is that the course of each mortalâs life is
                                                
                                            
                                                
                                                     gods and mortals, the instincts and impulses that govern mortal behavior, and other aspects of the way things are. Gods and mortals alike are constrained by the threads of destiny. Mortals can do little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     cities as a reminder that life in Shankhabhumi can easily be swept away. Power in each city is shared between three factionsâfifteen senators who officially govern the affairs of the city-state; a
                                                
                                            
                                                
                                                    Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as âriverlanders,â but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Life in Yeonido The people of Yeonido are proud of their traditions and welcoming to those who respect their ways. Structured Society Yeonidoâs residents believe in sacrifice for the good of the
                                                
                                            
                                                
                                                     key components of life within the city. Change is possible, but usually only when itâs driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     mathematics to better understand nature. She places an emphasis on practical magic that improves daily life through applied calculations. She rolls her eyes at Dean Imbrahamâs theories, dismissing them as
                                                
                                            
                                                
                                                     tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seasâwashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     oddity. Dedicated to Ephara, it is a place where minotaurs debate philosophy and strive to rein in the excesses of the tyrants who govern the city. The existence of Skophos is a testimony to the
                                                
                                            
                                                
                                                     starting point, they pursue their vision of a better way of life, aspiring to nobler principles than senseless slaughter and better governance than iron-fisted tyranny. Under the leadership of the templeâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     receive Heliodâs favor. As sunlight casts out darkness, Heliodâs justice casts out chaos and lawlessness. He is the god of the laws that govern society and the laws that punish the wicked. He is
                                                
                                            
                                                
                                                     society in the poleis. Heliod controls the radiant sun that makes the natural world flourish; Karametra brings the interplay of light and nature to life for mortals in the practice of agriculture. And
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     destiny that left behind the trials of life, they could formulate the notions of principles, order, and natural law. Out of those ideas, the third generation of deities was born: sun-crowned Heliod, deep
                                                
                                            
                                                
                                                     almost certainly donât imagine Kruphix and Klothys in that role. The other eight deities, the fourth generation, represent the application of abstract principles to the reality of mortal life. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . The order of the Templars of the Silver Flame is represented on the Council of Cardinals that serves as the governing body of Thrane and the church. Seven commanders govern the knights of the order
                                                
                                            
                                                
                                                     Undead. Unnatural beings loathe templars, as they represent everything these foul creatures despiseâlight, life, hope, and good. These menaces sometimes go to great lengths to trap and destroy templars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Dark Six  The Dark Six are the shadows of the Sovereign Host. These dark gods shape the world and are present at all times, speaking to those willing to hear them. Where the Sovereigns govern
                                                
                                            
                                                
                                                     said to be Aureonâs shadow, given malign life when Aureon mastered magic. The Shadow is the maker of monsters and the keeper of forbidden secrets, and it offers malevolent spells to warlocks and wizards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Plane of Water  The nature of water is to flow, not like the gusting wind or the leaping flame, but smoothly and steadily. It is the rhythm of the tide, the nectar of life, the bitter tears of
                                                
                                            
                                                
                                                    , a tremor in the planar firmament sends a rogue wave sweeping across the plane, swamping entire islands and driving ships down to the reefs. Life flourishes in the upper reaches of the Sea of Worlds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
                                                
                                            
                                                
                                                     comfortable for creatures not suited to underwater life. In many ways, a mythal is less like a spell or a magic item than a living creation of magic, capable of growing stronger or weaker, absorbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     currents and eddies of the river. For a price, these pilots carry passengers from plane to plane. Some pilots are Fiends, while others are the souls of dead creatures from the Material Plane. Yggdrasil, the
                                                
                                            
                                                
                                                     network of plant life across the multiverse. Planar travelers can climb among the roots and branches of Yggdrasil to travel from plane to plane or world to world. Some creatures position themselves as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     based on what you know about the creatures, their knowledge, and their motivations. Then bring these creatures to life as you describe what happens. (See the âRunning Social Interactionâ section in
                                                
                                            
                                                
                                                     Supersede General Rules. General rules govern each part of the game, but the game also includes class features, spells, magic items, monster abilities, and other elements that can contradict a general
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     white dragon for a year and a day in exchange for sparing the genieâs previous masterâs life. 
   3  An arcanaloth has been trying to tease information out of an adult white dragon, hoping the
                                                
                                            
                                                
                                                     seek out new mineral veins for sustenance. 
   8  A clan of winged kobolds treat the air currents and ice slides of an adult white dragonâs lair as an obstacle course. The dragon enjoys devising
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     creatures based on whether they are Friendly, Indifferent, or Hostile. Improvise based on what you know about the creatures, their knowledge, and their motivations. Then bring these creatures to life as you
                                                
                                            
                                                
                                                     Rules. General rules govern each part of the game, but the game also includes class features, spells, magic items, monster abilities, and other elements that can contradict a general rule. When an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
                                                
                                            
                                                
                                                     environment. On those same islands, bits of the godâs petrified flesh came back to life, in the form of tentacled monstrosities brimming with malice and greed. Ever since that time, each morkoth has had an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     massive, ever-growing collection. The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a remnant of celestial matter imbued with life-giving
                                                
                                            
                                                
                                                     magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the godâs petrified flesh came back to life as morkoths
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Olhydraâs presence in an elemental node creates a number of widespread effects â bad weather, strong tides, and increasing aggression from dangerous sea life. Violent downpours become frequent within 10
                                                
                                            
                                                
                                                     miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . They are supposed to govern by philosophical principles of justice and social order, and many of them do strive to uphold the highest ideals in their decisions. Others are more grimly realistic, and
                                                
                                            
                                                
                                                     whatever befalls them, enjoying good fortune but not grieving its loss.  Anapsians. Anapsian philosophy embraces the fine delights of life: the pleasures of love and friendship, fine food and drink, art and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
                                                
                                            
                                                
                                                     acquaintances. This effect doesnât pierce magical disguises or false identities. Life of the Party. Music and merriment pervade the town. Flowers and trees bob to the beat, and small birds and sentient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragon Relationships Some dragons rule sprawling criminal organizations devoted to plundering the surrounding region and swelling the dragonsâ hoards. Others govern peaceful and prosperous towns
                                                
                                            
                                                
                                                     of their hoard and feel no need to consolidate it in specific locations. A dragon emperor might accept fealty from lesser sovereigns and nobles who govern parts of the realm in the dragonâs name, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
                                                
                                            
                                                
                                                     break them under the right circumstances. Alix Branwyn  According to the Guvners, there are three types of regulations. The lowest of these are Rules, the laws that govern peopleâs behavior. Next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of the sinkhole is strewn with debris â the remains of wrecked ships picked clean by the hulking crabs in area 5. The walls are covered with coral and other ocean life. Five flooded passageways lead to
                                                
                                            
                                                
                                                     areas 2, area 5, area 6, area 8, and area 11. Level 2 This level is 50 feet above the sinkhole floor. A rocky, uneven ledge clings to the outer wall of the hole and has coral, plant life, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giant society. The head of the pantheon is the All-Father, but most giants view him as a remote, disinterested, or deeply disappointed father who has little role to play in giant life any more. The other
                                                
                                            
                                                
                                                     of the worlds. In this tale, Annam defeated Memnor but was left so weakened by the contest that Annam fled to his private sanctum, leaving his children to govern the affairs of the giants. Memnor is
                                                
                                            
                                        






