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Returning 32 results for 'governs contacts locations'.
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Criminal / Spy
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Backgrounds
Basic Rules (2014)
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer
new place is note the locations of everything valuableâor where such things could be hidden.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those
Backgrounds
Guildmastersâ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Backgrounds
Sword Coast Adventurer's Guide
. Whatâs more, you arenât alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuableâor where such things could be hidden
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smuggling. In addition, it governs a wide network of lesser gangs and crime lords across the city. In the past, the clanâs reputation was sufficiently strong to prevent any challenges. Over the last decade
, you might know someone on the Boromar Contacts table. Boromar Contacts d6 Contact 1 Sundry (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Hitting the Streets The characters can take several approaches to investigating Krenkoâs whereabouts: meeting with contacts, sussing out rumors, or visiting important locations. Meet with Contacts If
. The approximate location of this incident is obtained. Three locations important to the adventure are mentioned in the information above: the sewers, Foundry Street, and Tin Street. Each site is
Backgrounds
Baldurâs Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuableâor where such things
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
the map. The Keep Locations table summarizes noteworthy sites within the keep in the order they appear. Each location provides approximately 30â60 minutes of gameplay, depending on the nature of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Immortal Contacts Immortal beings sometimes use mortal intermediaries to contact their agents, but most of them possess magic powerful enough to communicate with you directly, even over impossible
mortal agents summons you to meetings in various locations. 7 Certain animals speaks to you in your patronâs voice. 8 Your patron teleports you to their presence, expresses their will, then returns you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Augury is home to a circle of magewrights who specialize in divination magic, including augury (50 gp), divination (200 gp), identify (150 gp) and speak with dead (200 gp
Xenâdrik, and use many exotic ingredients and spices the people of Khorvaire have never tasted. The Kavvs have many friends in Stormreach, and their insights and contacts could be useful to adventurers
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
? How does this threat connect to the Darklord seeking their desires? Consider who might need the charactersâ aid and might guide them to deeper mysteries. Detail Key Locations. Briefly describe distinct
locations suitable for adventure, where the heroes confront the Darklordâs threats. For inspiration, refer to the Setting and Adventure Sites tables in the âGenres of Horrorâ section later in this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
any number of locations, such as warehouses and trade shops, within its region. You may not maintain property or establish formal operations in a settlement outside your region, even if you ship goods
of contacts, and safeguard the king and queenâs spoiled kids so the monarchs think of you positively. You can ship goods to two cities or other settlements outside your region. GROUP DYNAMIC
An
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Seeking the Ritual Site In the course of locating the ritual site (see âFranchise Downtimeâ in episode 5), the characters might travel to any number of locations, either to confirm that those
locations are not the ritual site or to gain additional information or magic useful in the search for the real site. If you want to set up a prolonged search for the site, any of the following iconic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Criminal You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable â or where such things
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Criminal You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable â or where such things
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
d8 Adventure Goal 1 A disguised dragon requests assistance repairing a damaged orrery within the observatory. 2 One of the characterâs contacts is secretly the servant of a Chamber dragon observer
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lower Level Locations The following locations are keyed to map 4.1. S1: Doors of Glass and Brass The front doors leading to the atrium (area S2) are unlocked and unobstructed. They swing open easily
metal fittings. A glass staircase climbs to an overhanging level; a faint hum comes from above.
The stairs ascend to the security station (area S18). Crates. The locations of the crates are shown on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations in Bryn Shander The following locations are identified on map 2.1. Map 2.1: Bryn Shander View Player Version B1. Outer Gates The town has three sets of 15-foot-high hinged wooden gates
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvinâs Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the âGroup Patronsâ chapter of Tashaâs Cauldron of Everything alongside
giants often needs Humanoid agents to act as emissaries to smaller peoplesâand perhaps to enter locations where giants canât. Adventurers who fill such a role might do so out of loyalty to the giant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wise advisors or of a dictatorial tyrant who governs based on whim. Taxes might be funneled into the dragonâs hoard, but some dragons in this position regard the collective wealth of their empire as part
of their hoard and feel no need to consolidate it in specific locations. A dragon emperor might accept fealty from lesser sovereigns and nobles who govern parts of the realm in the dragonâs name, or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. If
never puts himself in a position where his foes can kill him without severe consequences. Several bodyguards (use the thug stat block) always watch over him. He also has extensive contacts and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Redbrand Hideout Locations The following locations are keyed to map 2.2. Mike Schley Map 2.2: Redbrand Hideout View Player Version R1: Cellar The deserted manor grounds have plenty of tracks leading
follows the party to other locations within the hideout, assume that it can do so without being detected as long as it remains invisible. Books and Notes. Glasstaff is a wizard of middling skill, and he is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bathhouse Locations The following area descriptions are keyed to map 1.3. D1. Courtyard Describe this location to the players as follows: This L-shaped courtyard features a trimmed lawn and nicely
escape through her web of contacts in Baldurâs Gate, which includes just about every tavern proprietor in the city. D23. Secret Door and Sentry This flooded tunnel has a secret door in the north wall
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dungeon Locations Before the characters descend into the dungeon, allow them to advance to 4th level. The following area descriptions are keyed to map 1.6. V20. Cellar The characters might enter this
it needs the charactersâ help to get there. Gargauth senses the presence of the characters when they enter the room and telepathically contacts one of them at random. Referring to itself as the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations V - Z Valley of Khedrun The frozen vale on the southern fringe of the Spine of the World is named for a legendary dwarf hero who used his axe to carve out the homeland of the dwarves in the
, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who arenât careful â and everyone agrees that its wide
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancerâs documancy satchel or some other form of magic. When he does, read the following to detail his request: âYeah, so Iâm going to need
Candlekeep, and is one of the most secure locations in the city as a result. By disguising herself as an acolyte, Oppal was able to place the false tome in the vault. On Ominâs instructions, Oppal hired a
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Lower City Gazetteer Presented below in alphabetical order are some of the most noteworthy Lower City locations. These locations are also marked on the city map (map 6.2). Baldurâs Mouth Patronized
retired sailors, the barâs regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
keeps an eye out for rumors of aberrations in the wild. He also has contacts with the elves of the Dreadwood, and they send word to him if a monster escapes that forest and heads in the direction of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City Gazetteer Presented below in alphabetical order are some of the most noteworthy Lower City locations. These locations are also marked on the city map (map 6.2). Baldurâs Mouth Patronized
retired sailors, the barâs regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G15-G23) G15. Tests of the Frostmaiden The first time the characters enter one of these chambers, read: The walls of this oddly shaped room are etched with elaborate panoramas
B) or a character who passed all four of Aurilâs tests enters the room, the Frostmaiden contacts the character telepathically and asks, âWill you court death to receive my blessing?â She makes this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 1 The first level of the spaceship is the main deck, comprising offices, living quarters, and recreational amenities. In addition to the locations detailed here, map 7.1
for an unfinished weapon are scattered about the room. 11â12 This room is occupied. Roll on the Random Spaceship Encounters table to determine whatâs inside. The following locations are keyed to map
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations A - D Amphail Amphail lies north of Waterdeep on the Long Road. The town is named after one of Waterdeepâs early warlords, who is said to haunt the surrounding hills in spirit form
duchess and the Lordsâ Alliance. Unknown to Daggerfordâs citizens, a succubus named Pencheska has usurped Morwenâs identity and now governs in her stead. The succubus has imprisoned the real duchess in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations E - H Everlund Situated on the banks of the Rauvin River, Everlund is one of the Northâs most active mercantile communities. A thick stone wall encloses the city, pierced in five places by
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided itâs within his power and isnât






