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                        Returning 33 results for 'grace confined learn'.
                    
                
                        
                            
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                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar).
By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost always
                                                
                                            
                                                
                                                    : enhance ability (catâs grace only), jump
Sky Pony: gust of wind, witch bolt
Thunderbeast: enhance ability (bullâs strength only), pass without trace
Tree Ghost: barkskin, speak with plants
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
                                                
                                            
                                                
                                                     marked by an easy graceâan elvish grace, Flint would have said; yet the manâs body had the thickness and tight muscles of a human, while the facial hair was definitely humankindâs. All
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
â Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
                                                
                                            
                                                
                                                     magic, art and artistry, music and poetry, and the good things of the world.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     unmasked. Characters might try to learn the basic dances as they prepare for the Grand Masquerade, but no outsider can hope to learn every step in as little as a week. Like navigating the social niceties of
                                                
                                            
                                                
                                                     the gathering, fumbling through a dance involves careful observation and skilled fakery, plus the added ingredients of natural grace and agility. Allow characters to make Dexterity (Acrobatics) or
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
                                                
                                            
                                                
                                                     it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    The Shankha Trials Characters who come to Shankhabhumi learn the following details about an exciting event called the Shankha Trials: The Shankha Trials are a spectacle of art and athleticism. They
                                                
                                            
                                                
                                                     claims the great conch-shell trophy known as the Riverineâs Shankha to grace their home city until the next competition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers. EXCELLENT AMBASSADORS
 Many half-elves learn at an early age to
                                                
                                            
                                                
                                                     get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers. EXCELLENT AMBASSADORS
 Many half-elves learn at an early age to
                                                
                                            
                                                
                                                     get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
                                                
                                            
                                                
                                                     networkâs ability to locate. If the spies learn the targetâs location, they also learn where that creature has been for the previous 7 days. Pub Special. The Pub has one magical beverage on tap, chosen from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     of villagers, the characters can learn the following: The dragon swooped down and attacked on the ground first. Nearly half of the villageâs victims died during that first assault. Humans in the
                                                
                                            
                                                
                                                     survivors claim to have seen a cultist riding atop the dragon. Most of those refer to the dragon rider as human, like the other cultists. However, a few people report that the figure moved with the grace of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     number of villagers, the characters can learn the following: The dragon swooped down and attacked on the ground first. Nearly half of the villageâs victims died during that first assault. Humans in the
                                                
                                            
                                                
                                                     survivors claim to have seen a cultist riding atop the dragon. Most of those refer to the dragon rider as human, like the other cultists. However, a few people report that the figure moved with the grace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     valiant, Mad Maggie seeks to collect more artifacts tied to Zarielâs fall from grace. When she becomes aware of Luluâs relationship to Zariel, the night hag tries to dig up Luluâs lost memories
                                                
                                            
                                                
                                                     Maggie has the means to unlock the memories Lulu struggles to remember. Once the memories are retrieved, the characters learn the destination of the next step of their journey. Maggie also can furnish the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Chapter 15: Werewolf Den West of Lake Baratok is a cave complex that the werewolves of Barovia use as a den. Characters who interrogate captured werewolves can learn the denâs location. Most of the
                                                
                                            
                                                
                                                     rest of the pack is unwilling to challenge Kirilâs authority and face Strahdâs wrath. Kiril wonât let Zuleika hunt, so sheâs more or less confined to the den. TRAVEL THROUGH THE MISTS
 The werewolves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with
                                                
                                            
                                                
                                                     high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     spells based on tribal affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar). By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
                                                
                                            
                                                
                                                    : enhance ability (catâs grace only), jump
 Sky Pony: gust of wind, witch bolt
 Thunderbeast: enhance ability (bullâs strength only), pass without trace
 Tree Ghost: barkskin, speak with plants
 Uthgardt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , but most of them recover and donât learn anything from the experience. The rare exceptions are called mouths of Grolantor â giants that are confined and starved to the point of emaciation before being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     appearance is yours to customize, and donât feel confined to a single appearance. Perhaps the spiritsâ look changes with the rangerâs mood or with the seasons. You decide!
  Gnome Swarmkeeper Gathered
                                                
                                            
                                                
                                                     15 feet horizontally in a direction of your choice. You are moved by the swarm 5 feet horizontally in a direction of your choice. Swarmkeeper Magic 3rd-level Swarmkeeper feature You learn the mage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     ignorance is an intentional part of the dungeonâs security structure. If given time, however, she can confirm Doomvault lore that the characters learn. Syranna can relate the following information to
                                                
                                            
                                                
                                                     betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
                                                
                                            
                                                
                                                     â a tower warded against all forms of magic. If he is freed, he offers to lead the characters to the tower or provides directions so they can find it on his own. Next Encounter If the characters learn where Fenerus hid the stone and go after it, proceed with encounter 7, âOld Tower.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
                                                
                                            
                                                
                                                     You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     if they have the magic to do so (such as the gaseous form spell). Otherwise, theyâll need the speak the pass phrase âFor Gloryâ to proceed any farther. Characters can learn the pass phrase from
                                                
                                            
                                                
                                                    . Characters who spend a short rest poring over the journals learn the following information: Olanthius never recovered from Zarielâs capitulation to Asmodeus and subsequent transformation into a devil. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , ruling her own domain but confined to the Nine Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zarielâs seat of power is
                                                
                                            
                                                
                                                    . Stygia is also home to its previous ruler, the serpentine archdevil Geryon, who was dismissed by Asmodeus to allow the imprisoned Levistus to regain his rule. Geryonâs fall from grace has spurred much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     rival, Bel, who fell out of Asmodeusâs favor and was forced to serve as Zarielâs adviser. Tiamat, the Queen of Evil Dragons, is a prisoner on this layer, ruling her own domain but confined to the Nine
                                                
                                            
                                                
                                                     home to its previous ruler, the serpentine archdevil Geryon, who was dismissed by Asmodeus to allow the imprisoned Levistus to regain his rule. Geryonâs fall from grace has spurred much debate within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     godsâ favor. The flames blazing through the tombs are fire from the Cataclysm. They used to be confined to Sarlamirâs tomb, but now they run rampant. Jandin doesnât know why (sheâs unaware of Lord
                                                
                                            
                                                
                                                     mentions the City of Lost Names and the Northern Wastes, even if itâs as a final gasp. The characters will learn more about these places in chapter 5.  Knight Sarlamir North Passage. If the broken passage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     here is to keep an eye on Dory, whom the Whisperer does not trust. Dory suspects this subterfuge, of course, and so he keeps Harid confined to this compartment. Because Harid has no loyalty to Dory, he
                                                
                                            
                                                
                                                     prayers youâll need to learn the truth, Mr. Dory. The dark godâs faithful are wary of new converts. But learn the words, and they should accept you soon enough. Seek their pulpit in the evening shadow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baronâs miserable son, Victor Vallakovich (NE male human mage), has confined
                                                
                                            
                                                
                                                     disobedient pupils. The sheets of parchment are covered with elaborate diagrams of teleportation circles. Victor drew them in an effort to learn the teleportation circle spell, which heâs still trying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in area 14. If the bucket chain stops moving, the giants head to area 20 to learn why, leaving the ogres, who brawl among themselves. A staircase in the west wall descends to area 31. 16. Giants
                                                
                                            
                                                
                                                     hounds are confined in the north cage, three in the south cage. Each cage door is held shut with a simple latch; a creature can use an action to unhook it and open the cage. The hounds are trained to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of human women are held in the cell to the south, while a human boy is confined to the north
                                                
                                            
                                                
                                                     encountered in chapter 1. The characters will learn more about these goblins in later chapters. Crevasse. This steep-sided fissure is 5 to 10 feet wide and 20 feet deep. Its rough walls are easily climbed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     athleticism and grace. Those who canât infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
                                                
                                            
                                                
                                                     tribeâs guards and hunters are on or off duty. Other giants align their sleeping and waking schedules with stone giants higher in the ordning from whom they seek to learn. Masters of the arts can ask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     organ. Any creature that has proficiency in the Performance skill can, with hours of practice, learn to play the crab organ. Performing next to the ledge are King Hekatonâs two eldest daughters
                                                
                                            
                                                
                                                     and the new arrivals, but Mirran orders the guards to stand down so that she and Nym can learn âwhat brings these puny creatures to court.â If the characters make demands, Mirran is enraged by their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The
                                                
                                            
                                                
                                                     from the page. If a book is removed from this library, all writing in it fades after 30 days, leaving the book blank. Among the titles found here are the following, which the characters can learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Lizard Language and Common Tongue Grammar written by an anonymous author (10 gp), although the introduction describes him as a druid. Intensive study of this book allows the reader to learn Draconic, the
                                                
                                            
                                                
                                                    . 43b. Empty Water Cell This cell is identical to 43a but is empty, and its vertical grill is open. 43câ43d. Empty Cell This cell is empty. 43e. Lizardfolk Cell A single lizardfolk is confined in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     Strength check, or someone can easily stave in the side of the keg. Creatures. If the keg is breached, the ice mephit and the steam mephit confined within it are released. The creatures attack anyone who
                                                
                                            
                                                
                                                     whimpering comes from inside it.
 Until recently, the kobolds confined a white dragon wyrmling in the cage and placed it under heavy guard. Those guards were not strong enough to stand against a sortie
                                                
                                            
                                        





