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Returning 35 results for 'grant calling locations'.
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Monsters
Acquisitions Incorporated
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored â actually a creature called the Wandering Crypt â took Auspicia from the
Magic Items
Baldurâs Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a humanâs weapon can kill one of them, so a tribe has little
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Storm âSovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
dragonshard focus items can call on even greater powers, shaping the weather and calling on the power of the storm.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magic circle he had scribed, Viallis established contact with a Great Old One called Gaernoo. This aberrant patron offered to grant Lord Viallis arcane powers in exchange for establishing a cult
years, Viallis has been building a cult to Gaernoo around himself, calling it the Burnt Tongue Cult for the sacrifice that new members must make before being accepted.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gods donât grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesnât rely on study or training. A cleric might learn formulaic prayers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gods donât grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesnât rely on study or training. A cleric might learn formulaic prayers
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the first time. Prior to the start of the siege, determine where the characters will be positioned among the cityâs fortifications or on the streets. The specifics of these locations donât matterâno
towers grant access to the 30-foot-high walls. Parapets guard both, providing defenders with three-quarters cover from those outside the walls. Fortifications around the gates hold controls for massive
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that can tear down the walls of the mightiest fortress. They tested it in the Katachthon Mountains and plan to use it against any who donât pay tribute. (False)
3 A minotaur calling himself King
Antigonos wanders the wilderness seeking a suitable heir. Anyone who can pass his test will become his successor. (True)
4 If you drink from the legendary Pool of Lyth, the gods will grant your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ordeal is as simple as calling out oneâs intention to the god: âErebos, I request an ordeal!â The gods grant ordeals only to those they consider worthy. The hero need not be a worshiper of the god
grant a champion one ordeal in their lifetimeâallowing more only under exceptional circumstances. A god might test multiple members of a group, confronting each with their own ordeals. Alternatively
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sanctum Locations The following locations are keyed to map 2.1. Francesca Baerald Map 2.1: The Sanctum S1: Library Gleaming, floor-to-ceiling bookshelves filled with leather-bound tomes wrap around
about the topic. At your discretion, this might grant the character advantage for the rest of the day on any ability checks made to recall or use the information theyâve learned. S2: Parlor Plush
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
immediately. ADVENTURE LOCATIONS
This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the characters embark on a journey to a location, use the section
.â If the characters undertake this quest, see âBronze Shrine.â Iniarvâs Tower Quest âA band of brigands calling themselves the Chimera Crew has been attacking merchants on the road, stealing supplies
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trails around town, dreaming of adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored â actually a creature called the Wandering
. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
War Godâs Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms. Nightmaresâ speed, resilience, and ability to gallop between planes of existence make them steeds
Understands Abyssal, Common, and Infernal but canât speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Downtimeâ section in chapter 2.
LOTTIE
Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orreryâs power gives it a kind
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
guardian. Benign deities sometimes grant a sphinx the power to remove supplicants that fail their tests, transporting them away and ensuring that they never encounter the sphinx again. However, those
climbed in a howling storm. Sometimes a sphinx must be summoned from such an extradimensional space, with supplicants calling it from its empty lair. Only those the sphinx deems worthy gain admittance to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to consider. Exotic Locations. Lightning rails, airships, and other forms of transportation can facilitate travel to exotic locations. Adventures could take you to the colossal ruins left behind by
ideas; interesting details to use while describing their actions. But if a player comes up with a particularly clever way to use an element, the DM could grant advantage on a check or attack roll, or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Assault Encounters Level 1 of the fortress teems with defenders. While most sahuagin are clustered as described in âThe Defense,â a few locations prove central to the fortressâs security. 1. North
into battle, attacking the largest character and cursing them in Sahuagin (calling them ichor-less tide pool dwellers and the like). If the party wishes to flee, the baronâs gargling guffaws follow them
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
locations might have their own special features. For example, the Spirit Forest and the Spiderhaunt Woods might feature different kinds of trees, different kinds of flora and fauna, different weather, and
different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. âYou spend the next three days crossing the swampâ sounds less harrowing than, âYou
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
or Persuasion) check, Taresson can be convinced to grant the characters access to Machilâs possessions. Machilâs Remaining Possessions The office that Machil once kept in the east wing of Rillyn House
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
formal attire and periodically suggest they do so. Information relevant to the charactersâ heist plan is below. More information about specific areas of the museum is included in the âMuseum Locations
Featuresâ section. Curator Alda Arkin, whom the characters might meet at the gala, carries a master key, while the museumâs guards have keys that grant access to specific areas (see âCircumventing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure youâre always on the side with the most votes, and resolving disputes within the
next hour. Once you use this feature, you canât use it again until you finish a long rest. Charming Misdemeanor As a rank 4 decisionist, you can present your coin of decisionry to grant yourself an extra
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment
and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Occupied Mansion Locations The following locations are keyed to map 6.3. Map 6.3: occupied mansion View Player Version O1: Exterior At the end of a row of ruins stands a partially intact manor. Most
, the cloaks here grant advantage on Charisma (Deception) checks made to pass as a Dragon Army soldier while in the mansion. There are also six spears here. O3: Carriage House Two sets of metal sliding
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrymâs former denizens began calling to
king very well. If he wants a reborn Delzoun, may Moradin and his children grant him the wisdom to do it right, and the fortitude to see it through. Itâs a throne I wouldnât wish on anyone. The rise of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and the landing at its top are strewn with bits of crab shell. If any character touches or inspects the door, read: A monstrous mouth forms on the doorâs surface, calling out with a deep drawl: âIâm
similar effect, and bestows the effect of a water breathing spell on any creatures within it. The stout bars grant half cover against attacks originating from outside the cage. Using the winch, a character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult. Your expertise could prove helpful, so youâve asked to join the expedition. Criminal Playerâs Handbook Local authorities grant you a full pardon for past crimes. In exchange, you are to join an
Playerâs Handbook Your family owes a favor to a merchant named Syndra Silvane. Sheâs calling in the favor and asking for help. The family is counting on you to fulfill its promise, and youâve heard rumors
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbinâs door hear his voice on the other side say, âIf youâre a dragon, know that Iâm
payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
who stake out any of those locations can see Faerl as he arrives just after noon in a private coach, which barely fits along the narrow Trades Ward streets where the Yellowcrest businesses are located
to talk to them, though his bodyguards stand close by. Faerl pretends to take an interest in any talk of the characters looking into the Yellowcrest murders, calling the fact that no one was ever
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Wanted Posters Granny Nightshade has attached wanted posters to trees throughout Thither, offering rewards for the capture of her nemesis, Will of the Feywild (see âLocations in Thitherâ). Each
this ragamuffin defy me? Bring him to me alive and unharmed, and Iâll grant you a loyal servant.â Granny Nightshade gives the character a friendly frog companion that has an Intelligence of 10 and the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex Locations (B10-B19) B10. Main Stacks Floor-to-ceiling bookshelves fill the center and the east end of the libraryâs first floor, with the denser east stacks under a magic effect that
with keys held by faculty members, or that the reference librarians in area B4 grant students on a case-by-case basis. Typically, students donât receive keys to these stacks until theyâre studying for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment spells affect the minds of
images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
Necromancy spells manipulate the energies of life and death. Such spells can grant
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
a creature with a glowing coat of golden feathers. While the creature isnât wearing armor, the feathers grant a +1 bonus to AC. The feathers vanish after 1d4 days. 3 A creature that touches or drinks
days. 9 A creature that touches or drinks the water of this spring grows 1d4 eyestalks. These eyestalks let the creature see in all directions and grant it advantage on Wisdom (Perception) checks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Path Locations The following locations are keyed to map 6.1. Map 6.1: path of memories View Player Version M1: Hall of Betrayal As you approach a fork in the tunnel, the walls burst into green flame
attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the partyâs






