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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of Sending Stones; the other half of the pair is held by Euryale.Multiattack. Asteria
                                                
                                            
                                                
                                                     discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who engages Asteria in conversation about her interests finds
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
                                                
                                            
                                                
                                                     rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Dragonmarked Characters Here are examples of characters with this mark. Outlander Ranger. You’re a courier who specializes in dangerous deliveries to exotic locations. Your assignments take you into
                                                
                                            
                                                
                                                    , and you love climbing towers and leaping between bridges. You value friendship and freedom. You’re more interested in having fun and helping your companions than in joining up with some stuffy house.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and have abundant handholds and footholds. Climbing them requires a successful DC 10 Strength (Athletics) check; on a check that fails by 5 or more, the creature slips and falls into the lava. 40a
                                                
                                            
                                                
                                                     to fly are suppressed within the chasm.) Unlike other teleport traps in the Obstacle Course, this trap doesn’t teleport creatures to other locations. 40d. Magma Mephits’ Pool Six lava children (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     the first time. Prior to the start of the siege, determine where the characters will be positioned among the city’s fortifications or on the streets. The specifics of these locations don’t matter—no
                                                
                                            
                                                
                                                     towers grant access to the 30-foot-high walls. Parapets guard both, providing defenders with three-quarters cover from those outside the walls. Fortifications around the gates hold controls for massive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     tower is staffed by an amnizu commander, a chain devil subcommander, ten bearded devils (each one with a hell hound on the end of a short chain), and two spined devils (see “Watchtower Locations” for how
                                                
                                            
                                                
                                                     chain devil subcommander can animate them using its Animate Chains ability. Climbing a chain requires a successful DC 16 Strength (Athletics) check. 
 Map 3.7: Styx Watchtower View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    To the Forbidden Vale Map: Overland Map shows the locations of Arborean Springs, the wildfires (shown in orange), the Forbidden Vale (area V8), and other key sites in the region. Each area is
                                                
                                            
                                                
                                                     terrain, allowing the characters to travel at a Normal or Slow pace. They’ll have to deal with a wildfire (area V4) before reaching the mountain. Stage 3. Climbing Mount Glathek (area V7) to the vale (area V8) involves a 3-mile journey up the mountainside at a Slow pace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     severely sloped, creating ice slides. Descending an ice slide is easy; climbing one is another matter. A character needs crampons or other climbing gear to ascend one of these slippery passages. Professor
                                                
                                            
                                                
                                                     is in a position where it can view its surroundings. Psychic Hauntings The Caves of Hunger have a way of capturing and holding on to psychic trauma. In certain locations, the text will ask you to check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Aerojaunt Field Locations The following locations are keyed to the map 4.2. Descriptions assume the characters are using this field during the day. At night, the field is devoid of students.  Map 4.2
                                                
                                            
                                                
                                                    , the vial contains oil of slipperiness. In the east dugout, it’s a potion of climbing. A character who searches a dugout finds the relevant vial tucked underneath a back bench. A5. Bleachers These bleachers rise 30 feet in the air at the back.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Pool of Lyth. Tales tell that the pool’s sweet blue waters grant visions of the drinker’s deepest desires and sometimes even fulfill those desires. Pool of Lyth There’s truth to the tales of the
                                                
                                            
                                                
                                                     anyone who succeeds on a DC 12 Wisdom (Perception) check and can be reached by climbing with a successful DC 12 Strength (Athletics) check. These caves serve as the lairs of the harpies that use the pool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Sanctum Locations The following locations are keyed to map 2.1. Francesca Baerald  Map 2.1: The Sanctum S1: Library Gleaming, floor-to-ceiling bookshelves filled with leather-bound tomes wrap around
                                                
                                            
                                                
                                                     about the topic. At your discretion, this might grant the character advantage for the rest of the day on any ability checks made to recall or use the information they’ve learned. S2: Parlor Plush
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     the vessel. A secret entrance might be concealed behind the Grand Master’s throne in area M3, opening to reveal a spidery contraption resembling an iron golem, and operating as a climbing elevator down
                                                
                                            
                                                
                                                     in two different locations. Characters are fully conscious and ambulatory while in such a state, their heads operating independently of their bodies until both are reunited. See the “Teleportation-Field Devices” sidebar for more information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     their territories, whether such places are Abyssal wildernesses or locations where these demons have been conjured by wicked magic-users. Barlguras litter their territories with fiendish icons and
                                                
                                            
                                                
                                                     demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms. Nightmares’ speed, resilience, and ability to gallop between planes of existence make them steeds
                                                
                                            
                                                
                                                     Understands Abyssal, Common, and Infernal but can’t speak
 CR 3 (XP 700; PB +2)
 Traits
 Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Downtime” section in chapter 2. 
 LOTTIE
 Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
                                                
                                            
                                                
                                                     to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    . Two spots in the mud are the locations of geysers. The northern one erupts once every 5 minutes, the southern one every 3 minutes. The stone platform opposite the entrance is approximately 90 feet away
                                                
                                            
                                                
                                                    . The disks and the chains, as well as the walls of the cavern, are covered with a wet, slippery algal scum. This coating gives off a feeble phosphorescent glow. Climbing the chains or the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Reaching the Tomb The following locations provide different ways to access Xeluan’s tomb. Ruined Citadel Oztocan’s most prominent landmark is the ruined citadel around which the town was built. A
                                                
                                            
                                                
                                                     pitons, rope, and a successful DC 15 Strength (Athletics) check for every 100 feet climbed. On a failed check, a character falls 50 feet before they’re caught by their climbing rope, taking 17 (5d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     “Nightstone: General Features” sidebar for information about the settlement. Map 1.1 shows its layout. The sections that follow describe locations on that map. NIGHTSTONE: GENERAL FEATURES
 Nightstone
                                                
                                            
                                                
                                                     palisade’s logs rise to sharpened points, and the gaps between the logs are sealed with tar. The palisade and its stone watchtowers (see area 2) can’t be climbed without the aid of climbing gear or magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Regardless of a pit’s depth, its walls are too smooth for characters to climb without the aid of climbing gear, magic, or the Spider Climb trait (or a similar ability). Teleport Traps Teleport traps are at
                                                
                                            
                                                
                                                     the locations marked T on the map. A teleport trap is a magical effect usually cast on a 10-foot-square section of floor, set to trigger whenever a creature enters the trap’s space. The trap extends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     to consider. Exotic Locations. Lightning rails, airships, and other forms of transportation can facilitate travel to exotic locations. Adventures could take you to the colossal ruins left behind by
                                                
                                            
                                                
                                                     ideas; interesting details to use while describing their actions. But if a player comes up with a particularly clever way to use an element, the DM could grant advantage on a check or attack roll, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
                                                
                                            
                                                
                                                     that follow describe locations on that map. DRIPPING CAVES: GENERAL FEATURES
 The Dripping Caves are naturally formed and have the following features in common.
 Darkness. The Dripping Caves contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     formal attire and periodically suggest they do so. Information relevant to the characters’ heist plan is below. More information about specific areas of the museum is included in the “Museum Locations
                                                
                                            
                                                
                                                     Features” section. Curator Alda Arkin, whom the characters might meet at the gala, carries a master key, while the museum’s guards have keys that grant access to specific areas (see “Circumventing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
 Enchantment
                                                
                                            
                                                
                                                     and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
 Creating the undead through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     at head height. These features are sometimes trapped or magically warded to prevent anyone from climbing the building’s exterior. Interior walls usually have floor-level holes or tunnels that a Medium
                                                
                                            
                                                
                                                     through. Yuan-ti lairs in human settlements are nothing like the accommodations in their own cities. Because these locations are used mainly by humanoid purebloods and cultists (or were built by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     stout vines, so climbing into or out of the grotto is easy and automatically successful. The bones are the remains of Ormalagos, an adult green dragon better known during her lifetime as Needle. She used
                                                
                                            
                                                
                                                     this grotto as a lair but feared Batiri goblins had sniffed out its location and were getting ready to raid it. Needle was in the process of moving her treasure to other locations when the goblins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
                                                
                                            
                                                
                                                    , slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Spawn Hollow Locations Many slaadi reproduce by implanting Humanoid hosts with eggs that transform into slaad tadpoles. In the weird dimension of the Far Realm, however, biology takes strange turns
                                                
                                            
                                                
                                                     following locations are keyed to map 7.4. Mike Schley  Map 7.4: Spawn Hollow View Player Version S1: Entry Cavern The walls, floor, and ceiling of this chamber are soft but rough, like warty skin. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     escape the sludge at the start of its next turn. Curst Escape Locations The following locations are keyed to map 6.1. Mike Schley  Map 6.1: Curst Escape View Player Version C1. Junk Heaps The paths
                                                
                                            
                                                
                                                     climbing 20 feet up the garbage heaps. C2. Hidden Tunnel A narrow passage winds through tons of debris before opening into a leaking, dead-end cavity. Oily sludge pools along the east edge of the chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Outpost Locations The duergar outpost was not built with the intention of being aesthetically pleasing or welcoming to strangers. There is no interior lighting, since the duergar rely on darkvision
                                                
                                            
                                                
                                                     to see. The walls and entryways are all 10 feet high, allowing duergar that have grown to Large size to move around easily. Map 1.6: duergar outpost View Player Version The following locations are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     many years, Asteria maintains a joyous wanderlust and passion for discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who
                                                
                                            
                                                
                                                     a saving throw, she can choose to succeed instead.
 Special Equipment. Asteria wears Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     in rugged leathers rapidly climbing a rope out of the chasm, pursued by several horse-sized spiders.
 Clystran (neutral good, human scout) is being pursued by five giant spiders as the canyon floods
                                                
                                            
                                                
                                                     Hollow Locations Most structures in Heart’s Hollow are carved out of the wall of a deep crater. Patchwork fabrics scavenged from the wastes decorate each home, and lanterns hang in every window
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Wanted Posters Granny Nightshade has attached wanted posters to trees throughout Thither, offering rewards for the capture of her nemesis, Will of the Feywild (see “Locations in Thither”). Each
                                                
                                            
                                                
                                                     this ragamuffin defy me? Bring him to me alive and unharmed, and I’ll grant you a loyal servant.” Granny Nightshade gives the character a friendly frog companion that has an Intelligence of 10 and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Biblioplex Locations (B10-B19) B10. Main Stacks Floor-to-ceiling bookshelves fill the center and the east end of the library’s first floor, with the denser east stacks under a magic effect that
                                                
                                            
                                                
                                                     with keys held by faculty members, or that the reference librarians in area B4 grant students on a case-by-case basis. Typically, students don’t receive keys to these stacks until they’re studying for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    : GENERAL FEATURES
 A set of enormous, airtight, magically locked stone doors seal Ironslag main vault (area 28). Adventurers hoping to breach the fortress are more likely to succeed by climbing a 500
                                                
                                            
                                                
                                                     must pass through it to hit its target.
 Illumination. The yakfolk village and other outdoor locations rely on natural light. The mines are unlit. Rooms and corridors in Ironslag that are equipped with
                                                
                                            
                                        






