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                        Returning 35 results for 'grant conjured like'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     glittering spores, a statuette resembling its former self, a chunk of ice, or a sponge shaped like a dodecahedron (DMâs choice).Magical Gift (1/Day). The chwinga targets a Humanoid it can see
                                                
                                            
                                                
                                                     Instant Tools
This charm allows you to magically conjure a set of artisanâs tools, navigator's tools;navigator's tools, or thieves' tools;thieves' tools. The conjured tools appear either in
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their hatred and loathing of the living is sufficient to
                                                
                                            
                                                
                                                     keep them roaming the wilds for years after their murderers are slain.
A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of Sending Stones; the other half of the pair is held by Euryale.Multiattack. Asteria
                                                
                                            
                                                
                                                    , but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things.PoisonEmpowering Aegis (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
                                                
                                            
                                                
                                                     interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     underwater doesn't grant resistance against this damage.The dragon turtle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
                                                
                                            
                                                
                                                    ","rollType":"damage","rollAction":"Boiling Aura","rollDamageType":"fire"} fire damage. Being underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.Dragon
                                                
                                            
                                                
                                                     they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit
                                                
                                            
                                                
                                                     other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied
                                                
                                            
                                                
                                                     make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    .
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd
                                                
                                            
                                                
                                                     creatureâs next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up
                                                
                                            
                                                
                                                     itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby
                                                
                                            
                                                
                                                    ;s next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the
                                                
                                            
                                                
                                                    . In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count
                                                
                                            
                                                
                                                    , until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
                                                
                                            
                                                
                                                     misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
                                                
                                            
                                                
                                                     unusual crown, often called an eldercross or a witchâs turn. This living, garland-like part of a hexbloodâs body extends from their temples and wraps behind the head, serving as a visible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Problem Solving Players who want to solve problems like to scrutinize NPC motivations, untangle a villainâs machinations, solve puzzles, and come up with plans. Engage players who like to solve
                                                
                                            
                                                
                                                     problems by⊠including encounters that emphasize problem-solving. rewarding planning and tactics with in-game benefits. occasionally allowing a smart plan to grant an easy win for the players. creating NPCs with complex motives.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Benefits and Favors Every group patron offers your party a number of benefits for your service. These benefits range from standard business arrangements, like a salary and access to staff facilities
                                                
                                            
                                                
                                                    , to more extraordinary boons, like audiences with powerful figures or exceptions from certain laws. Specific benefits are presented in more detail in the benefits section of each group patron. Beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Savage Attacker Does the benefit of the Savage Attacker feat apply to additional effects like the Rogueâs Sneak Attack or the Paladinâs Divine Smite? No. The benefit of Savage Attacker applies only
                                                
                                            
                                                
                                                     to rolls of the weaponâs damage dice, not to any extra damage that a feature or other ability might grant.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     ORIGINAL
 Richard Pett conjured this ghastly sea port for Dungeon 121 in 2005. âThe Styesâ feels like it was pulled straight from the mind of H. P. Lovecraft, but in Richard Pettâs capable hand weâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice donât run your game â you do. Dice are like rules. Theyâre
                                                
                                            
                                                
                                                     tools to help keep the action moving. At any time, you can decide that a playerâs action is automatically successful. You can also grant the player advantage on any ability check, reducing the chance of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     Playerâs Handbook errata). Does the benefit of the Savage Attacker feat apply to additional effects like the rogueâs Sneak Attack or the paladinâs Divine Smite? No. The benefit of Savage Attacker
                                                
                                            
                                                
                                                     applies only to rolls of the weaponâs damage dice, not to any extra damage that a feature or other ability might grant.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Modifications At your discretion, a spell can be modified cosmetically to enhance the corrupting nature of Avernus. Here are some examples: Bigbyâs Hand. The conjured hand is a fiendish claw. Find
                                                
                                            
                                                
                                                    , disappearing when the destination is reached or the spell ends. Fog Cloud. Moaning faces appear and fade in the yellow fog that smells like sulfur. Hellish Rebuke. The cackling of imps accompanies the fire
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
                                                
                                            
                                                
                                                     the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     to take shelter in places where the winds die down until they sound like distant cries of torment. The information above is available to the adventurers if they succeed at a DC 20 Intelligence (Arcana) check. Two or more of them may confer to grant one of them Advantage on this check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     bloodline or inheritance; itâs a designation bestowed on him by the multiverse. As a noble genie, Nafas can grant wishes, a power he doesnât take lightly. The djinni reserves his wish-granting magic for
                                                
                                            
                                                
                                                     those he deems worthy. When Nafas does grant a wishâthe greatest gift the djinni can giveâhe doesnât twist the benefactorâs words or maliciously interpret their intentions, but his circumstances prevent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental
                                                
                                            
                                                
                                                     spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     jaws capable of snapping ships like twigs. While some of these aquatic dragons contentedly slumber in the depths, others jealously guard vast territories with their scalding breath and lay claim to
                                                
                                            
                                                
                                                     hoards. Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Temple of Sands To learn the passphrase that will grant them entry into Haskasori, the characters must seek the sphinx, Oliekintara, at the Temple of Sands, which is 12 miles away. When the party
                                                
                                            
                                                
                                                     massive sphinx statue carved from black stone. The statueâs pyramidal head is like a triangular blade tipped toward the sky. Its shadow creeps across the stone courtyard, pointing like a sundial at runes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the same time maintaining limited control over her material form. She intends to complete the ritual necessary to grant her full power over Araumycos, needing only to delay or destroy the intruders in
                                                
                                            
                                                
                                                     Zuggtmoy acts against the adventurers, the demon queen is distracted, turning away to glance at something they canât see. She hisses the name âJuiblexâ like a curse, then recoils as if struck. Her image then vanishes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
                                                
                                            
                                                
                                                     white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesnât grant
                                                
                                            
                                                
                                                     grant advantage to that attack roll. In addition, you and your allies have advantage on Wisdom (Perception) checks while in the aura. Unicorn Spirit. The unicorn spirit lends its protection to those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
                                                
                                            
                                                
                                                     it can cast at least one spell using its traits or features, not by using a magic item or the like.
 Items Made for Specific Creatures. Magic items that are meant to be worn tend to magically adjust
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     universe. These beings and forces grant characters the power to wield the magic of their planar domains. For game purposes, wielding divine power isnât dependent on the godsâ ongoing approval or the
                                                
                                            
                                                
                                                     their magic, much like Warlocksâ relationships with their patrons, are ripe for exploration. A Cleric might accompany every casting of a spell with a litany of complaints directed at the gods. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
                                                
                                            
                                                
                                                     white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Living Steel and Stone Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
                                                
                                            
                                                
                                                     based on the purpose for which it was designed. A juggernaut warrior is a massive brute with a heavy steel frame, while a skirmisher can be crafted from wood and light mithral to grant it lithe and
                                                
                                            
                                        





