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Returning 35 results for 'granting core looking'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
forbidden and dangerous magical secrets. The arcane nature of a witchkite’s hoard seeps into the dragon’s core, granting it spellcasting abilities and twisting its fiery breath into malevolent
Monsters
Mordenkainen Presents: Monsters of the Multiverse
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Magic Items
Acquisitions Incorporated
glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lord’s keep. We’ve got those, and lots of ’em. But the foundation of the city is the core towers. The walls of these towers are so thick you could fit your lord’s castle in one.
You’ve got your outside
districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges between
Backgrounds
Baldur’s Gate: Descent into Avernus
, funneling the money through charitable fronts to help the needy.
5
You got into crime as a bored patriar looking for excitement. Your family has no idea of your activities, and neither does the
Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dwarf who mistakes them for fishers looking for work. Any interaction with the dwarf is interrupted by a half-elf who claims that a monster living in Maer Dualdon has been attacking and sinking fishing
discover that it’s an awakened plesiosaurus. A frost druid (see appendix C) recently cast an awaken spell on the creature, granting it an Intelligence of 10 and the ability to communicate in the Common
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of commerce still exist in the spirit world, bemoaning their losses and looking to balance their debts in the afterlife by providing guidance to others. Sometimes these spirits appear as officious
faithful, but your dedication to your job can easily be mistaken for a kind of religious zeal. For long years, that dedication has been a force that guides you, granting you abilities beyond those of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
looking straight through me.”
Using Seeds of Fear When a character encounters one of their Seeds of Fear, and interacts with the situation in a way that reinforces the seed, such as screaming or
noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the player’s consideration of a Seed of Fear by granting their character inspiration.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
many dragons of Eldraine hoard wealth and material goods, witchkites prefer hoarding forbidden and dangerous magical secrets. The arcane nature of a witchkite’s hoard seeps into the dragon’s core
, granting it spellcasting abilities and twisting its fiery breath into malevolent motes of magical flame. Donato Giancola Dragons of Eldraine
The dragons of Eldraine, are much like those of other D&D
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
countless innocents. I saw people from all nations joined together in song, celebrating both that ancient sacrifice and the end of our current war. And looking into the innocent eyes of the child
church has always had a militant aspect, with battalions of templars and peasant militias prepared to face undead, lycanthropes, or other monstrous threats. But compassion and charity are core values of
Magic Items
Infernal Machine Rebuild
wear and metal weapons you hold—reproducing the effect of the rust monster;s;rust monster's Rust Metal trait.
06
Your fingers sprout tiny clockwork picks, granting you advantage on ability
in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
and adventurers who enter are often unaware of the medusa’s presence until the creature is among them. A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
advantageous to my goals. 6 No one knows about the all-nighters I’ve pulled to keep my magic looking effortless, and I’m going to keep it that way. Silverquill Trinkets. When you make your character, you
filled with half-finished poems 2 A set of flashcards detailing different colloquialisms and their meanings 3 A canteen that makes any liquid drunk from it taste sweet 4 A forged permission slip granting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
are savage predators, for example, but they aren’t evil; they are unaligned.
Alignment and Personality Alignment can shape a character’s personality, goals, and core beliefs. Looking at the two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
shape a character’s personality, goals, and core beliefs. Looking at the two elements of an alignment, you can use the lists below to inspire details of your character’s personality. Personality
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
she engages with them. Doña Rosa If the characters describe the creature they’re looking for, Doña Rosa (neutral good, human commoner) invites them into her home and tells them there is much they don’t
and a bedroom. Living Room. A corner of the living room features an ofrenda with the portrait of a stern-looking man on top. If asked, Rosa identifies the man as her late husband and Serapio’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
world needs heroes to take up the cause. Nations compete on many levels—over economic dominance, political influence, territory, magical power, and more—each looking to maintain or improve its status
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
glasses.
3 Burning a small piece of the body and looking for shapes in the smoke.
4 A cautious, reasoned, professional guesstimate.
5 Careful measurements. The distance between
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sails the Azure Sea, stealing wealth and arms from merchant and navy vessels alike. Vigr wears a suit of magic plate armor, granting him supernatural strength and speed while allowing him to cast his
spells unhindered. He is known to mingle in the seaside communities, where he pretends to be a kind-hearted merchant in need of a few crew members. In reality, the captain is looking for suitable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
by rusted grates. An iron brazier, its sides sculpted with furious-looking faces, stands in the middle of the hall, midway along its length. Not far beyond, the ceiling has collapsed, burying whatever
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hags Hags delight in bringing ruin and misery to the world. Malevolence is such a core part of a hag that it shapes her physical form and molds her magical powers. Annis Hag Annis hags lair in
their children to “be good, or the annis will get you.” Child Corrupter. When an annis feels especially cruel, she disguises herself as a kindly-looking elderly woman, approaches a child in a remote
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters are smugglers and tries to unload her goods: ten sparkly garnets worth 100 gp each. Ariana keeps the gems in a bag of holding, which isn’t for sale. The merchant whom Ariana is looking
the influence of Demogorgon. Many are developing tics, habits, and behaviors that fly against their core beliefs, including guards flaunting their corrupt behavior, the use of adornment for adornment’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear without notice. The environment is warm and wet, a subtropical or
in a spacious vault at the center of the warren, where the celestial fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
jumble of objects and a mixture of creatures, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and
several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the core of the warren, where the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
Gate for those looking to get their teeth kicked in, or to kick in someone else’s. Always one spilled drink away from a brawl, the bar is the sort of place most don’t visit unless they’re well-armed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on Kalaman, looking down on the city as if from high above. A character who spends 10 minutes and succeeds on a DC 18 Intelligence (Arcana) check can restore the mirror to its original use. The
Threshold of the Heavens, Belephaion reveals his true form Enormous windows fill the walls of this room, granting a breathtaking view of the City of Lost Names. Lowered walkways line three walls like
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
hair each dawn.
3 You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice.
4 Your shadow dances while no one is looking directly at it.
5 Horns or antlers
Gloom Stalker Subclass
Level 3: Dread Ambusher You have mastered the art of creating fearsome ambushes, granting you the following benefits.
Ambusher’s Leap. At the start of your first turn of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nonfunctional unless the power core is fixed, which is beyond the ceremorphs’ capability. N4. Battle Deck This middle deck has an open cowl. Mounted to the deck is a forward-facing ballista. The walls are lined
flickering or burned out. Plates of chitin have been pried loose from the walls in places, exposing cavities filled with tangled masses of black tubes. Scattered across the floor are unusual-looking
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be prepared to store and carry it without looking in it. Omin isn’t keen to get into additional details, though, suggesting that the less the characters know, the better. (This is another potentially
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
well as of important events it was connected to or prominent historical figures involved with it. Insight. Playing games with someone is a good way to gain understanding of their personality, granting
you draw on your knowledge of leather to pick out details that others would overlook. Identify Hides. When looking at a hide or a leather item, you can determine the source of the leather and any






