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Returning 35 results for 'granting could level'.
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grasping could level
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three
successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to gain another level of exhaustion. Once the target reaches
Monsters
Fizban's Treasury of Dragons
gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion, and is immune to all draconians’ Noxious Breath for 24 hours.
Spellcasting
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
Orcus
Legacy
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: chill touch (17th level), detect magic
3/day each: create undead, dispel magic
1/day: time stop
Legendary Resistance (3/Day). If Orcus fails a
.
Master of Undeath. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Master of Undeath. Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
Arasta’s Web of Hair must succeed on a DC 21 Constitution saving throw, or the creature takes 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage and any spell of 6th level or lower on it ends.
Magic Items
Tasha’s Cauldron of Everything
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
6
The Stable Hand’s Secret (sweet-tasting human canine)
2 Incubus;incubi
When you make a
Spells
Fizban's Treasury of Dragons
The billowing flames of a dragon blast from your feet, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks.
When you
turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase your speed by 5 feet for each spell slot level above 3rd. The spell deals an additional 1d6 fire damage for each slot level above 3rd.
feats
Your cult instructs you in eldritch rites, granting you the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Warlock spell list. Intelligence, Wisdom, or Charisma is
your spellcasting ability for this feat’s spells (choose the ability when you select this feat).
Level 1 Spell. Choose a level 1 spell from the Warlock spell list. You always have that spell
Fey Touched
Legacy
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Feats
Tasha’s Cauldron of Everything
Your exposure to the Feywild’s magic has changed you, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You learn the
misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
devotion to other gods.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these
Spells
Xanathar's Guide to Everything
enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close
.
Finally, whenever any creature in the temple regains hit points from a spell of 1st level or higher, the creature regains additional hit points equal to your Wisdom modifier (minimum 1 hit point
Feats
Dragonlance: Shadow of the Dragon Queen
You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:
Ambitious Magic. You learn one
2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or necromancy school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a
Telepathic
Legacy
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Feats
Tasha’s Cauldron of Everything
You awaken the ability to mentally connect with others, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You can speak
can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.
Shadow Touched
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Tasha’s Cauldron of Everything
Your exposure to the Shadowfell’s magic has changed you, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You learn the
invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot
Feats
Dragonlance: Shadow of the Dragon Queen
You chose the moon Solinari to influence your magic, and your oath to use magic to make the world a better place has been recognized by the Order of the White Robes, granting you these benefits
:
Protective Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the abjuration or divination school of magic. You can cast this feat’s 2nd-level spell without a
Feats
Dragonlance: Shadow of the Dragon Queen
You chose the moon Lunitari to influence your magic, and your dedication to maintaining the balance between all things has been recognized by the Order of the Red Robes, granting you these benefits
:
Insightful Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the illusion or transmutation school of magic. You can cast this feat’s 2nd-level spell without
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shield of Faith Level 1 Abjuration (Cleric, Paladin) Casting Time: Bonus Action
Range: 60 feet
Components: V, S, M (a prayer scroll)
Duration: Concentration, up to 10 minutes
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shield of Faith 1st-level abjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10
minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shield of Faith Level 1 Abjuration (Cleric, Paladin) Casting Time: Bonus Action
Range: 60 feet
Components: V, S, M (a prayer scroll)
Duration: Concentration, up to 10 minutes
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Shield of Faith Level 1 Abjuration (Cleric, Paladin) Casting Time: Bonus Action
Range: 60 feet
Components: V, S, M (a prayer scroll)
Duration: Concentration, up to 10 minutes
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fey Touched Your exposure to the Feywild’s magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the
misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover. Level 13: Use Magic Device You’ve learned how to maximize use of magic items, granting you
into ruins and getting maximum benefit from the magic items you find there. Level 3: Fast Hands As a Bonus Action, you can do one of the following. Sleight of Hand. Make a Dexterity (Sleight of Hand
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ashardalon’s Stride Fire follows in the footsteps of a red dragon
who has cast Ashardalon’s stride 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration
: Concentration, up to 1 minute The billowing flames of a dragon blast from your feet, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Shadow Touched Your exposure to the Shadowfell’s magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn
the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, wheeling corpses to embalming chambers or to the crematorium. The Heralds of Dust treat the dead with reverence and dignity, granting them last rites in accordance with the beliefs of the deceased
Outlands for details on the Mortuary. Multiversal Glitch The Mortuary is a dangerous place for 3rd-level characters. If a character dies, refer to the “Running Glitch Characters” section in this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Plant Growth 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There
are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Plant Growth 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There
are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Order of the Black Robes have been recognized, granting you these benefits: Ambitious Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or
, granting you these benefits: Insightful Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the illusion or transmutation school of magic. You can cast this feat’s 2nd
Feats
Bigby Presents: Glory of the Giants
You’ve studied the magic of Giant runes, granting you the following benefits:
Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell
object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest
Feats
Strixhaven: A Curriculum of Chaos
You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:
You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot
to occupy, the teleportation fails and is wasted. Once you teleport in this way, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to do it again.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
Spells table. You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
upgrades for a franchise headquarters, and more. This chapter also introduces company positions — a new set of rules for franchise characters granting access to unique, tier-based abilities that can help a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
!
Mastermind Features Rogue Level Feature 3rd Master of Intrigue, Master of Tactics 9th Insightful Manipulator 13th Misdirection 17th Soul of Deceit Master of Intrigue When you choose this
archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background You’ve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune






