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                        Returning 35 results for 'grants contained leaving'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
                                                
                                            
                                                
                                                    , which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                     causing harm to anyone or anything. A fractine that doesnât consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and self-destructs, leaving no trace
                                                
                                            
                                                
                                                    . A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisonerâs distorted reflection visible in the fractineâs glassy surface
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the bookâs contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
                                                
                                            
                                                
                                                     other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the bookâs contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
                                                
                                            
                                                
                                                     forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks
                                                
                                            
                                        
                                                    Sword of Kas
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     hand, but Vecna also wrought his rebellious lieutenantâs doom, leaving only Kasâs sword behind. The world was made brighter thereby.
The Sword of Kas is a magic, sentient longsword that
                                                
                                            
                                                
                                                     grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
If the sword isnât bathed in blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Polukranos, the World Eater, from its heavenly perch. The fifty-headed monster plunged toward the mortal realm, leaving a trail of Nyx blazing in the sky.
 Heliod joined with Nylea, God of the Hunt, who
                                                
                                            
                                                
                                                     hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
 âJenna Helland, Godsend
 Arasta of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.
 The
                                                
                                            
                                                
                                                     their devil masters to prevent any mortal creatures from entering or leaving the cathedral. The characters must defeat the hell hounds to gain access to the cathedral. Have them make a DC 15 group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Grants Half Cover, Recharge 5â6). Acidic bile sprays from a nozzle in a 30-foot cone. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save
                                                
                                            
                                                
                                                    , or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is dissolved, leaving behind any objects it was carrying or wearing. Flamethrower Although useless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar). West Sarcophagus. The
                                                
                                            
                                                
                                                     sarcophagi are offered dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar). North Sarcophagus. The vestige within this sarcophagus offers the dark gift of Savnok
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X32. Lower East Hall The walls and ceiling of this great hall are coated in amber that glistens like fresh honey. Dust covers the black marble floor. To the north, the hall has collapsed, leaving a
                                                
                                            
                                                
                                                     to all conditions. 
 An amber sarcophagus has AC 16, 80 hit points, and immunity to poison and psychic damage. Destroying one causes the vestige trapped within it to disappear, leaving no trace. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Erebosâs Champions Erebos spends most of his time and attention on the Underworld, leaving his champions to safeguard his interests in the realm of the living. He might call upon his followers to
                                                
                                            
                                                
                                                     together to oppose an overreach by a champion of Heliod. Or maybe theyâre united by some common plight such as plague or war, as Erebos grants his blessings to those who determinedly face fate. From
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar earlier in this chapter). Kasimir will know when he touches the east sarcophagus in this area that he has found
                                                
                                            
                                                
                                                     grants its beneficiary the knowledge needed to perform the following tasks: Craft a phylactery and imbue it with the power to contain the beneficiaryâs soul Concoct a potion of transformation that turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     deals 20 (4d8 + 2) bludgeoning damage (half damage on a successful save, as normal). When an air elemental is destroyed, the gold coins contained within it tumble to the floor (see âTreasureâ). The
                                                
                                            
                                                
                                                     most prized treasures of Iymrithâs hoard are contained in six stone sarcophagi buried 10 feet under the sandy floor and scattered about the room. Each sarcophagus has a sequester spell cast upon it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     contents and reap its benefits. The creature can then freely modify the bookâs contents, provided that those modifications advance evil and expand the lore already contained within. Whenever a non-evil
                                                
                                            
                                                
                                                     facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     concerning the history of Toril. They made the trip to Candlekeep because theyâve read all the books contained within the Font of Knowledge, a Waterdavian temple to Oghma, god of knowledge. Yalerion
                                                
                                            
                                                
                                                     intimidating, 24-year-old tiefling knight. Originally from Cormyr, a country to the east, she served as a Purple Dragon Knight in the Cormyrean army. Since leaving that life behind, she has taken up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     from one of the balconies above or another high vantage point notices something else: Each gargoyle is contained within a square made of metallic tiles embedded in the top of its pedestal. Starting
                                                
                                            
                                                
                                                     humanoids must pay a tithe before leaving this room to avoid provoking the gargoylesâ wrath. Specifically, each humanoid must insert a coin of the appropriate type into each pedestal (1 cp in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Revelâs End just before dawn, three days after leaving Luskan. The characters are directed off the ship, ride the elevator to the cliff top, and are admitted through the front doors. Characters
                                                
                                            
                                                
                                                     conceal a dagger or similarly sized weapon from a guardâs notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death
                                                
                                            
                                                
                                                     monster often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off.
 Servant of Evil. Though chimeras are far from cunning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     Revelâs End just before dawn, three days after leaving Luskan. The characters are directed off the ship, ride the elevator to the cliff top, and are admitted through the front doors. Characters
                                                
                                            
                                                
                                                     conceal a dagger or similarly sized weapon from a guardâs notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     destruction came at Kasâs hand, but Vecna also wrought his rebellious lieutenantâs doom, leaving only Kasâs sword behind. The world was made brighter thereby. The Sword of Kas is a magic, sentient longsword
                                                
                                            
                                                
                                                     that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead. If the sword isnât bathed in blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     
   Proficiencies and Starting Equipment As a rank 1 documancer, you gain proficiency with calligrapherâs supplies. Head office also grants you the use of calligrapherâs supplies (ink, a dozen sheets of
                                                
                                            
                                                
                                                     Words At rank 1, you are fluent in the semi-arcane language of documancy. This knowledge grants you advantage on Intelligence checks to decipher codes or similar scripts. The DM might also provide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     self-destructs, leaving no trace of itself behind. The destruction of a fractine is accompanied by a loud sound reminiscent of shattering glass. A fractine attacks by falling on its targets, dealing
                                                
                                            
                                                
                                                     damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisonerâs distorted reflection visible in the fractineâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     heart embodies the pact that grants it immortality. Rather than bearing its heart within its corpse, a mummy lord removes and hides this accursed organ. As long as its heart isnât destroyed by fire
                                                
                                            
                                                
                                                     Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
 The scroll contained a foul ritual to raise one of the children of Ankhtepot. I tried to burn it, but the flames refused
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . These helmed horrors also animate if anyone touches one of the suits of armor. The helmed horrorsâ Spell Immunity trait grants them immunity to burning hands, fireball, and scorching ray spells. As a
                                                
                                            
                                                
                                                     L-shaped hallway turned to ash as the armory (area S15) tore itself free of the castle, leaving a gaping hole. Guards. Three ashen veterans (see the âAshen Creaturesâ sidebar) guard this hall and are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     follows: Be it known to all that I, Thavius Kreeg, High Overseer of Elturel, have sworn to my master, Zariel, lord of Avernus, to keep the agreements contained in this oath.
 I hereby submit to
                                                
                                            
                                                
                                                     should not be taken to any place where thousands of mortals reside. It needs to be locked away in an extradimensional space, away from corruptible souls.â
 If the characters consider leaving the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     vehicles (water). Head Office also grants you the use of cartographerâs supplies (quill, ink, parchment, a pair of compasses, calipers, and a ruler), a waterproof leather map case, a spyglass, and a
                                                
                                            
                                                
                                                     leaving trails of things behind him â trails he would often find again later, or intersect with at odd angles. Imagine his relief when he discovered maps. Grost was not born a cartographer, but that hasnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     House Medani and House Tharashk were particularly vocal in denouncing Kundarak, leaving this reporter to wonder whether a schism within the Council of Twelve might be imminentâand what that might mean
                                                
                                            
                                                
                                                     structure, but the institute occasionally pays grants to researchers whose promising work canât easily (or safely) be relocated inside the keep. Allies. With a long record of providing benefit to society at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
                                                
                                            
                                                
                                                     Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation canât be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
 Balance. Your mind suffers a
                                                
                                            
                                                
                                                    . Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
 Fool You have Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw
                                                
                                            
                                                
                                                     before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings guard the place. While your soul is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
 Fool Vallez Gax, Harry Conway, Alex Diaz, Abigail Larson, Andrea Sipl  Cards from a Deck of Many
                                                
                                            
                                                
                                                     the world. However, the keep is currently home to one or more monsters, which must be cleared out before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     enmity, leaving the adventurer guessing who is likely to become a betrayer.
 Avatar of Death
 Medium undead, neutral evil
 Armor Class 20
 Hit Points half the hit point maximum of its summoner
                                                
                                            
                                                
                                                     Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings guard the place. While your soul is trapped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     contained. 6 You were affected by teleportation magic. 7 You turned invisible for a time. 8 You identified an illusion for what it was. 9 You saw a creature being conjured by magic. 10 Your fortune was read
                                                
                                            
                                                
                                                     those wounds. 4 You ran away from the battle to save your life, but you still feel shame for your cowardice. 5â7 You suffered only minor injuries, and the wounds all healed without leaving scars. 8â9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     that the tribe has accumulated, stuffs it in his sack, and disappears, leaving nothing behind as compensation. Vermin Masters. Rats and bats (including giant-sized specimens) are naturally attracted to
                                                
                                            
                                                
                                                     can find and deliver more great treasures into Raxivortâs custody. If the demigod feels so inclined, he imbues the xvart with greater wisdom and charisma and grants it the spellcasting abilities of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     in area P7. The latter two arm themselves and come quickly to investigate. Argus and Hamish ignore any ruckus that doesnât sound dangerous, attributing it to Juliana and Orlando and leaving the young
                                                
                                            
                                                
                                                     spell granted in the tomb (see area P12)âthey wonât entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
                                                
                                            
                                        






