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                        Returning 35 results for 'grasping conflict leather'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Pseudopod. The horrorâs limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle
                                                
                                            
                                                
                                                    . The horrorâs limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at a time
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horrorâs limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled
                                                
                                            
                                                
                                                     multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     damage.
Grasping Tentacle. The horrorâs limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature
                                                
                                            
                                                
                                                     can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horrorâs limb is a grasping tentacle. When the horror hits a creature with
                                                
                                            
                                                
                                                     the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    .
Corrosive Pseudopod. The horrorâs limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping
                                                
                                            
                                                
                                                     Tentacle. The horrorâs limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
                                                
                                            
                                                
                                                     undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     billows out of skull-shaped nozzles set into the walls of this cramped room. A rotting corpse clad in studded leather armor lies on the floor, mouth open and hands grasping its throat. Wrapped around one
                                                
                                            
                                                
                                                    . The corpse wears studded leather armor and carries a sheathed longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     doesnât include the sprites, even if the sprites instigated the conflict. The blight will not chase prey into the lake but can move on land as far as it wants. If the sprites take any damage, they withdraw
                                                
                                            
                                                
                                                    ) check to discern that the blight is animate.
 Siege Monster. The blight deals double damage to objects and structures.
 Actions
 Multiattack. The blight makes one Branch attack and one Grasping Root
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result. The results of these tables are meant to be broad, so feel free to
                                                
                                            
                                                
                                                    , instead of twice. 
   2  Corrosive Pseudopod. The horrorâs limb attack deals an extra 9 (2d8) acid damage. 
   3  Grasping Tentacle. The horrorâs limb is a grasping tentacle. When the horror hits a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     evil. They are awaiting orders from Vladimir (area Q36) and fight only in self-defense. The revenants wear broken chainmail that affords as much protection as leather armor, and they wield longswords
                                                
                                            
                                                
                                                     fight Strahd and restore the orderâs honor. If the beacon in area Q53 has not been lit, Godfreyâs decision incurs the wrath of the other revenants, triggering an armed conflict. If the beacon in area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ). Most of the books piled around the throne are worthless, rambling texts on the nature of magic and the multiverse. Among them are nine leather-bound spellbooks bearing Halasterâs personal rune
                                                
                                            
                                                
                                                     other sources you see fit. Hidden in the cut-out pages of a leather-bound novel titled Longsaddle Sunset is a revolver loaded with six bullets (see âFirearmsâ in chapter 9 of the Dungeon Masterâs Guide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     survivors of the conflict between the characters and the bugbears. Gagged and tied to a chair in the back room of the house is a known member of the Xanathar Guild â a shield dwarf who wears a leather
                                                
                                            
                                                
                                                     Thrakkusâs meat to make her famous meat pies. Sora is suspicious of her two neighbors in area L1. They come and go at strange hours, sometimes returning from a nightâs sojourn with blood on their leather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
                                                
                                            
                                                
                                                     his place. Bjornhild worships Auril the Frostmaiden and is so ruthless that her enemies believe she has actual ice flowing through her veins. Tribe of the Wolf Weakened by conflict, the Tribe of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
                                                
                                            
                                                
                                                     conflict. But in recent months, egg poachers have grown bolder, scaling the jungle heights in the night. Worse yet, the gate-town of Rigus plunders Faunel for its natural resources, notably its lightweight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     individuals or pull pranks on the unwary, pastimes that can predictably lead to scuffles. If a satyr canât talk their way out of a conflictâor diffuse it with a good-natured distractionâthey readily
                                                
                                            
                                                
                                                     single arrow from a thornbearerâs bow might rain down like a volley from a whole army. (DAN SCOTT) Satyr Thornbearer Satyr Thornbearer
 Medium fey, chaotic neutral
 Armor Class 15 (leather armor)
 Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     are all taking steps to protect civilization against the giantsâ depredations. Krowen knows that giants and dragons have a long history of conflict, and he suspects that the dragons might somehow be
                                                
                                            
                                                
                                                     dwarf mage), poses as a stablehand, complete with leather overalls and straw in his beard. Neverwinter Circle The circle in Neverwinter is drawn on the floor of an attic, in a creaky old three-story
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                                
                                                    ), neutral
 Armor Class 15 (leather armor)
 Hit Points 84 (13d8 + 26)
 Speed 30 ft.
   STR
 12 (+1)
 
  DEX
 18 (+4)
 
  CON
 14 (+2)
 
  INT
 13 (+1)
 
  WIS
 17 (+3)
 
  CHA
 14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                                
                                                    
 Armor Class 15 (leather armor)
 Hit Points 84 (13d8 + 26)
 Speed 30 ft.
  STR
 12 (+1)
 DEX
 18 (+4)
 CON
 14 (+2)
 INT
 13 (+1)
 WIS
 17 (+3)
 CHA
 14 (+2)
 
 Saving Throws Dex +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     conflict between the Zhentarim and the Xanathar Guild. A dozen guards of the City Watch have arrested three bandits and are questioning witnesses while waiting for wagons to take away the criminals and
                                                
                                            
                                                
                                                    -looking men in black leather armor. Xoblob thinks there were five attackers, but none of them looked familiar. One of them had a black tattoo of a winged snake on his neck. The Skewered Dragon The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
                                                
                                            
                                                
                                                     to take place sometime after 1485 DR, the Year of the Iron Dwarfâs Vengeance, during which a horde of orcs waged war on the North before being driven back into the mountains. This conflict is referred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , surgical tools, coiled leather tubes, and more. Behind the tables stands an ornate suit of armor. Where the head should be is a swollen human brain floating inside a canister of translucent fluid
                                                
                                            
                                                
                                                     top carved to resemble a human hand grasping a snake. Staff 6 is made of chardalyn (see "Chardalyn") and is suffused with Netherese magic. While holding the staff, a creature is immune to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    , Stealth +6, Survival +5
 Gear Leather Armor, Longbow, Shortsword
 Senses Passive Perception 15
 Languages Common plus one other language
 CR 1/2 (XP 100; PB +2)
 Actions
 Multiattack. The scout makes
                                                
                                            
                                                
                                                     through any opening large enough for a Tiny creature. The swarm canât regain Hit Points or gain Temporary Hit Points.
 Actions
 Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     iron-framed bed fitted with leather straps stands near a wall. The place has no other furnishings. Scurrying away from you on all fours is a young woman in a soiled nightgown. She leaps onto the bed
                                                
                                            
                                                
                                                     Masterâs Guide). Treasure. The iron chest contains several items: A silk bag containing 180 ep, each coin bearing Strahdâs stern visage in profile A leather bag containing 110 gp A wooden pipe that has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cracked and tough as dinosaur leather. He has convinced all of the Thunderbeast clans to hide in the depths of the Lurkwood and is arming them for a âstampedeâ through the Surbrin Hills and the Dessarin
                                                
                                            
                                                
                                                     Valley to the south â a bold thrust that wonât end until his people or their enemies are all dead. Tree Ghost Tribe After years of conflict with other Uthgardt tribes and the elves of the High Forest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    . Treasure. Hidden in the bedâs straw mattress is a leather pouch with twenty-nine gems in it: one worth 1,000 gp, three 500 gp each, four 250 gp each, eight 50 gp each, and thirteen of 10 gp value. 8. Chiefâs
                                                
                                            
                                                
                                                     away from conflict. Five hill giant servants (use the ogre statistics) and six young ogre servants (use the orc statistics) also run, but they call loudly for help as they flee. 18. Kitchen Workroom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     prison, they stumble upon an infirmary: Peering through the gap in a collapsed wall, you see a fifteen-foot-square infirmary in disarray, with an operating table in the middle of the room. Leather
                                                
                                            
                                                
                                                     can use its action to try to slip free of the tableâs leather straps, doing so with a successful DC 20 Dexterity check, or a character can use an action to loosen the straps enough for Xerophon to get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keolandâs rivals makes the nation an acceptable trade partner in the eyes of the king. The
                                                
                                            
                                                
                                                    . Kesterâs Leather Goods Kiorna Kester (LN female human commoner) runs this tannery, where she produces smooth, colorful leather for every purpose and sells both the cured hides and items she fashions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in the submerged chamber below this area. Development. Sgothgah recognizes that accomplished adventurers would be highly useful servants in its conflict against the aboleths sent from the Endless
                                                
                                            
                                                
                                                     for it to use a lair action to send forth a grasping tide, pulling the characters into the water in an attempt to infect and enslave them. Dark Altar. The shark hanging above the stairs serves as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
                                                
                                            
                                                
                                                    . Characters who question Thorsk can get directions to Scarlet Moon Hall (see chapter 3). 6. Chansyrl Fine Harness The pungent smell of tanned and oiled leather fills this crowded workshop, and the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Medium Humanoid (Human), Lawful Good
 Armor Class 14 (leather)
 Hit Points 22 (5d8)
 Speed 30 ft.
   STR
  14 (+2)
 
  DEX
  17 (+3)
 
  CON
  11 (+0)
 
  INT
  12 (+1)
 
  WIS
  13 (+1
                                                
                                            
                                                
                                                     survivors. They can weather any storm.â
 Bond: âMy mother taught me what it means to be a good leader. I wonât disappoint her.â
 Flaw: âI donât give an inch in any argument or conflict.â
  Markham
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     often winter in Beorunnaâs Well, and many of its hunters and trappers use the settlement as a place to sell the leather and furs they acquire in nearby forests.
 Sky Pony. In a part of the
                                                
                                            
                                                
                                                     season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     friendly and unfriendly rivals to one another, striving to outdo their peers in magic. Open conflict between members is forbidden, yet members are adroit at finding underhanded ways to needle and
                                                
                                            
                                                
                                                     spellbook has white leather covers and vellum pages. The tieflingâs personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     figurine here, hoping his fellow goblins wouldnât steal it from him.
 A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
                                                
                                            
                                                
                                                     Castle without his map. Unfortunately, he doesnât know where King Grol has hidden it (see the âTreasureâ section). Treasure Hidden under Grolâs bed mattress is a stitched leather sack containing 220
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     condition for 1 hour. Sildarâs Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
                                                
                                            
                                                
                                                     goblin hid the figurine here, hoping his fellow goblins wouldnât steal it. A detect magic spell reveals that the statuette is imbued with divination magic. A non-evil creature grasping the statue can ask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a large book clad in black leather with the Zhentarim symbol imprinted on the front. Oboth suspects that someone in town knows where the tomb is hidden, or knows some bit of lore hinting at its
                                                
                                            
                                                
                                                     flying snake to return with further instructions. If the characters interrupt the negotiations, both evil forces attack them. Regardless of the outcome of the conflict, Gundahella is furious that the
                                                
                                            
                                        






