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                        Returning 35 results for 'grave conjure learn'.
                    
                
                        
                            
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                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     successful one.Sythian Skalderang has been blessed by the demon lord Graz’zt. Graz’zt’s gift to Sythian manifests in several ways, including Sythian’s ability to conjure
                                                
                                            
                                                
                                                    . Now that his parents are dead, he is determined to hold on to his estate and will do whatever it takes to keep what he has left.
Sythian has attuned to Golden Axe so that he can learn and exercise
                                                
                                            
                                        
                                                    Dark Elf (Drow)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    , learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues.
The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Proficiency. You gain proficiency with Ranged Martial weapons.
Cantrip. You learn the Finger Guns cantrip.
Expanded Spell List. The following spells are added to your spell list: Antiballistics
                                                
                                            
                                                
                                                     Field, Ballistic Smite, Conjure Cannonball, Conjure Cover, Jam Weapon, Jethro's Instant Reload, and Perforating Shot.
Spells Prepared. Choose a number of spells equal to your Proficiency Bonus from among
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    Your exposure to the great wind spirit has changed you. You gain the following benefits:
When you move on your turn, you can choose to conjure tiny clouds below your feet, allowing you to move
                                                
                                            
                                                
                                                     to fall as normal.
You learn the Fog Cloud and Gust of Wind spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
                                                
                                            
                                                
                                                    
1
Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2
I want to find my mentor, who
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
                                                
                                            
                                                
                                                    ;elemental weapon, glyph of warding
4th
conjure minor elementals, divination, Otiluke’s resilient sphere
5th
animate objects, conjure elemental
Your spells
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
                                                
                                            
                                                
                                                    , conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     outskirts of the hamlet. From Frody’s zombified corpse, the characters learn that the stolen mandolin is called Golden Axe. They also learn the identities of the grave robbers who stole the mandolin, as
                                                
                                            
                                                
                                                     students, Wylie van Timmel, shows great promise. Sythian hatched a plan to snatch Golden Axe from Frody’s grave and give it to Wylie as a present, hoping to earn the favor and long-term financial support
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     their patron’s affiliation.  Aurum Missions   d6 Mission   1 Retrieve a journal from a ship that sailed to Xen’drik and never returned. 2 Locate the grave of a certain dragonmarked scion, and retrieve
                                                
                                            
                                                
                                                     the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Garloth’s rat familiar arrived to find the mausoleum open and grave robbers inside. They killed the rat, took the stone, and fled along with the skeletal remains of Grinda’s ancestors. Characters who
                                                
                                            
                                                
                                                     search the plundered crypts find neither the rat nor the stone, but they do find a clue left behind by one of the grave robbers (see “Crypt Clue” below). As the characters make their way out, Xanathar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    Chapter 1: Grave Escape The characters have died, but their adventures are far from over. Victims of a multiversal mishap, they awaken with hazy memories in the basement of the Mortuary, a foreboding
                                                
                                            
                                                
                                                     living tomb where the dead are interred, cremated, or raised to serve the Heralds of Dust. Surely, someone in the City of Doors can help the characters learn about their pasts, but the characters must first escape their gloomy prison before its wardens lay them to rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     seen on the surface above. You are at home in shadows and, thanks to your innate magic, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
                                                
                                            
                                                
                                                     an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. Followers of these deities seek to put wandering spirits to rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     procured the instrument legally and are unaware that it was stolen from a grave. Should they learn about the grave robbery, the three students instruct the housekeeper to pack up their belongings, and
                                                
                                            
                                                
                                                     they leave the conservatory at once. Sythian can’t afford to lose his students, so if the characters threaten to tell the students about his grave robbing or the fact that he consorts with demons, he surrenders the instrument to ensure the characters’ silence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
                                                
                                            
                                                
                                                     on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Jander’s torturer, Haruman — a fallen Hellrider and one of Zariel’s infernal generals. Lulu eventually realizes she’s made a grave mistake and led the characters to the wrong place. She suggests two
                                                
                                            
                                                
                                                     possible paths going forward: the Path of Demons and the Path of Devils. Each path features a number of locations across Avernus that the characters must visit in sequence to learn where Zariel’s sword is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     has four chapters: Chapter 1, “Dragon’s Rest,” introduces Runara’s cloister and its inhabitants and provides the characters the opportunity to learn about the problems facing the island. It also
                                                
                                            
                                                
                                                    ,” describes how the grave of Sharruth spawns magical connections to the Elemental Plane of Fire that threaten a community of mushroom-like myconids. Chapter 3, “Cursed Shipwreck,” details a ship that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     take it by force (encounter 2, “Mistshore”). After the characters defeat these attackers, they learn that Grinda told her rat familiar to hide the stone in her family’s crypt in the City of the Dead
                                                
                                            
                                                
                                                     Guild attack them, believing they have the stone. A clue left behind in the mausoleum leads the characters to an old windmill in the Southern Ward and a pair of grave robbers (encounter 10, “Converted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     secret someone carried with them to the grave. 
   4  Track down and eliminate someone who is trying to keep a radical discovery a secret. 
   5  Assassinate an important figure whose death would
                                                
                                            
                                                
                                                     catalyze one of Pharika’s experiments. 
   6  Perfect a perilous ritual to awaken the landscape and learn how to discover its forgotten lore. 
   A Pharika Campaign Pharika delights in testing the limits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters worked as protection for gravediggers in Neverdeath Graveyard. They fought undead, grave robbers, and sometimes even devils who served evil cultists. 2 Hoping to put their Neverwinter experiences
                                                
                                            
                                                
                                                     them to learn more. As a result, they know everything the Wizards Three tell the party about the planes where the pieces of the rod are located. 6 Hoping to put their experiences behind them, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     your innate magic, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues. The cult of the god Lolth, Queen of Spiders, has corrupted some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
                                                
                                            
                                                
                                                     slot. Otherworldly Leap Prerequisite: Level 2+ Warlock You can cast Jump on yourself without expending a spell slot. Pact of the Blade As a Bonus Action, you can conjure a pact weapon in your hand—a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
                                                
                                            
                                                
                                                    . Otherworldly Leap Prerequisite: Level 2+ Warlock You can cast Jump on yourself without expending a spell slot. Pact of the Blade As a Bonus Action, you can conjure a pact weapon in your hand—a Simple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     bayou. Valentin is a kind of sangromancer—he receives visions from the blood he consumes, which he uses to learn things about a creature or place. He has no qualms about exploiting the bayou’s
                                                
                                            
                                                
                                                    , Arcano-Biologist Verelda Lang (chaotic neutral dryad) is a respected Witherbloom professor of growth who teaches introductory courses in magical physiologies, helping students in every college learn about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Vistani Lore Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistana’s
                                                
                                            
                                                
                                                     who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite
                                                
                                            
                                                
                                                     can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest. Mire the Mind Prerequisite: 5th level You can cast slow once using a warlock spell slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Crossing. Sylphene’s grave is a shadow crossing, which the characters can use without offending members of the Scarlet Sash. Characters who befriend the wereravens can learn how the shadow crossing works (see the “Shadow Crossing” section at the end of the adventure).
                                                
                                            
                                                
                                                     exhumed, Syphene’s skeleton shows signs of hideous deformities. Brorn, the baron’s mastiff, died of old age shortly before the death of its master. Characters who stand on Baron Brantifax’s grave feel a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    , you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
                                                
                                            
                                                
                                                     inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level. Mighty Summoner Starting at 6th level, beasts and fey that you conjure are more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     corpses should be treated differently. 6 You blinked. Once. Last week.  Shadow Magic Features  Sorcerer Level Feature   1st Eyes of the Dark, Strength of the Grave 3rd Eyes of the Dark (darkness) 6th
                                                
                                            
                                                
                                                     Hound of Ill Omen 14th Shadow Walk 18th Umbral Form   Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     king of Gauntlgrym awaits them. His previously friendly manner has turned grave. “I’ve told the allies ye met tonight what ye told me,” he says. “I invited them here to learn what is happening, to share
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     fiends and angry spirits into their salons. But a few earnest amateur spiritualists genuinely sought to learn more about the secrets beyond their homes, their lives, and the Mists. In these would-be
                                                
                                            
                                                
                                                     you encounter a mysterious being that you want to understand? Is membership a family tradition? Are you trying to contact someone beyond the grave? Do you seek some other knowledge?
 What esoteric
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class
                                                
                                            
                                                
                                                     gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     kept his treasure in a heavy, locked chest that never left his side. Perhaps it was this heavy chest, suggests Rinaldo, that capsized his boat and sent the man to his sunken grave, or perhaps it was
                                                
                                            
                                                
                                                     caves. The cauldron is guarded by an evil hag named Maud Chiselbone and can conjure enough stew to feed a starving town indefinitely (see “Toil and Trouble” below). The White Lady doesn’t remember
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Spies” sidebar). Daytime Random Encounters in Barovia  d12 + d8 Encounter   2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
                                                
                                            
                                                
                                                     form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant  Nighttime Random Encounters in Barovia  d12 + d8 Encounter   2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
                                                
                                            
                                                
                                                     3rd-level College of Spirits featureA human bard of spirits evokes
a tale inspired by the
Avenger tarokka card. You can reach out to spirits to guide you and others. You learn the guidance cantrip
                                                
                                            
                                        





