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                        Returning 33 results for 'gray confident list'.
                    
                
                        
                            
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     taper to sharp talons. Feathers cover their bodiesâusually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
                                                
                                            
                                                
                                                     and your DM agree is appropriate for the character. The Playerâs Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every
                                                
                                            
                                        
                                                    Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
                                                
                                            
                                                
                                                     the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
                                                
                                            
                                                
                                                     confident in my ability to adapt to any situation and handle any danger.
5
Iâll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids donât have
                                                
                                            
                                                
                                                     Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    High Elf As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves
                                                
                                            
                                                
                                                     called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    High Elf As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves
                                                
                                            
                                                
                                                     called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    NPC Information Petty Officer Winston Ryeback takes command of Miken, KrikâLit, and Pffred and puts them to work unpacking gear (see âEquipment Listâ below), taking inventory, and setting up a
                                                
                                            
                                                
                                                     four basic food groups: beans, bacon, whiskey, and lard. Heâs raucous and brash and gives bear hugs so good you think he might break a rib (but in a good way). His gray skin is usually coated with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     light, and in darkness as if it were dim light. You canât discern color in darkness, only shades of gray. Hunterâs Intuition. When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a
                                                
                                            
                                                
                                                     write Common and Goblin. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     one encounter per goal achieved in the âTask Listâ section. Roll a d6 and consult the Battle of Blingdenstone Encounters table to determine each encounter. BENEFITS FOR COMPLETING TASKS
 Completing
                                                
                                            
                                                
                                                     reappear as a surprise ally during the battle.  Battle of Blingdenstone Encounters  d6 Encounter   1â2 1 black pudding and 2 gray oozes 3 1 gelatinous cube and 1 ochre jelly 4â5 3 gray oozes and 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     if it were bright light, and in darkness as if it were dim light. You canât discern color in darkness, only shades of gray. Hunterâs Intuition. When you make a Wisdom (Perception) or Wisdom (Survival
                                                
                                            
                                                
                                                     list of your spellcasting class.  Mark of Finding Spells   Spell Level Spells   1st faerie fire, longstrider 2nd locate animals or plants, locate object 3rd clairvoyance, speak with plants 4th divination, locate creature 5th commune with nature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Canopic Being  The Canopic Being An Adventure for 13thâlevel Characters
 Written by Jennifer Kretchmer
 Developed & Edited by Scott Fitzgerald Gray & Christopher Perkins In this adventure, the
                                                
                                            
                                                
                                                     forge a dark connection between donor and recipient. The end of the book contains a list of those recipientsâwhich includes the names of all the characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Draconic Cry. As a bonus action, you let out a cry
                                                
                                            
                                                
                                                     Hand, or Survival. Defiance. You have advantage on saving throws to avoid or end the frightened condition on yourself. Draconic Sorcery. You know one cantrip of your choice from the sorcerer spell list
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     corpses, to preserve them while the investigation is ongoing. Any character who has a renown of 1 or higher in Force Grey (the Gray Hands), the Harpers, the Lordsâ Alliance, the Order of the Gauntlet, or
                                                
                                            
                                                
                                                     least 25 gp to the clericâs temple for each casting of the spell. They must also provide a list of questions they want answered. A speak with dead spell can pry some or all of the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    14. Obelisk The Gray Ghosts believe that the mysterious obelisk in this cavern is an important source of magical power, and they are intent on rebuilding it. The obelisk was broken long ago. However
                                                
                                            
                                                
                                                    , shards of the obelisk that appear throughout the Underdark are magically absorbed into it as soon as they touch its metal surface. The leaders of the Gray Ghosts are obsessed with finding missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Whorlstone Tunnels. He eats a pygmywort mushroom whenever he needs to navigate a narrow tunnel. As he approaches areas 7 and 8, he eats a bigwig mushroom, reverts to normal size, delivers the Gray Ghost
                                                
                                            
                                                
                                                     spellbook containing the Tenserâs floating disk and feign death spells. A strange lump of black metal, which Droki intends to deliver to the Gray Ghosts (see below) A scroll in a copper tube and four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     information about travel pace). The elk spirit helps you roam far and fast. Tiger. You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat
                                                
                                            
                                                
                                                     to the spirits of the Path of the Totem Warrior as shown in the following table.
    Totem Spirit 
     Black Lion  Tiger 
   Black Raven  Eagle 
   Blue Bear  Bear 
   Gray Wolf  Wolf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                    . While confined to her antimagic cell, she is cautious since she canât rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if sheâs able to do so
                                                
                                            
                                                
                                                     her neck and across her shoulder blades reads, âEndless dreams entombed in stone.â Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . While confined to her antimagic cell, she is cautious since she canât rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if sheâs able to do so
                                                
                                            
                                                
                                                     her neck and across her shoulder blades reads, âEndless dreams entombed in stone.â Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
 Alignment. Chaotic evil.
 Personality Trait
                                                
                                            
                                                
                                                     Motherhorn if it means her sibling is safe from the hagâs wickedness.
 Alignment. Chaotic good.
 Personality Trait. âI like to play with fire. Iâm confident and take risks, even when the odds are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
 Alignment. Chaotic evil.
 Personality Trait
                                                
                                            
                                                
                                                     Motherhorn if it means her sibling is safe from the hagâs wickedness.
 Alignment. Chaotic good.
 Personality Trait. âI like to play with fire. Iâm confident and take risks, even when the odds are stacked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     troll   Ooze Grottos   d4 Encounter   1 1 black pudding* 2 1 gelatinous cube* 3â4 1d4 gray oozes   Predator Pools   d4 Encounter   1 2d4 giant crabs* 2 2d4 kuo-toa 3 1d2 merrow* (in water globes) 4 1
                                                
                                            
                                                
                                                    . When you roll a special encounter, you can choose from among the creatures in your notes or roll randomly. If a creature is eliminated, delete it from your list of possible special encounters. If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hisses and screeches when threatened. In her disguised form, she appears as Azirssa, an athletic sun elf with copper hair who wears an ornate breastplate with a red fur mantle. She has a confident and
                                                
                                            
                                                
                                                    , as described in the âHag Covensâ sidebar in the Monster Manual. The green hags use the following list of spells for their Shared Spellcasting trait, replacing the suggested spells:
 1st level (4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     warehouse, three members of the Waterdeep City Watch stand guard. No one else is on the street, except a seemingly inebriated halfling who stumbles toward you.
 Gray Hands Spy The stumbling figure is Otis
                                                
                                            
                                                
                                                     Adalgrim (NG male halfling spy). Otis works for the Gray Hands â members of the City Watch or the City Guard invited to join a special security force working directly for Vajra Safahr, the Blackstaff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     long, black, and streaked with gray, and his eyes crackle with eldritch power.
 The Mad Mage of Mount Baratok (CN male human archmage) came to Barovia more than a year ago to free its people from
                                                
                                            
                                                
                                                     normally. The Mad Mage has a different spell list from that of the archmage in the Monster Manual, and he has already used one 1st-level spell slot to cast mage armor on himself, one 4th-level spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     gray figures with armored bodies and bladed limbs flank the gate.
 Two ferrumach rilmani (see Morteâs Planar Parade) guard the entrance to Dendradis. Theyâre indifferent to the characters but refuse
                                                
                                            
                                                
                                                     Ascetelis, like most cuprilachs, is a spy and assassin. She doesnât tell the characters about her role, that the scroll sheâs holding is a hit list, or that sheâs been ordered to slay R04M and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     room, an elderly dwarf in gray robes, with spectacles resting on the tip of his bulbous nose, sits perfectly still behind a writing desk facing the door. The dwarfâs quill is dipped halfway into an
                                                
                                            
                                                
                                                     them, Iggwilv and Mercion have a robe of the archmagi, an amulet of the planes, and a +1 quarterstaff. Iggwilv also keeps a gray stone (the control gem for the gray slaad in area P33) in the pocket of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     characters knock on the front doors, the butler, Fendrick Gray (see âServantsâ), makes his way here from area V10 to greet them. He ushers them in if they are expected, but turns them away otherwise
                                                
                                            
                                                
                                                     otherwise occupied, Fendrick Gray, the venerable butler, paces the hall with a lantern while the maid, Ambra Fallwater, dusts (see âServantsâ). A wooden staircase at the north end of the hall climbs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the head of the table. Aminta is a human in her late thirties. She has brown skin and long dark hair streaked with gray. She is charming, confident, intelligent, and ruthless. In her pocket is a key
                                                
                                            
                                                
                                                     Amintaâs escape. The two veterans are confident in their combat prowess and fight to the death. Revolving Stone Door. Set into the west wall is a heavy stone door that revolves on a vertical axis. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     gambling hall. The glittering spout originates from the open palm of a statue depicting a confident arcanaloth cast in solid gold. The fountainâs inscription reads, âFortune Favors the Bold.â
 Hundreds
                                                
                                            
                                                
                                                     the following text: A wiry-haired night hag jumps for joy before a boxy clockwork machine fitted with a hand lever. The machineâs three, faintly glowing reels display the images of two gray worms and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     accumulation of the pollution that belches from nearby alchemistsâ workshops.
 Behind the warehouse spreads a gray-green pit of mud. A huge, rickety crane protrudes from the far wall of the warehouse
                                                
                                            
                                                
                                                     look of frustration and a never-ending list of tasks. If the characters ask to meet with Dory, she agrees to put the request in for his consideration. She warns that it might be several days before a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Interested Bystander. One of the patrons at the Stable Quiver when the characters arrive to inquire about Oppal is Moguhl Vloot. This petite human wears a nicely tailored suit and has slicked-back gray hair
                                                
                                            
                                                
                                                     appropriate roleplaying or ability checks. Easy-to-acquire information comes earlier in the list, while the details that are harder to acquire are provided later. Dispense the following points as you see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cardinal directions, are four menhirs of solid gray stone that the Elk tribeâs shamans use to track the passage of time, the changing of the seasons, and the movement of the stars.  Map 3.4: Flint Rock
                                                
                                            
                                                
                                                     between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     high among the dwarf wedding guests, both for the coming events and for their first trip to the storied enclave. Read or paraphrase the following: On a gray morning with cloudy skies, three horse-drawn
                                                
                                            
                                                
                                                     consciousness departs its normal body and enters that of a named caravan NPC. Go down the list of caravan NPCs in the order presented in the âWedding Guestsâ section above, assigning each guest to a random
                                                
                                            
                                        





