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Returning 35 results for 'great cant leather'.
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great can leader
great can leathers
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great can leather
Classes
Player’s Handbook
Light property
Tool Proficiencies
Thieves’ Tools
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, 2 Dagger;Daggers, Shortsword, Shortbow
are listed in the Rogue Features table.
Rogue Features
Level
Proficiency Bonus
Class Features
Sneak Attack
1
+2
Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery
Equipment
A lightweight garment of hardened leather, providing some protection to its wearer while allowing for great freedom of movement.
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man
contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.
Half-Elf Names
Half-elves use either human or elven
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
was the trigger that led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the
Level ProficiencyBonus SneakAttack Features 1st +2 1d6 Expertise, Sneak Attack, Thieves’ Cant 2nd +2 1d6 Cunning
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
ink, an ink pen, a set of traveler’s clothes, and a leather pouch with 10 gp
FEATURE: I'LL PATCH IT!
Provided you have carpenter’s tools and wood, you can perform repairs on a
Backgrounds
Guildmasters’ Guide to Ravnica
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gear Leather Armor, Light Crossbow, Scimitar
Senses Passive Perception 10
Languages Common, Thieves’ Cant
CR 1/8 (XP 25; PB +2)
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4
Magic Items
Lost Laboratory of Kwalish
Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gear Leather Armor, Light Crossbow, Scimitar
Senses Passive Perception 10
Languages Common, Thieves’ Cant
CR 1/8 (XP 25; PB +2)
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
learns a number of things regarding the monastery’s darker nature. Graffiti scratched into the walls in thieves’ cant and Infernal reveals dire sentiments regarding how the doubtful are punished, and
). Creatures. If the check result is 14 or higher, a character catches sight or warning of magically animated leather faces (from area M7, the leather works) lurking around the most shadowy corners of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common
, Thieves’ Cant
CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Master Thief Master Thief
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14
Perception 13
Languages any one language (usually Common) plus
thieves’ cant
Challenge 5 (1,800 XP)
Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
acquaintances. Changeling
Medium humanoid (changeling, shapechanger), any alignment
Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
8 (–1)
DEX
15 (+2
Languages Common, Dwarvish, Elvish, Halfling, thieves’ cant
Challenge 1/2 (100 XP)
Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Master Thief Master Thief
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14
Perception 13
Languages any one language (usually Common) plus
thieves’ cant
Challenge 5 (1,800 XP)
Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Master Thief Master Thief
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14
Perception 13
Languages any one language (usually Common) plus
thieves’ cant
Challenge 5 (1,800 XP)
Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Assassin Assassin
Medium humanoid (any race), any non-good alignment
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
11(+0)
DEX
16(+3)
CON
14
passive Perception 13
Languages Thieves’ cant plus any two languages
Challenge 8 (3,900 XP)
Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
), Scimitar, Studded Leather Armor
Senses Passive Perception 20
Languages Common, Thieves’ Cant
CR 11 (XP 7,200; PB +4)
Traits
Evasion. If the bandit is subjected to an effect that allows it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
non-good alignment
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0
’ cant plus any two languages
Challenge 8 (3,900 XP)
Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the assassin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, resembling a tent 9 Worthless coin with a bite mark in it 10 Chalk or charcoal sketch of a domino mask Master Thief
Medium Humanoid, Any Alignment
Armor Class 16 (studded leather)
Hit Points 84
Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
Senses passive Perception 13
Languages any one language (usually Common) plus thieves’ cant
Challenge 5 (1,800 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Tarkanan Assassin
Medium humanoid (any race), any non-good alignment
Armor Class 15 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14
Languages Common, thieves’ cant
Challenge 2 (450 XP)
Innate Spellcasting. The assassin’s spellcasting ability is Constitution (+4 to hit with spell attacks). It can innately cast the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the coin you needed to
Features
1st
+2
1d6
Expertise, Sneak Attack, Thieves’ Cant
2nd
+2
1d6
Cunning Action
3rd
+2
2d6
Roguish Archetype
4th
+2
2d6
Ability Score Improvement
5th
+3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K8. Great Entry Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall dimly lit by sputtering torches in iron sconces. The torches cast odd shadows across the
wears a gray cloak over black studded leather armor and has a polished scimitar hanging from his belt. “My master is expecting you,” he says. The elf is Rahadin, the castle chamberlain (see appendix
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
meet by tanning leather in the Trades Ward. After Emmek’s parents died, his sisters took over the business and bought him out. He never liked the work anyway, and he particularly hated dealing with the
creature. It has advantage on saving throws against being frightened. It speaks Common and Halfling, and it knows thieves’ cant. Emmek’s strategy for ruining the competition and the consequences for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Class 16 (studded leather)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
11(+0)
WIS
11(+0)
CHA
12(+1)
Saving Throws
Dex +7, Int +3
Skills Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
Senses passive Perception 13
Languages Common, thieves’ cant
Challenge 5 (1,800 XP)
Cunning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Studded Leather Armor
Senses Passive Perception 16
Languages Common, Thieves’ Cant
CR 8 (XP 3,900; PB +3)
Traits
Evasion. If the assassin is subjected to an effect that allows it to make a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
events weigh on him still, perhaps suggesting consequences that only he foresees. Viari
Medium humanoid (human), chaotic good
Armor Class 18 (+1 studded leather; 19 while wielding two melee
+3
Skills Acrobatics +11, Athletics +7, Perception +5, Performance +5, Persuasion +5, Sleight of Hand +11, Stealth +8
Senses passive Perception 15
Languages Common, Draconic, thieves’ cant
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Cha 14 +2 +2
Skills Perception +2, Sleight of Hand +6, Stealth +6
Gear Leather Armor, Pistol, Shortsword
Senses Passive Perception 12
Languages Common, Halfling, Thieves’ Cant
CR
Resistances Poison
Gear Studded Leather Armor
Senses Passive Perception 18
Languages Common, Halfling, Thieves’ Cant
CR 8 (XP 3,900; PB +3)
Traits
Hustle. The underboss can move through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
table and the floor around it are strewn with debris from the crumbling ceiling.
Tapestry. A great tapestry covers the west wall. It depicts a noble wedding inside a vast chamber that has shadowy
are 15 pp and 200 gp in a leather sack, and a potion of supreme healing in a glass vial fastened to a silver necklace (25 gp). The tapestry depicts the ghastly wedding of Xerrion and Margaraste Shadowdusk. It is worth 750 gp and weighs 50 pounds.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding The Book Characters in Candlekeep might discover Lore of Lurue in its place on the shelves, or elsewhere in the library, in one of several ways, including: Assisting one of the Great Readers
because of its rich purple leather covers and the golden relief of a unicorn’s head that adorns the front cover. If the book has been properly put away, on a high shelf in the History of Faerûn section
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
+2
Gear Spear, Studded Leather Armor
Senses Passive Perception 12
Languages Common, Thieves’ Cant
CR 1 (XP 200; PB +2)
Traits
Aberrant Surge. When the ruffian casts Witch Bolt, roll 1d8
Wis 15 +2 +6
Cha 13 +1 +1
Skills Deception +5, Perception +6, Stealth +7
Gear Breastplate, Shortsword
Senses Passive Perception 16
Languages Common, Thieves’ Cant
CR 11 (XP
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beautiful 20 Exceptionally ugly Abilities You don’t need to roll ability scores for the NPC, but note abilities that are above or below average — great strength or monumental stupidity, for example — and
Unbelievably lucky 4 Perfect memory 5 Great with animals 6 Great with children 7 Great at solving puzzles 8 Great at one game 9 Great at impersonations 10 Draws beautifully 11 Paints beautifully 12 Sings
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
authority through draconian measures. Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined
, they take exceptional care of their weapons, armor, and personal possessions. They favor the bold colors associated with their tribes, and trim their often-elaborate uniforms with blood-red piping and leather dyed black.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Gear Leather Armor, Light Crossbow, Scimitar
Senses Passive Perception 10
Languages Common
, Thieves’ Cant
CR 1/8 (XP 25; PB +2)
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
clans, each with its own chieftain and tribal shaman. The chieftains of a particular tribe choose one among them to become the great chief of the tribe, with power comparable to a monarch. The Uthgardt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If it’s made of fabric, it is diaphanous. 8 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 9 Elemental Fire. This item is
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and






