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                        Returning 35 results for 'great concerned leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.
Emerald dragons take great pains to hide the chambers that house their hoards and collected lore
                                                
                                            
                                                
                                                     over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     intruders. They dig additional tunnels that allow them to move through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.
Emerald dragons take great pains
                                                
                                            
                                                
                                                     halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
                                                
                                            
                                                
                                                     in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators. But greater still are those who inspire them. (Any)
6
Power
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
                                                
                                            
                                                
                                                     family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf
                                                
                                            
                                                
                                                    
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still looking
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
 
Guild
                                                
                                            
                                                
                                                    
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still
                                                
                                            
                                        
                                                    Gnome
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Delighted Dedication
As far as gnomes are concerned, being alive is a wonderful thing, and they
                                                
                                            
                                                
                                                    , sometimes to the great annoyance of their adventuring companions.
ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes
                                                
                                            
                                        
                                                    Satyr
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
                                                
                                            
                                                
                                                     Xenagos as a satyr who lived life to the fullest and who played tricks that stirred up even the gods. Yet, he’s also an example of how bitterness can turn a great trick nasty and how schemes that
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
                                                
                                            
                                                
                                                     herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
                                                
                                            
                                                
                                                     concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to all who employ defiling magic. No great druid organizations span the entire Tyr Region, but a number of smaller, localized druid circles are concerned with the disturbances and disasters triggered
                                                
                                            
                                                
                                                     bureaucracy of a specific city-state can serve a similar role in a Dark Sun conversion of this adventure. The city-state most immediately concerned with the rise of a dangerous magical cult in the Great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     his own agenda where his fellow drow are concerned. If the characters rebuffed Vizeran’s overtures to an alliance in Gravenhollow (see chapter 11), the drow archmage subsequently sends Grin Ousstyl
                                                
                                            
                                                
                                                     (see later in this chapter) as a peace envoy, renewing the offer and leading the characters to Araj if they accept it. Further exploration of the Underdark on their own might convince the adventurers to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    War A hobgoblin army marches toward the city, leading elephants and giants to batter down the stronghold’s walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
                                                
                                            
                                                
                                                     war campaign isn’t generally concerned with the specifics of troop movements, but instead focuses on the heroes whose actions turn the tide of battle. The characters carry out specific missions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , roaming monsters, suspicious strangers, and unseasonable weather.
 The five factions know about the overdue delegation and are concerned enough to send agents to investigate. Characters affiliated with
                                                
                                            
                                                
                                                     these factions are contacted and asked to help out. Tell each player in private why his or her faction is concerned about the missing delegation. The exact reasons for each faction are described as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Treasure Mind flayers don’t hoard coins, gemstones, jewelry, and other sorts of treasure. However, a colony obsessed with the study of biology would consider a new, alien specimen a great prize
                                                
                                            
                                                
                                                    , especially a living creature. One concerned with improving its war machinery might seek out new gear, weapons, and armor it can use. A colony that collects gold coins or gemstones might do so not to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
                                                
                                            
                                                
                                                     druids of the Flanaess belong to a great order known as the Old Faith. Each region of the continent falls under the purview of a Great Druid, who in turn oversees a hierarchy of lower-ranking druids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
                                                
                                            
                                                
                                                    ). Knock spells and similar magic are likewise ineffective until the ice is removed. Pushing on the doors are six berserkers (CE male and female Uthgardt humans) of the Great Worm tribe. Overseeing them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Winter Wolf Coldhearted Pack Hunter Habitat: Arctic; Treasure: None Winter wolves are horse-size, supernatural predators that prowl frigid wildernesses in deadly packs. With their great size and
                                                
                                            
                                                
                                                     predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     their journey until they arrived here, at the opening to a massive cavern housing a great fungal forest. The cavern is roughly circular and a half-mile in diameter, with a dozen tunnels (including the
                                                
                                            
                                                
                                                     one used by the adventurers) leading out of it. About 100 feet ahead, amidst a tall stand of zurkhwood mushrooms, is an elaborate, glowing portal, 50-foot tall, and half as wide at its base. Lighting Some of the fungus in the forest is phosphorescent in nature, casting a dim light throughout.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     mercenaries. Over time, the adventurers should learn more about them and realize that they are the advance force of a great army. The Heirs of Dhakaan can remain an enigmatic foe, encountered only
                                                
                                            
                                                
                                                     interested in understanding the people of Khorvaire; if there’s any chance to negotiate a peace with Dhakaan, it would be with this clan. As far as the goblins are concerned, humans stole their lands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     a potential route out, leading them to another location in the Underdark where it is supposed to be. Then they need to find a map or guide for the potential route, which could involve them in what is
                                                
                                            
                                                
                                                    . However, meeting a group of wandering myconids in the city reveals that the myconids of Neverlight Grove know a great deal about the hidden ways of the Underdark. Clues and leads should become more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity had subsided, the dragon moved in. The lair
                                                
                                            
                                                
                                                     has the following features: Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair. Great Hall. The emerald dragon resides in a grand rectangular hall near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     balcony are old, empty barrels with “The Wizard of Wines” burned into their sides. The balcony climbs another five feet as it continues along the west and east walls, ending at doors leading to the
                                                
                                            
                                                
                                                     watch you with great interest. Four swarms of ravens perch on the rafters but don’t attack the characters under any circumstances. Unless they have been drawn outside, twenty-four twig blights and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the air.
 Secretary Wei has ordered a court mage to magically collapse the stairwell leading from area Y1 to the surface. When the characters enter area Y1 again, read the following description: The
                                                
                                            
                                                
                                                     result of the tremor is now clear—a great pile of rubble fills the space where the stairway once stood.
 A character who searches the rubble and succeeds on a DC 16 Wisdom (Survival) check sees no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     rounds to aid them. Great Forge Encounters  d8 Encounter   1–14 No encounter 15 1d4 + 1 doppelgangers disguised as shield dwarves 16 1d2 fire elementals and 3d6 magmins 17 1 salamander and 1d4 + 1 fire snakes 18 1 spirit naga 19 3d6 troglodytes 20 1 wraith leading 1d6 + 1 specter
                                                
                                            
                                                
                                                    The Great Forge The Great Forge is a cavernous chamber divided into smaller sections housing furnaces and anvils. Some areas of the cavern are raised on daises of stone, while others stand in shallow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the sole gate leading to the harbor, it’s still the primary route by which the city’s wealth flows from port to patriar. Basilisk Gate. Piercing the city’s eastern wall, this statue-lined gate connects
                                                
                                            
                                                
                                                     the Lower City to the great Coast Way, stretching through the majority of the Outer City and then southeast toward Amn, Tethyr, and Calimshan. Cliffgate. This foggy minor gate grants access to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Thadrah Through the high priestess, Sekolah’s will is done in the fortress. She is a tested disciple who recently performed the great ritual that lowered the seabed under the fortress. She and her
                                                
                                            
                                                
                                                     priestesses have summoned an avatar of their god, who swims inside the temple. Blademaster Makaht Makaht is a hulking brute responsible for leading the sahuagin army in the impending campaign. He takes orders directly from the baroness and the baron, though he prefers the former over the latter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     centuries ago, long after the construction of the main library. The great elven scholar and Strixhaven alumnus Arick Quenthorne donated the collection’s initial materials. He went on to become a
                                                
                                            
                                                
                                                     powerful director at Strixhaven. Director Quenthorne was a leading occult scholar who specialized in studying the esoteric power inherent in physical objects, especially written words and symbols. Later in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     a blemish on the face of the Spindle where something must’ve struck it at great speed, shattering the rock and leaving a huge indentation. Whatever struck the mountainside tumbled down toward the
                                                
                                            
                                                
                                                     who search the area find a single set of tracks leading from the place where the meteorite came to rest to a 15-foot-wide, 20-foot-high cave mouth at the base of the Spindle, about 250 feet away. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     the sole gate leading to the harbor, it’s still the primary route by which the city’s wealth flows from port to patriar. Basilisk Gate. Piercing the city’s eastern wall, this statue-lined gate connects
                                                
                                            
                                                
                                                     the Lower City to the great Coast Way, stretching through the majority of the Outer City and then southeast toward Amn, Tethyr, and Calimshan. Cliffgate. This foggy minor gate grants access to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
                                                
                                            
                                                
                                                     Girscamen is charted, it’s Zisatta, who commands Janya’s security force. He offers to escort the characters to the Cerulean Lyceum, Janya’s great bardic college, where Zisatta and the other members of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     attend the first gathering—both so the council can thank them for their great deeds and to advise the council about the Cult of the Dragon. Four meetings of the council occur at critical points
                                                
                                            
                                                
                                                     increasingly aggressive dragon activity. The characters are asked to investigate a devastating series of raids in the Misty Forest, leading to Neronvain in “Chapters 11 and 12: Death to the Wyrmspeakers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     is concerned, elves see things the same way. Even if a murdered creature is brought back to life with magic, that doesn’t negate the crime any more than replacing stolen gold makes up for the original
                                                
                                            
                                                
                                                     whether it was premeditated. It can take the form of being exiled from the community, paying a great sum to the survivors, or being forced to carry on whatever unfinished work the slain elf was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Araj: Vizeran’s Tower Vizeran’s tower is a enormous stalagmite, carved with a spiraling series of chambers leading up to its peak. The center of the stone spike is hollowed out to form an open
                                                
                                            
                                                
                                                     vertical shaft. A stone staircase spirals around the shaft, with landings leading to chambers on the upper levels: Level 1 has a broad antechamber and audience hall.
 Level 2 contains kitchens, storage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annam’s Cradle Adventures Here are sample adventure hooks to bring characters to Annam’s Cradle or to give them missions to pursue within the cavern. Dreams in Stone A great pillar of rock reaching
                                                
                                            
                                                
                                                     the petrified form to terrorize the inhabitants of the cavern below. Or they could climb to the surface at Dreamer’s Reach, leading the characters into Annam’s Cradle to find their source. The
                                                
                                            
                                        






