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Returning 29 results for 'great conflicted lacking'.
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Species
Sword Coast Adventurer's Guide
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Backgrounds
Ghosts of Saltmarsh
You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You
. (Lawful)
3
Invention. Make what you need out of whatever is at hand. (Chaotic)
4
Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
5
Backgrounds
Guildmasters’ Guide to Ravnica
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
research, often at the expense of my own health and safety.
5
I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Patriar Manors The great houses of the patriars are the wellspring of their pride and the center of high society. A manor stands as proof that the family held anchor in Baldur’s Gate when the Old
Wall was raised, and that its line has remained prosperous and unbroken since. Even on the rare occasion that a patriar manor changes hands entirely, the new owner generally goes to great lengths to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Patriar Manors The great houses of the patriars are the wellspring of their pride and the center of high society. A manor stands as proof that the family held anchor in Baldur’s Gate when the Old
Wall was raised, and that its line has remained prosperous and unbroken since. Even on the rare occasion that a patriar manor changes hands entirely, the new owner generally goes to great lengths to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Patriar Manors The great houses of the patriars are the wellspring of their pride and the center of high society. A manor stands as proof that the family held anchor in Baldur’s Gate when the Old
Wall was raised, and that its line has remained prosperous and unbroken since. Even on the rare occasion that a patriar manor changes hands entirely, the new owner generally goes to great lengths to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Patriar Manors The great houses of the patriars are the wellspring of their pride and the center of high society. A manor stands as proof that the family held anchor in Baldur’s Gate when the Old
Wall was raised, and that its line has remained prosperous and unbroken since. Even on the rare occasion that a patriar manor changes hands entirely, the new owner generally goes to great lengths to
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
drugs and spell scrolls, blackmail merchants, and influence kings. But lacking any proof, I can’t believe such tales.
— Volo
Ye should.
— Elminster
Roleplaying a Yuan-ti
When
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sky and engulfing prey with its fiery breath before landing.
Conflicted Creature. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate
a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sky and engulfing prey with its fiery breath before landing.
Conflicted Creature. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate
a great hoard. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its goat head grants it a vicious, stubborn streak that compels it to fight to the death
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fighter? Wizard? Why not both?! If a franchise’s recruiting efforts result in a party lacking either fighting or magical ability — or, Tymora forbid, both — you make a great addition to the team as an
clear why you make a great addition to any franchise. Cavalier An Acquisitions Incorporated franchise is a heady mix of adventuring and business, and both those pursuits require travel. Who better to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
Favor Heliod seeks out champions in the mortal world because he believes that a great champion reflects well on him. The ruler of the gods, as he imagines himself, should have champions who represent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fighter? Wizard? Why not both?! If a franchise’s recruiting efforts result in a party lacking either fighting or magical ability — or, Tymora forbid, both — you make a great addition to the team as an
clear why you make a great addition to any franchise. Cavalier An Acquisitions Incorporated franchise is a heady mix of adventuring and business, and both those pursuits require travel. Who better to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
Favor Heliod seeks out champions in the mortal world because he believes that a great champion reflects well on him. The ruler of the gods, as he imagines himself, should have champions who represent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep Rising from the shores of its deep harbor to ring the great mountain standing tall out of the Sea of Swords is Waterdeep, the City of Splendors and the Crown of the North. To all of Faerûn
, this great metropolis stands as the pinnacle of what a great city might be, in wealth, influence, and stability. Here, the citizens work, the nobles sneer, and the great masked lords plot and scheme
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep Rising from the shores of its deep harbor to ring the great mountain standing tall out of the Sea of Swords is Waterdeep, the City of Splendors and the Crown of the North. To all of Faerûn
, this great metropolis stands as the pinnacle of what a great city might be, in wealth, influence, and stability. Here, the citizens work, the nobles sneer, and the great masked lords plot and scheme
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prophets. The holy hands of such giants become the hands of the god as they work.
Graceful Athletes. Despite their great size and musculature, stone giants are lithe and graceful. Skilled rock
.
Stone giants lacking in athletic grace or artistic skill dwell at the fringes of their society, serving as the tribe’s outlying guardians and far-wandering hunters. When trespassers stray too far into the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
“If you help me finish my
Castellan The keep’s noble castellan, a human man named Winvarle, holds court daily in the great hall. A keen strategist, Winvarle casts his vigilant gaze toward the Caves of Chaos, where rumors of a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
“If you help me finish my
Castellan The keep’s noble castellan, a human man named Winvarle, holds court daily in the great hall. A keen strategist, Winvarle casts his vigilant gaze toward the Caves of Chaos, where rumors of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
place is devoid of activity, since Asmodeus values his privacy and safety. The environment is a rocky wasteland, crisscrossed by deep fissures and lacking roads, bridges, and other means of passage
. Asmodeus dwells in a great fortress somewhere in the wasteland, at the bottom of its deepest pit. Only his most trusted followers and most important advisors know the route to it. He remains inside, relying on messengers and magic to convey his dictates.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
lacking is the greatest disappointment. (Evil) 5 Reflection. Muddied water always clears in time. (Any) 6 Hope. The horizon at sea holds the greatest promise. (Any) Shipwright Bonds d6 Bond 1 I
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prophets. The holy hands of such giants become the hands of the god as they work.
Graceful Athletes. Despite their great size and musculature, stone giants are lithe and graceful. Skilled rock
.
Stone giants lacking in athletic grace or artistic skill dwell at the fringes of their society, serving as the tribe’s outlying guardians and far-wandering hunters. When trespassers stray too far into the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
place is devoid of activity, since Asmodeus values his privacy and safety. The environment is a rocky wasteland, crisscrossed by deep fissures and lacking roads, bridges, and other means of passage
. Asmodeus dwells in a great fortress somewhere in the wasteland, at the bottom of its deepest pit. Only his most trusted followers and most important advisors know the route to it. He remains inside, relying on messengers and magic to convey his dictates.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shipwright You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from
lacking is the greatest disappointment. (Evil) 5 Reflection. Muddied water always clears in time. (Any) 6 Hope. The horizon at sea holds the greatest promise. (Any) Shipwright Bonds d6 Bond 1 I
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
.
Silver Wire. The Infernal Machine’s great size makes it largely immobile. To make ongoing use of the machine (such as while adventuring), it can be connected to its attuned user by a silver wire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and arming themselves, joining the fight on their next turns. Lacking time to don armor, each has AC 13 (shield). If the hobgoblin captain is reduced to half its hit point maximum, it spends one turn
salamanders to make armaments here while fire cultists strand guard.
This chamber is the heart of the fire cult’s domain, the great foundry where they forge weapons and armor. Noise here drowns out any
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and arming themselves, joining the fight on their next turns. Lacking time to don armor, each has AC 13 (shield). If the hobgoblin captain is reduced to half its hit point maximum, it spends one turn
salamanders to make armaments here while fire cultists strand guard.
This chamber is the heart of the fire cult’s domain, the great foundry where they forge weapons and armor. Noise here drowns out any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
T18) is run by Harriet Uldinath (LG female Illuskan human commoner), the great-granddaughter of the establishment’s founder. Harriet has known Ghelryn Foehammer since she was a child, and the two are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
T18) is run by Harriet Uldinath (LG female Illuskan human commoner), the great-granddaughter of the establishment’s founder. Harriet has known Ghelryn Foehammer since she was a child, and the two are






