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                        Returning 22 results for 'great smith'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Multiattack. The matter smith makes two Manifested Force attacks.
Manifested Force. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Manifested Force"} to
                                                
                                            
                                                
                                                    . The matter smith casts one of the following spells, using Charisma as the spellcasting ability:
At will: mage armor, mage hand, prestidigitation
1/day each: create food and water, fabricate (as an
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     night at bay. Smith, carpenter, alchemistâthe best all carry my seal.
âBaron Merrix dâCannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
                                                
                                            
                                                
                                                    . The House of Making builds the tools the other houses rely upon, and it has always been the unspoken leader of the Twelve.
The Last War was a time of great opportunity for Cannith. Every nation wanted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Mindâs Eye Matter Smith Members of the Mindâs Eye believe the power to transcend the multiverse lies in every individual. Matter smiths harness this innate power to reshape reality in Sigilâs Great
                                                
                                            
                                                
                                                     for the planes, and which ones have grand visions for their bank vaults.â
 âMorte
  Mindâs Eye Matter Smith Small or Medium Humanoid, Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    The Forge of Fury Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarvesâ ancestral
                                                
                                            
                                                
                                                     halls and slew all they could catch. Fleeing his enemies, Durgeddin led the destitute remnants of his clan in search of a new home. After years of wandering, the dwarves discovered a great cavern system
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
                                                
                                            
                                                
                                                     legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     creations or his explosive anger.
  The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
                                                
                                            
                                                
                                                     methods, devised a way to blend copper and arsenic into a crude form of bronze, but the forging method was dangerous and often yielded defective results.
 To reward the smith who took the first steps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     handled. The duergar make their homes mainly beyond a great wall, which I never passed through. To the north, the floor of the cavern that contains the Darklake hovers dangerously low, such that in some
                                                
                                            
                                                
                                                     places it is barely ten feet above the waterâs surface. The whole of the great cavern glows, and the continuous flow of hot iron through the city gives the illumination a yellow cast at all times. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     remarkable locations. For example, the Pool of Onatarâs Tears is sacred to the Sovereign of the Forge. The current caretaker is a warforged priest named Smith, who believes that Onatar has plans for
                                                
                                            
                                                
                                                     population, and if youâre looking for a particular warforged, itâs the best place to start. Industrial espionage and labor struggles can add drama to adventures in the great foundries, not to mention the possibility of artificers with secret forges hidden in the Cogs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     features Khorvaireâs largest temple of Kol Korran. The Great Hall of Aureon in Upper Menthis draws scholars and worshipers alike. The Pool of Onatarâs Tears in the Blackbones district of the Cogs is
                                                
                                            
                                                
                                                     said to impart a blessing to any smith who bathes their hands in its waters. The Cathedral of the Cleansing Flame, Sharnâs largest temple to the Silver Flame, is located in Upper Central. Archierophant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ensure the fertility of the earth. In the shadow of Mogisâs great temple, most of the gods are honored with some kind of violence. In that context, the small temple known as the Lesser Peristyle is an
                                                
                                            
                                                
                                                     priestsâHaraksi, an ingenious smith and mother of eight, and Olakia the Torn, an oracle who experiences visions from both Mogis and Epharaâa school of minotaur philosophers aspires to a vision of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     broken magic weapon that only a renowned fire giant smith can repair. 3 The characters find a giant-crafted swordâa magical masterpiece; when word of their find gets out, the artisanâs descendants come
                                                
                                            
                                                
                                                     giant captures a renowned Humanoid smith in the hope of learning a new technique, and the smithâs spouse begs the adventurers to help. 6 A fire giant offers adventurers an extravagant sum for metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     that would come to be known as the Everfire â a mystical source of endless heat for the cityâs smithies and foundries that allowed Sundabar to produce works of great wonder. Sundbarr was led by a
                                                
                                            
                                                
                                                     Forgemaster, the smith most skilled at working with the Everfire. When one Forgemeaster died or another surpassed his or her ability, leadership of Sundbarr changed hands. So it was until the fleeing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                      d8 Encounter   1 A thunder-voiced Mindâs Eye matter smith (see Morteâs Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
                                                
                                            
                                                
                                                     Great Foundry shelter the Mindâs Eye. The leaders of manufacturing in Sigil, the Seekers express their desire to reshape the multiverse through their crafts, creating tools and materials that in turn mold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     toward an underground river far below.
 The Glitterhame is now home to a band of troglodytes, dangerous reptilian creatures that haunt underground places. The troglodytes and Great Ulfeâs tribe
                                                
                                            
                                                
                                                     maintain an uneasy peace, although skirmishes occur. The troglodytes usually use the old orc tunnel (see area 21) to hunt on the surface and leave the orcs alone. In return, Great Ulfeâs followers rarely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     Cabal void soother, and an uplifting Mindâs Eye matter smith (see Morteâs Planar Parade for these stat blocks). Their dispute concerns the legitimacy of gods in the grand scheme of the multiverse. Their
                                                
                                            
                                                
                                                     (Bleak Cabal), or the Great Foundry (Mindâs Eye). Another Faction Is Right. If the characters disagree and instead support another faction in Sigil, the philosophers dismiss the characters. Shortly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
                                                
                                            
                                                
                                                    . Before reaching the edge of Anauroch, the road ends at a great set of stone doors set into a high ridge. Statues of dwarves once stood in rows on either side of these doors, but all that remains of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    . The armorer and the smith, two fire giants, are occupied in the eastern section of the room when the characters enter. If any of the armor and weapons in the northern section are touched, they collapse
                                                
                                            
                                                
                                                     with a clatter that warns the armorer and the smith of trouble. The giants immediately shout and come out fighting. Also in the room, near the forge and bellows in the southwest corner, are five
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
                                                
                                            
                                                
                                                     them to the great hall (area 10C). Adventurers who refuse the summons are banished from the fort. Those who agree to meet with Liara are asked to serve the Flaming Fist. For each service they perform
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     above the doors indicate the ownersâ former professions: tailor, jeweler, smith, baker. All that remains of these places now are small, rubble-strewn rooms.
 A cloaker that hunts in the old Tyar
                                                
                                            
                                                
                                                     Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (see âTreasureâ below). Two stonemelders (see chapter 7) work here, along with a dwarf master smith Rhundorth â one of the delegates from Mirabar (see below). If Miraj Vizann (see chapter 7) survives
                                                
                                            
                                                
                                                     monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
 If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Elemental Water Encounters table can be useful in any aquatic environment, not just one where the Plane of Water extends its reach. An ancient giant enclave sunken in some great catastrophe or a storm
                                                
                                            
                                                
                                                     
   11  1 fire elemental myrmidonâ  guarding 1 azer (attitude for both: 1d6 + 2) that is gathering metal or other raw material 
   12  1 phoenixâ  (attitude: 1d8 + 3) traveling to or from a site of great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , nails, harpoons, knives, fishing weights, and much more all day. Their master smith is an elderly, dark-skinned woman named Mafera (LG female human commoner); her son, Jasker (LG male human commoner
                                                
                                            
                                                
                                                     Fifth is a disgraced human general of the Great Kingdom, currently living in Saltmarsh and trying to stay one step ahead of the Overkingâs assassins after he supported an unsuccessful bid to usurp the
                                                
                                            
                                        






