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                        Returning 21 results for 'great spike'.
                    
                
                        
                            
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                                                    Yeenoghu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     5 or more, the target falls prone.
Savage (Costs 2 Actions). Yeenoghu makes a bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great battle-scarred gnoll
                                                
                                            
                                                
                                                    . Those that ate of great Yeenoghu’s kills became gnoll;gnolls, emulating their master’s ways. Few others worship the Beast of Butchery, but those who do tend to take on a gnoll-like aspect
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a separate Bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are
                                                
                                            
                                                
                                                     made in his twisted image. When the demon lord hunted across the Material Plane, packs of hyena;hyenas followed in his wake, and those that ate of great Yeenoghu’s kills became gnoll;gnolls. Few
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Charisma as the spellcasting ability (spell save DC 17):
At will: Druidcraft
2/day each: Pass without Trace, Spike Growth
1/day: Dispel MagicWhen a dryad fails to protect its wilderness home from a
                                                
                                            
                                                
                                                     great evil and is unable to forgive itself, the dryad might transform into a wicked Fey monster called a deadbark dryad. Such dryads relinquish any compassion they once felt for living beings and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
                                                
                                            
                                                
                                                     (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row. Yeenoghu causes an iron spike — 5 feet tall and 1 inch in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
                                                
                                            
                                                
                                                     (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row: Yeenoghu causes an iron spike — 5 feet tall and 1 inch in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Yeenoghu The Beast of Butchery appears as a great scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. When the demon lord hunted across
                                                
                                            
                                                
                                                     the Material Plane, packs of hyenas followed in his wake, and those that ate of great Yeenoghu’s kills became gnolls. Few others worship the Beast of Butchery, but those who do tend to take on a gnoll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Pandemonium Pandemonium is a plane of overwhelming chaos, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly
                                                
                                            
                                                
                                                     convey the frustration that characters are bound to experience there without transferring that frustration to the players. A jagged spike somewhere in Cocytus, called Howler’s Crag, is rumored to have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Araj: Vizeran’s Tower Vizeran’s tower is a enormous stalagmite, carved with a spiraling series of chambers leading up to its peak. The center of the stone spike is hollowed out to form an open
                                                
                                            
                                                
                                                     can use to return to his home if his need is great. (He uses it only as a last resort, however, given the risks involved in teleporting in the Underdark; see “Faerzress” in chapter 2.) Vizeran doesn’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     and spiritual intermediaries for the Selesnya Conclave. They hold positions of great respect as spiritual leaders, and also share their vision of harmonious construction as architects, working with
                                                
                                            
                                                
                                                    , requiring no material components:
 At will: druidcraft
 3/day each: dispel magic, entangle, plant growth, spike growth
 1/day each: moonbeam, grasping vine, wall of thorns
 Magic Resistance. The dryad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     adventures but wasn’t enough to save his life. On a crisp autumn day, Frody and his companions were beset by manticores on a lonely stretch of road, and Frody was killed by a manticore’s tail spike. Frody’s
                                                
                                            
                                                
                                                     students, Wylie van Timmel, shows great promise. Sythian hatched a plan to snatch Golden Axe from Frody’s grave and give it to Wylie as a present, hoping to earn the favor and long-term financial support
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Deadbark Dryad Helge C. balzer  When a dryad fails to protect its wilderness home from a great evil and is unable to forgive itself, the dryad might transform into a wicked Fey monster called a
                                                
                                            
                                                
                                                     to 0 hit points.
 Spellcasting. The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
 At will: Druidcraft
 2/day each: Pass without Trace, Spike Growth
 1/day: Dispel Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    : Thurl’s face darkens. “Great evil lurks among these hills,” he says. “Depraved cultists led by wretched monsters. But let us speak of such matters after the feast has warmed our blood.”
 Thurl allows
                                                
                                            
                                                
                                                     curved table in the great hall, where twin hearths blaze. Thurl Merosska sits at the head of the table.
 “Honored guests,” he says. “Tell us of your adventures in the Sumber Hills. Let us aid you in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
 Great Worm. The Frost Hills, a small southern spike of the Spine of the
                                                
                                            
                                                
                                                     World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     great ape’s. Suckered tentacles take the place of his arms. His saurian lower torso ends in webbed and clawed feet, and a forked tail whose whip-like tips are armed with cruel blades. The Prince of
                                                
                                            
                                                
                                                     body transforms into that of a huge demonic spider, whose spike-tipped legs and mandibles tear foes apart. Orcus Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     detected, an iron spike or similar object can be wedged between the pit’s cover and the surrounding floor to prevent the cover from opening. The cover can also be held in place using an arcane lock spell
                                                
                                            
                                                
                                                     moments are great times to “cut” from one group to another — don’t be afraid to leave them hanging! HALASTER'S PLAY-BY-PLAY
 Whenever a creature makes an attack roll, takes damage, or performs a death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
 The sandy bed around the wreckage is scattered with partially buried
                                                
                                            
                                                
                                                     attack. Treasure. The treasure carried on Tammeraut has been placed in front of the north alcove by the drowned ones, as an offering to the great sleeping evil below. A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     calls himself Great Ulfe. These raiders emerge from the Mountain Door to hunt and pillage in the surrounding area. To keep their lair secure, the orcs have blocked access to the lower levels of
                                                
                                            
                                                
                                                     in area 5.
 Round 12. Great Ulfe and the orcs from area 11 move to area 5 to ready a counterattack.
 2. The Dwarf-Door Moving eastward from the ledge, the trail turns south and rises steeply through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes color and is inducted into
                                                
                                            
                                                
                                                    
 2nd level (3 slots): barkskin, spike growth
 3rd level (2 slots): plant growth
 Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Locations on the Entrance Level The following locations are identified on map 6.5. 1. Entry Passage The floor here is polished obsidian, and great wall hangings can be seen by the characters as soon
                                                
                                            
                                                
                                                     that covers the opening to this guard post is of loose weave, allowing the fire giant guard in the dark recess to clearly see whoever enters the corridor. If intruders are spotted, he sounds his great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Maelstrom Level 2 14. Great Hall Music fills this hall when the characters first arrive. The room is split into two levels; a 15-foot-high raised ledge hugs the walls to the north and east, and
                                                
                                            
                                                
                                                     driving a wedge or iron spike into its seam to prevent the plate from moving), doing so with a successful DC 15 Dexterity check. Treasure The first crate holds six folded, giant-sized rugs made from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the spike growth spell and lasts until the dragon uses this lair action again or until the dragon
                                                
                                            
                                                
                                                    . This includes the great piles of coins they covet, minted by current and fallen humanoid empires, as well as art objects and fine jewelry crafted by numerous races. Other treasures that make up
                                                
                                            
                                        






