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                        Returning 35 results for 'green casting lashing'.
                    
                
                        
                            
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                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
                                                
                                            
                                                
                                                     with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to
                                                
                                            
                                                
                                                     of the following lair actions; it can’t take the same lair action two rounds in a row:
Green Slime. A green slime (see the Dungeon Master’s Guide) appears on a spot on the ceiling that
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     others of its kind. It exists only to consume, digesting and transforming living matter into more of itself.
A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring
                                                
                                            
                                                
                                                     red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.
Only the
                                                
                                            
                                        
                                                     Spells
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal
                                                
                                            
                                                
                                                     effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     kind. It exists only to consume, digesting and transforming living matter into more of itself. A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes
                                                
                                            
                                                
                                                     floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     kind. It exists only to consume, digesting and transforming living matter into more of itself. A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes
                                                
                                            
                                                
                                                     floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Green Dragon Lairs Green dragons prefer making their lairs in verdant places—jungles, bayous, pine forests, or anywhere with abundant vegetation that they can shape according to their desires. An
                                                
                                            
                                                
                                                     older green dragon might indulge in horticulture, cultivating the local flora as befits their individual aesthetic. However, most green dragons are content to either excavate beneath trees and nestle
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
                                                
                                            
                                                
                                                     goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    T3. Curtain of Green Flame A curtain of green flame fills the eastern archway of the gatehouse. Any creature that enters the curtain for the first time on a turn or starts its turn in the green flame
                                                
                                            
                                                
                                                     takes 33 (6d10) fire damage. A successful casting of dispel magic (DC 16) suppresses the curtain for 1 minute. The curtain is also suppressed within an antimagic field.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Green-Flame Blade Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous You brandish the weapon used in
                                                
                                            
                                                
                                                     the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Green-Flame Blade (p. 142) Several adjustments have been made to the spell green-flame blade. For clarity, the spell is reprinted with these adjustments here. Green-Flame Blade Evocation cantrip
                                                
                                            
                                                
                                                    
 Casting Time: 1 action
 Range: Self (5-foot radius)
 Components: S, M (a melee weapon worth at least 1 sp)
 Duration: Instantaneous
 You brandish the weapon used in the spell’s casting and make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Faerie Fire 1st-level evocation Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Faerie Fire 1st-level evocation Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Melf’s Acid Arrow Level 2 Evocation (Wizard) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (powdered rhubarb leaf)
 Duration: Instantaneous
 A shimmering green arrow streaks toward a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
 Range: 60 feet
 Components: V
 Duration: Concentration, up to 1 minute
 Objects in a 20-foot Cube within range are outlined in
                                                
                                            
                                                
                                                     blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
 Range: 60 feet
 Components: V
 Duration: Concentration, up to 1 minute
 Objects in a 20-foot Cube within range are outlined in
                                                
                                            
                                                
                                                     blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Hellish Rebuke Level 1 Evocation (Warlock) Casting Time: Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
 Range: 60 feet
                                                
                                            
                                                
                                                    
 Components: V, S
 Duration: Instantaneous
 The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Melf’s Acid Arrow Level 2 Evocation (Wizard) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (powdered rhubarb leaf)
 Duration: Instantaneous
 A shimmering green arrow streaks toward a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
 Range: 60 feet
 Components: V
 Duration: Concentration, up to 1 minute
 Objects in a 20-foot Cube within range are outlined in
                                                
                                            
                                                
                                                     blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pedestal is a corked flask made of opaque green glass.
 Servants. Four living unseen servants (see appendix A) are dusting the pedestals and flasks, using dusters made of cockatrice feathers.
 Green
                                                
                                            
                                                
                                                     Flasks Uncorking or breaking a green flask releases a cloud of invisible poison gas called essence of ether. The gas fills a 10-foot-radius sphere and dissipates within seconds. Any creature in the cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Hellish Rebuke Level 1 Evocation (Warlock) Casting Time: Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
 Range: 60 feet
                                                
                                            
                                                
                                                    
 Components: V, S
 Duration: Instantaneous
 The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     certain creatures capable of casting spells of level 3 or higher. Green slaadi are more intelligent than their blue and red brethren and often direct their kin to portals where gray slaadi have identified
                                                
                                            
                                                
                                                    Green Slaad Néstor Ossandón leal  A gray slaad, a death slaad, and a green slaad spread chaos in their wake Green slaadi come into being when the propagation methods of red or blue slaadi affect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Summon Construct 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (an ornate stone and metal lockbox worth at least 400 gp) Duration: Concentration, up to 1 hour You
                                                
                                            
                                                
                                                     Lashing (Clay Only). When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cloudkill Level 5 Conjuration (Sorcerer, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S
 Duration: Concentration, up to 10 minutes
 You create a 20-foot-radius Sphere of yellow
                                                
                                            
                                                
                                                    -green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ancient Green Dragon Ancient green dragons are creatures of legend, rarely seen by their servants or foes. Via magic and well-hidden agents, these dragons stoke suspicion between allies and undermine
                                                
                                            
                                                
                                                     noble works. As bonds fray, the dragons reap rewards of greater wealth and control. Eventually the ambitions of ancient green dragons stretch beyond their territories as they seek control over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Melf’s Acid Arrow 2nd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (powdered rhubarb leaf and an adder’s stomach) Duration: Instantaneous A shimmering green arrow streaks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Cloudkill Level 5 Conjuration (Sorcerer, Wizard) Casting Time: Action
 Range: 120 feet
 Components: V, S
 Duration: Concentration, up to 10 minutes
 You create a 20-foot-radius Sphere of yellow
                                                
                                            
                                                
                                                    -green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
 Range: Self
 Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
 Duration
                                                
                                            
                                                
                                                     of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Summon Construct Level 4 Conjuration (Wizard) HECTOR ORTIZ  Construct Spirit (Stone) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (a lockbox worth 400+ GP)
 Duration: Concentration
                                                
                                            
                                                
                                                     down).
 Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Bludgeoning damage.
 Reactions
 Berserk Lashing (Clay Only). Trigger: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    6. The Face of the Great Green Devil The path of red tiles leads south from the fork. If any character comes within 2 feet of the southern wall, read: On the wall before you is a relief sculpture of
                                                
                                            
                                                
                                                     on it, and a casting of detect evil and good or a paladin’s use of Divine Sense reveals it as a desecrated place. Mouth Trap. The mouth opening is similar to a sphere of annihilation, but it is about 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                    Investigating the Eyeball The eyeball serves as both a map and a key to the cult’s hideout. When a creature holding the eyeball speaks the key phrase, “Hail the Undying,” the eyeball glows with green
                                                
                                            
                                                
                                                     light before spinning to look in the direction of the cult’s hideout (acting like a compass). A Detect Magic spell or similar effect reveals an aura of divination magic around the eyeball. Casting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
 Range: Self
 Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
 Duration
                                                
                                            
                                                
                                                     of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Cloud of Daggers 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in
                                                
                                            
                                                
                                                     Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.  Cloudkill 5th-level conjuration
 Casting Time: 1 action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Cloudkill  5th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes You create a 20-foot-radius sphere of poisonous, yellow-green fog
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Disintegrate Level 6 Transmutation (Sorcerer, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S, M (a lodestone and dust)
 Duration: Instantaneous
 You launch a green ray at a target
                                                
                                            
                                        





