Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'green charges loading'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        green charges leaving
                                    
                                
                                    
                                        green charges losing
                                    
                                
                                    
                                        green charges leading
                                    
                                
                                    
                                        green charges looking
                                    
                                
                                    
                                        great charges leading
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     benefits:
Truesight. You have Truesight out to 240 feet.
Spellcasting. The eye has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table
                                                
                                            
                                                
                                                     from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul from
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    While holding it, you can use an action to expend 1 or more of its charges to cast either a green-flamed fireball or a blue lightning bolt at random from it (save DC 15).
For 1 charge, you
                                                
                                            
                                                
                                                     cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
This wand has 2 charges per day. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it
                                                
                                            
                                                
                                                     target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.
Constellations. The crossbow is decorated with three constellations. As a bonus action, you can tap one of the
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
                                                
                                            
                                                
                                                    , you can use your reaction to cause them to be hit instead. You canât use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that the vineyardâs three magic âseedsâ have been stolen. He describes them as gems the size and shape of pinecones, each one containing a glowing green light as bright as a torch. For the good of all
                                                
                                            
                                                
                                                     can confirm that there are three barrels in the loading dock (area W2), plus another three barrels and several wine bottles in the cellar (area W14). There is more wine still fermenting (area W9).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     crumbling faux battlement surrounds the flat roof, atop which sleeps a young green dragon with iridescent scales. A sword is lodged hilt-deep in its skull.
 Building Interior The buildingâs outer
                                                
                                            
                                                
                                                     property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroesâ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     from the Green Hag Bargains table to inspire what a green hag charges for its secrets.
 
  Green Hag Bargains    1d6 A Green Hag Trades Its Knowledge For... 
     1  A bargainerâs memories of a
                                                
                                            
                                                
                                                    Ancient Green Dragon Ancient green dragons are creatures of legend, rarely seen by their servants or foes. Via magic and well-hidden agents, these dragons stoke suspicion between allies and undermine
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then âreward&rdquo
                                                
                                            
                                                
                                                     rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribeâs territory.
Colors of Conquest
Three colors have special meaning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     attuned to the eye, your alignment is Neutral Evil, and you gain the following benefits:
 Truesight. You have Truesight out to 240 feet.
 
 Spellcasting. The eye has 8 charges and regains 1d4 + 4
                                                
                                            
                                                
                                                     expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , a young blue dragon named Vistalancer, a young green dragon named Vermilius, and a red dragon wyrmling nicknamed Flash. These dragons attack characters who invade the tower and fight to the death to
                                                
                                            
                                                
                                                     whenever they hit with a melee weapon attack (already factored into Arkhanâs attacks). This extra damage is of the same type as the weaponâs damage type.
 Hand of Vecna. The Hand of Vecna has 8 charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Gorgon  Few creatures that encounter a gorgon live to tell about it. Its body is covered in iron plates, and its nostrils fume with green vapor. Horrific Structure. A gorgonâs iron plates range from
                                                
                                            
                                                
                                                     mange. When a rusty gorgon moves, its plates squeal as they rub together. Monstrous Predator. When a gorgon spots potential prey, it charges with a hideous clamor of metal on metal. When the gorgon hits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     sconces holding eerie green flames. The flames canât be extinguished by any means. Planar Trammels When a creature within the complex casts a spell or uses an effect that would transport itself or
                                                
                                            
                                                
                                                     another creature to a different plane (such as casting Astral Projection, Banishment, Etherealness, or Plane Shift), the spell slot and components, item charges, or other resources are expended as normal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     churning with rough waters. In the surrounding fields, warriors and martial artists hone their skills. As you near, your mimir chimes as its eyes brim with a swirling, blue-green light.
 The people of
                                                
                                            
                                                
                                                     has been ferrying folks through the portal to Ysgard for years. Passage to the Maelstrom Bkol and the Courier have recently returned from Ysgard and are willing to sail to the portal. Bkol charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Trecena, where he serves as Councilor of Arms. The public gave him the moniker Astaverde (meaning âgreen hornâ) for his jadeite prosthetic horn. Following the death of his mother, a celebrated military
                                                
                                            
                                                
                                                     his coach. Cave-In! At some point after the characters enter the mine, Itzminâs bandits detonate alchemical charges to collapse the entrance. Wherever the characters are in the mine, they hear a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     seating, cots, mess tables, and several Humanoid skeletons. Between them, the skeletons have a green key card, a paralysis pistol with 3 charges remaining, and one spaceship trinket. Roll on the
                                                
                                            
                                                
                                                     7.3: Spaceship Level 3 View Player Version S47: Drop Tubes (Green) These drop tubes are identical to those in area S2. The tubes stop here. Below this level, each tube is mangled and clogged with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the floor in the middle of this fifteen-foot-high cave is an eight-foot cube of smooth, grayish-green stone that is free of frost.
 The stone cube is a spitting mimic (see appendix C). Anything that
                                                
                                            
                                                
                                                    , this charm vanishes from you. 
   20  Charm of Restoration. This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
                                                
                                            
                                                
                                                    , and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
 Shield Guardian. The construct blocking passage into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Academy Locations The following descriptions are keyed to locations noted on the Spelljammer Academy map. Administration Security Level: Green (Visitor Rank) or Above, Purple (Officer Rank) or Above
                                                
                                            
                                                
                                                     the event. Give inspiration to any character who successfully completes the course. Sea Dock Security Level: Green (Visitor Rank) or Above, Blue (Sailor Rank) or Above for the Cargo Area This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     nothing to antagonize Wyllow can secure safe passage through her demesne, though she warns them to steer clear of the goblin werebats and show the green dragon the respect itâs due. She knows the
                                                
                                            
                                                
                                                     archdruid dislikes. If a rose is chosen, a daisy grows instead. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff has 10 charges and regains 1d6 + 4 expended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     painstaking process in the narrow space takes 5 minutes, and if the check fails by 5 or more, the sphere breaks at the end of the attempt. Sleep Gas. If the glass sphere breaks, it releases green, swirling
                                                
                                            
                                                
                                                     wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast. The axe has 12 charges and regains 1d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (half up front, half upon safe return), a High Captain provides a longship with a crew of forty pirates (CN male and female Illuskan human bandits) and an arrogant but green captain, Vaalrik Redreef (CN
                                                
                                            
                                                
                                                     (use the bandit captain statistics) who normally charges 10 gp per day. One of the characters can serve as captain to avoid this expense, but that leaves no one with command experience aboard the ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     ship, the giants are riddled with hideous boils that throb with a pale-green glow. The ravenous fomorians attack the characters on sight. If either fomorian is reduced to 0 hit points, its boils
                                                
                                            
                                                
                                                     the characters. The robots gleefully accept any order, disappear to the kitchen, and quickly return with trays of decaying mush coated in nauseating blue-green mold. A character who ingests the food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creatureâs chest.
 The figure is a clay golem created by Iggwilv to destroy intruders. The golem
                                                
                                            
                                                
                                                     make an ability check. Doing so doesnât disturb the crickets. L8: Slimy Cavern This cavern is full of sizable mushrooms, but the air stings with an acrid scent. Slime in sickly yellow, green, and orange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    . Rusted weapons lie scattered on the ground.
 A hulking, crudely formed figure made of gray clay charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from
                                                
                                            
                                                
                                                     cavern is full of sizable mushrooms, but the air stings with an acrid scent. Slime in sickly yellow, green, and orange shades blankets most of the fungi, as well as the walls and ceiling.
 Near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     neutral mind flayer named Ignatius Inkblot. Seeing the characters, Ignatius lights a pipe with a match it holds with one of its face tentacles. The pipe exudes a green vapor that smells of absinthe
                                                
                                            
                                                
                                                    , but the wand of magic missiles hidden inside it remains. One of the wandâs charges has been expendedâthe same charge that killed Quintus. Motive. Vern is a con artist who makes and sells âmagic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     cluttered with crystal and silver tableware. Against the east wall, a light-green stone rests atop a marble pedestal.
 Two guards patrol this area. Staff members plan to remove the tables and restore the
                                                
                                            
                                                
                                                     normal gemstone exhibits in the morning before the museum opens. For now, the contents of those exhibits are in the basement (area V16). Light-Green Stone. The light-green stone on the pedestal is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the aurumvoraxes. Danger Signs. A large red X is painted next to one cave entrance, a warning from the mining crew formerly working here. Inside the cavern, three patches of green slime cling to the
                                                
                                            
                                                
                                                     lairs in one cavern. It was partly tamed by the miners and allowed to hunt rats and other vermin. The lizard charges the characters as soon as it spots them but doesnât attack immediately. Characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the heap of debris that marks the rough division between the colossusâs interior and the adjacent cave. At the chamberâs far end, motes of dust and debris float in a cylinder of glowing, green light
                                                
                                            
                                                
                                                    . Otherwise, this area is empty. L10: Artificer Quarters Absolute silence fills this tranquil sleeping area. The walls are lined with wooden bunk beds draped in green and purple quilts. Motes of dust
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the reliefâs eyes to glow green. Once the relief has absorbed 6 or more charges, the door opens. The door closes on its own after 10 minutes unless it is held or wedged open. When the door closes
                                                
                                            
                                                
                                                    , the spell slot is expended as normal, but the spell has no effect. Instead, the magic is absorbed by the relief, filling it with a number of charges equal to the level of spell slot expended and causing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     use it like a heavy crossbow. The ballista gains the heavy, loading, and two-weapon properties when used in this way (see the âWeapon Propertiesâ section in chapter 5 of the Playerâs Handbook). The
                                                
                                            
                                                
                                                     requires a successful DC 20 Wisdom (Perception) check, and disabling it requires a successful DC 20 Dexterity check. If the attempt to disable the trap fails by 5 or more, the trap triggers. The green gas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     accumulation of the pollution that belches from nearby alchemistsâ workshops.
 Behind the warehouse spreads a gray-green pit of mud. A huge, rickety crane protrudes from the far wall of the warehouse
                                                
                                            
                                                
                                                    . By day, this room bustles with workers (eleven commoners) loading and unloading shipments of alchemical supplies and products onto and off wagons. The workers are too busy to talk, but four guards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley  Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
                                                
                                            
                                                
                                                    , holding a brain in each hand. The statue is made of one large piece of greenish stone, although the brains are covered with green mucus that drips from the statueâs hands into a puddle on the floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . These statues are Stone Golems. Abra Saghast, a crusty and irascible dragonborn sage, serves as the head librarian. Abra, an Archmage (Chaotic Good), has bright-green eyes, and her bronze scales are
                                                
                                            
                                                
                                                     never seen in public without her Staff of Healing. Sarana has straw-colored hair, green eyes, and a forgiving nature. Character Backgrounds. Adventurers with the Acolyte background might have served
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pistol with 4 charges remaining. One Pixel Brush  A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching
                                                
                                            
                                                
                                                     this spotless white clinic. Along the wall stand a pair of metal examination tables separated by a rubbery green curtain, as well as steel countertops and chrome-plated cabinets.
 A friendly android
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     roaring alight with blazing red fire, charges toward you with a piercing screech.
 The iron drill is a fiendish auger (see appendix A), a remnant of the ancient duergar mining operation. It attacks
                                                
                                            
                                                
                                                     with green energy.
 The bridge and ledge before the sanctumâs entrance are both 20 feet above the lava. Sanctum Door. The door to the sanctum elevator is sealed. The circular engravings on the door
                                                
                                            
                                        






