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                        Returning 35 results for 'green consumes location'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a
                                                
                                            
                                                
                                                     moving destination (such as a mobile fortress), or an unspecific destination (such as âa green dragonâs lairâ).
For the duration, as long as you are on the same plane of existence as the
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Detect Intelligence. The intellect devourer magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing
                                                
                                            
                                                
                                                     condition, is a Humanoid or Beast, and has 10 Hit Points or fewer. Failure: The intellect devourer possesses the target, consumes its brain, and teleports inside its skull. While there, the intellect
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creatureâs type is Construct or Undead.
Forbiddance. The mist canât enter a residence
                                                
                                            
                                                
                                                     through its pores or spill out from its eyes, nose, and mouth. This blood wafts out from the victim like crimson smoke, which the mist then consumes. The feeding causes no pain or discomfort to the
                                                
                                            
                                        
                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     that type, its flame turns bright green. The lantern doesnât pinpoint the creatureâs exact location, however.
Lantern of Tracking
d10
Creature Type
1
lantern-of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     action.Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location where they can deliver a fatal strike to their targets.
Abishais
Each
                                                
                                            
                                                
                                                     abishai is associated with one of Tiamatâs five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     is incapacitated as it is beset by hypnotic, illusory visions.
Augment Physicality (1/Day). For 1 minute, the veil keeper magically obscures it location, heightens its physical ability, and increases
                                                
                                            
                                                
                                                    ;ogres, and other giant folk, irda have shimmering skin that ranges through shades of indigo and sea green. Their innate magic provides them with limited shape-shifting abilities and the power to create illusions.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the
                                                
                                            
                                                
                                                    ":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient moonstone dragon and an ancient green dragon vie for supremacy in a primeval forest.
2
An ancient
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    , you can use your reaction to cause them to be hit instead. You canât use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
                                                
                                            
                                                
                                                    ;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasnât taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
                                                
                                            
                                                
                                                     is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragonâs control. A lair
                                                
                                            
                                        
                                                    Intellect Devourer
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Detect Sentience. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless
                                                
                                            
                                                
                                                     the contest, the intellect devourer magically consumes the targetâs brain, teleports into the targetâs skull, and takes control of the targetâs body. While inside a creature, the
                                                
                                            
                                        
                                                    Find the Path
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another
                                                
                                            
                                                
                                                     plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.
For the duration, as long as you are on
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
                                                
                                            
                                                
                                                     tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air.
Grasping
                                                
                                            
                                                
                                                     within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
 Range: 10 feet
 Components: V, M (rare inks worth 50+ GP, which the spell consumes)
 Duration: 1
                                                
                                            
                                                
                                                     round
 As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Kryptgarden Forest This ancient forest tucked behind the Sword Mountains contains the ruins of bygone dwarven civilizations. The ancient green dragon Claugiyliamatar, nicknamed the Old Gnawbone, also lairs in the woods. For more information on this location, see âClaugiyliamatarâs Lair.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
                                                
                                            
                                                
                                                     round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
                                                
                                            
                                                
                                                     round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
 Range: 10 feet
 Components: V, M (rare inks worth 50+ GP, which the spell consumes)
 Duration: 1
                                                
                                            
                                                
                                                     round
 As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     NPCs table below. The characters will interact with these individuals throughout the adventure. Step 3. Familiarize yourself with the Village Green Rumors table in the âVillage Greenâ section. The
                                                
                                            
                                                
                                                    :  Blight, Twig Blight, Vine Commoner Dryad Green Dragon Wyrmling Guard Mud Mephits Noble Priest Acolyte Scout Yuan-ti Malison (Type 1) Zombie Animals:  Constrictor Snake Giant Centipede Giant Venomous Snake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Location Overview Lady Tanamere Alagondar was a royal scion of Neverwinter more than a century ago. Along with two parties of adventurers, she fought and killed Azdraka, a green dragon that had long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    : Concentration, up to 1 day
 You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane
                                                
                                            
                                                
                                                     of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as âa green dragonâs lairâ). For the duration, as long as you are on the same plane of existence as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    : Concentration, up to 1 day
 You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane
                                                
                                            
                                                
                                                     of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as âa green dragonâs lairâ). For the duration, as long as you are on the same plane of existence as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Missing Components The missing components of the Infernal Machine at this location can be found in various laboratory chambers throughout the temple. Removing the components deactivates various
                                                
                                            
                                                
                                                     and of various colors. The missing components are disbursed as follows: Area 9. One component, speckled gold Area 14. One component, cloudy orange Area 15. Three components, all emerald green Area 16. One component, light purple Area 22. One component, hazy yellow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Beak, Giant Commoner Copper Dragon, Adult Djinni Druid Galeb Duhr Green Dragon Wyrmling Hill Giant Kobold, Winged Performer Performer Maestro Priest Acolyte Purple Worm Warrior Veteran  Key NPCs  Name
                                                
                                            
                                                
                                                     Role Stat Block Location   Aunt Dellie Human boat pilot Commoner (Medium, Chaotic Good) âListening Postâ Gleem Happenbolt Dead gnome miner â N14 Hurch Henley Human street magician Performer (Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Sentry Druid Fire Elemental Flameskull Githyanki Knight Green Hag Grick Ancient Guard Hill Giant Hydra  Manticore Marid Mephit, Smoke Mind Flayer Noble Noble Prodigy Owlbear Red Dragon, Young Roc
                                                
                                            
                                                
                                                     Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3)   Key NPCs  Name
 Role
 Stat Block
 Location
   Catacus Druidic elf elder who wants the dragon protected Archpriest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     object from the location you wish to find) Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar
                                                
                                            
                                                
                                                     green dragonâs lairâ), the spell fails. For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , the border realm between the Elemental Planes of Earth and Water. This ooze is a thick, viscid brown effluvium with streaks of orange, green, yellow, and black. It smells like rotten eggs and sticks to
                                                
                                            
                                                
                                                     anything it touches. The ooze is never more than 5 feet deep in any given location and is difficult terrain. It moves slowly in the direction indicated by the wavy arrows on map 19 and also behaves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
                                                
                                            
                                                
                                                     to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     object from the location you wish to find) Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar
                                                
                                            
                                                
                                                     green dragonâs lairâ), the spell fails. For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Location Overview Dumathoinâs Gulch is a narrow canyon in the Sword Mountains, carved into the earth by a small but powerful stream that runs into the Mere of Dead Men. The gulch is named for the
                                                
                                            
                                                
                                                     dwarven god of mining and protector of the dead, and the place has mysterious powers of its own that lead most to avoid it. This location is where the gnomes of Gnomengarde agree to meet the party and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Galderâs Speedy Courier 4th-level conjuration Casting Time: 1 action Range: 10 feet Components: V, S, M (25 gold pieces, or mineral goods of equivalent value, which the spell consumes) Duration: 10
                                                
                                            
                                                
                                                     detection or location, the contents of the chest reappear on the ground at your feet. The target creature is made aware of the chestâs contents before it chooses whether or not to open it, and knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Location Overview The Tower of Storms is more than just a lighthouse â itâs a temple dedicated to Talos, the evil god of storms. Moesko, the half-orc anchorite who guards the lighthouse, uses its
                                                
                                            
                                                
                                                     pulsing beacon to draw ships to their doom, for the light acts as an irresistible lure to passing seafarers who sail too close to shore. The source of the beaconâs eerie green light is Moeskoâs own heart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywoodâs northerly location; the bottom triangle is an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    
 Role
 Stat Block
 Location
   Asger Applegarth Lost halfling wanderer Commoner (Small) C15 Briochebane Dragon charmed by Uncle Nibblecheek Gold Dragon Wyrmling C10 Bubba Wugga Animated doll Ogre
                                                
                                            
                                                
                                                     (with modifications) C9 Edith Applegarth Secretly wicked halfling confectioner Commoner (Small, Neutral Evil) âRescuing Edithâ Fill Flourforge Dwarf baker and retired brigand Bandit (Medium) âArrival at the Bakeryâ Uncle Nibblecheek Sinister hag with a sweet tooth Green Hag C10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Arrival A stream leads the characters to a pool fed by a waterfall that tumbles down the mountainside. Describe Gnomengardeâs location to the players as follows: You follow a stream uphill to the
                                                
                                            
                                                
                                                     islands covered with two-foot-tall red, green, and purple mushrooms. Several cave openings overlook the pool from rocky ledges twenty to thirty feet above. The mountain blocks any sunlight from reaching
                                                
                                            
                                        






