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Returning 35 results for 'green convince location'.
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Spells
Player’s Handbook
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a
moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”).
For the duration, as long as you are on the same plane of existence as the
Magic Items
Icewind Dale: Rime of the Frostmaiden
that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.
Lantern of Tracking
d10
Creature Type
1
lantern-of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action.Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing them to reach a location where they can deliver a fatal strike to their targets.
Abishais
Each
abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
is incapacitated as it is beset by hypnotic, illusory visions.
Augment Physicality (1/Day). For 1 minute, the veil keeper magically obscures it location, heightens its physical ability, and increases
;ogres, and other giant folk, irda have shimmering skin that ranges through shades of indigo and sea green. Their innate magic provides them with limited shape-shifting abilities and the power to create illusions.
Monsters
Fizban's Treasury of Dragons
creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType
supernatural occurrences.
Shimmering Green
A emerald dragon wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages
Monsters
Fizban's Treasury of Dragons
mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction
.
Shimmering Green
A Emerald Dragon Wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient moonstone dragon and an ancient green dragon vie for supremacy in a primeval forest.
2
An ancient
Magic Items
Tasha’s Cauldron of Everything
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Spells
Xanathar's Guide to Everything
foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air.
Grasping
within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragon’s control. A lair
Find the Path
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another
plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.
For the duration, as long as you are on
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gnomes of Gnomengarde have promised the grenade to the residents of Leilon to drive off the green dragon Old Gnawbones. If delivered safely, the grenade should convince any other threats to leave the town in peace, not in pieces.
Location Overview Dumathoin’s Gulch is a narrow canyon in the Sword Mountains, carved into the earth by a small but powerful stream that runs into the Mere of Dead Men. The gulch is named for the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gnomes of Gnomengarde have promised the grenade to the residents of Leilon to drive off the green dragon Old Gnawbones. If delivered safely, the grenade should convince any other threats to leave the town in peace, not in pieces.
Location Overview Dumathoin’s Gulch is a narrow canyon in the Sword Mountains, carved into the earth by a small but powerful stream that runs into the Mere of Dead Men. The gulch is named for the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the queen include an archmage with a death slaad bodyguard, a pair of elf vampires, a team of four assassins, or an adult green dragon. After the failure of the first group to deliver the characters
) check, they can convince the agents that they’re attempting to destroy the book on the queen’s behalf, buying them time to continue their investigations.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the queen include an archmage with a death slaad bodyguard, a pair of elf vampires, a team of four assassins, or an adult green dragon. After the failure of the first group to deliver the characters
) check, they can convince the agents that they’re attempting to destroy the book on the queen’s behalf, buying them time to continue their investigations.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Kryptgarden Forest This ancient forest tucked behind the Sword Mountains contains the ruins of bygone dwarven civilizations. The ancient green dragon Claugiyliamatar, nicknamed the Old Gnawbone, also lairs in the woods. For more information on this location, see “Claugiyliamatar’s Lair.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Kryptgarden Forest This ancient forest tucked behind the Sword Mountains contains the ruins of bygone dwarven civilizations. The ancient green dragon Claugiyliamatar, nicknamed the Old Gnawbone, also lairs in the woods. For more information on this location, see “Claugiyliamatar’s Lair.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Social Interaction LINDA LITHEN Characters lay on the charm while bartering for magic items with a green hag During their adventures, player characters meet many different people and face some
monsters that would rather talk than fight. In those situations, it’s time for social interaction, which takes many forms. For example, you might try to convince a burglar to confess to wrongdoing or try
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
NPCs table below. The characters will interact with these individuals throughout the adventure. Step 3. Familiarize yourself with the Village Green Rumors table in the “Village Green” section. The
: Blight, Twig Blight, Vine Commoner Dryad Green Dragon Wyrmling Guard Mud Mephits Noble Priest Acolyte Scout Yuan-ti Malison (Type 1) Zombie Animals: Constrictor Snake Giant Centipede Giant Venomous Snake
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Social Interaction LINDA LITHEN Characters lay on the charm while bartering for magic items with a green hag During their adventures, player characters meet many different people and face some
monsters that would rather talk than fight. In those situations, it’s time for social interaction, which takes many forms. For example, you might try to convince a burglar to confess to wrongdoing or try
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
NPCs table below. The characters will interact with these individuals throughout the adventure. Step 3. Familiarize yourself with the Village Green Rumors table in the “Village Green” section. The
: Blight, Twig Blight, Vine Commoner Dryad Green Dragon Wyrmling Guard Mud Mephits Noble Priest Acolyte Scout Yuan-ti Malison (Type 1) Zombie Animals: Constrictor Snake Giant Centipede Giant Venomous Snake
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
located somewhere inside a casino called the Red Belvedere in Avernus. The Wizards Three warn the characters that finding this location might be difficult since the Nine Hells are impossible to map and
the Fiends in the casino’s highest ranks to enter the exclusive Ruby Sanctum, then fight Tiamat’s champion—or convince Tiamat to give up the final rod piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
located somewhere inside a casino called the Red Belvedere in Avernus. The Wizards Three warn the characters that finding this location might be difficult since the Nine Hells are impossible to map and
the Fiends in the casino’s highest ranks to enter the exclusive Ruby Sanctum, then fight Tiamat’s champion—or convince Tiamat to give up the final rod piece.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Concentration, up to 1 day
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane
of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Concentration, up to 1 day
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane
of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Lady Tanamere Alagondar was a royal scion of Neverwinter more than a century ago. Along with two parties of adventurers, she fought and killed Azdraka, a green dragon that had long
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Lady Tanamere Alagondar was a royal scion of Neverwinter more than a century ago. Along with two parties of adventurers, she fought and killed Azdraka, a green dragon that had long
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Concentration, up to 1 day
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane
of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Concentration, up to 1 day
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane
of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Missing Components The missing components of the Infernal Machine at this location can be found in various laboratory chambers throughout the temple. Removing the components deactivates various
and of various colors. The missing components are disbursed as follows: Area 9. One component, speckled gold Area 14. One component, cloudy orange Area 15. Three components, all emerald green Area 16. One component, light purple Area 22. One component, hazy yellow
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Missing Components The missing components of the Infernal Machine at this location can be found in various laboratory chambers throughout the temple. Removing the components deactivates various
and of various colors. The missing components are disbursed as follows: Area 9. One component, speckled gold Area 14. One component, cloudy orange Area 15. Three components, all emerald green Area 16. One component, light purple Area 22. One component, hazy yellow
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Sentry Druid Fire Elemental Flameskull Githyanki Knight Green Hag Grick Ancient Guard Hill Giant Hydra Manticore Marid Mephit, Smoke Mind Flayer Noble Noble Prodigy Owlbear Red Dragon, Young Roc
Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3) Key NPCs Name
Role
Stat Block
Location
Catacus Druidic elf elder who wants the dragon protected Archpriest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mage stat block but omit the Sunlight Sensitivity trait). This attack can take place at any location. The queen’s servants are just as likely to assault the characters in a crowded street as they are to
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
or Ontharr Frume are likely candidates.) Varram the White The adventurers learn the location of one of the cult’s highest-ranking leaders—Wyrmspeaker Varram. After discovering that Varram is held
presently a prisoner of the white dragon Arauthator. The characters must make their way to Arauthator’s iceberg lair and convince Maccath to join them. By driving away the dragon and carrying off