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Returning 35 results for 'grim concerns level'.
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grim concerned level
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Monsters
Princes of the Apocalypse
Grim Harvest. Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.
Spellcasting. Oreioth is a 6th
-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the
Monsters
The Book of Many Things
Actions). The champion emits a magic wave in a 60-foot cone. Every spell of 5th level or lower ends on creatures and objects of the champion’s choice in that area.Jyn Corvis, a former adventurer
Grim Harrow, Jyn is desperate to destroy the deck and end her painful existence. If she could, she’d take the entire multiverse with her.
The Grim Champion of Desolation rides a malevolent
Monsters
Vecna: Eve of Ruin
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
, it fails and has no effect. If the spell is 6th level or higher, Alustriel makes an Intelligence check (DC 10 plus the spell’s level). On a successful check, the spell fails and has no effect
Monsters
Icewind Dale: Rime of the Frostmaiden
(spell save DC 14):
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha's hideous
laughterThrough rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body&rsquo
Monsters
Fizban's Treasury of Dragons
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
out by a giant sea worm the dragon turtle killed. The original entrance at the level of the shelf floor ascends through a weed-choked tube that opens into the main chamber. Here, the dragon turtle
Necromancer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, stoneskin
5th level (2 slots): Bigby's hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a creature that is
Spellcasting. The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"spell","rollAction":"Spellcasting"} to
monsters
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/Day Each
General Feat (Prerequisite: Level 4+, Triage Expert Feat)
You are a master of the medical sciences because of your association with a medical institute. You gain the following benefits.
Adept
the Triage Expert feat, the creature can spend three Hit Point Dice to end one of the following conditions on itself instead of regaining Hit Points: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
Alternatively, you can cure one Grievous Wound affecting the creature (see Grim Hollow Campaign Guide).
Species
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
, shadar-kai can live to be over 750 years old.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical
Backgrounds
Sword Coast Adventurer's Guide
nature.
The Lords’ Alliance: On one level, the agents of the Lords’ Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
when it is supported by a level playing field. Competition measures talent, dedication, and effort. Those factors determine survival in their home territory, not reliance on magic items, money, or other
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks The Grim Harrow includes both weak and powerful Undead, and it serves as an antagonist organization for adventurers of every level. The threat it poses turns any Deck of Many Things
the characters to find Laurel before the Grim Harrow does. When the adventurers reach her, however, they learn she has sold the deck, and a harrowing hunt has already begun. Oddlewin in Danger
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Grim Champion of Desolation Jyn Corvis, a former adventurer, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesn’t
drives her. More than any other member of the Grim Harrow, Jyn is desperate to destroy the deck and end her painful existence. If she could, she’d take the entire multiverse with her. The Grim
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
. ABOUT THE ORIGINAL
Drawn from Dungeon 123, Mike Mearls’s 2005 adventure “Salvage Operation” is a rare tale that takes place entirely at sea. This grim story features an epic assault by a titanic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
door, stoneskin
5th level (2 slots): Bigby’s hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a
passive Perception 11
Languages any four languages
Challenge 9 (5,000 XP)
Spellcasting. The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their freedom, these grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters. Physically similar to other dwarves in some ways, duergar are wiry and
lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards. Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Written in Blood An Adventure for 3rd-Level Characters Every year, the Awakening Festival draws folk from across the rich expanse known as Godsbreath, uniting celebrants as they tell their history in
song and set the course for the upcoming year. But the mood turns grim when a group of farmers suddenly turns violent, manipulated by an unknown magical malady. In the aftermath, well-known trader
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Missing Patrol “Missing Patrol” is balanced for characters of 7th level, although characters of 8th level should also find the quest challenging. This quest is suitable to play after the characters
to Sgt. Yorrum, he brushes off their concerns with a lazy wave of his hand. He says he can’t spare any more of his troops to look into the missing soldiers, especially with the recent threats from the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and insects die in your presence.
3 You’re the harbinger of a grim prophecy. Any creature your touch damages is marked with a temporary scar of a group, fiend, deity, or other force that takes an
, make one unarmed strike. On a hit, the target takes an additional 1d10 necrotic damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
section examines fates and features of the Underworld, including how the living and the dead might interact with this grim land and its inhabitants. Methods of escaping this supposedly final resting
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
A +1 weapon once wielded by Tyrza’s father, Flatnose Grim A cloak of protection embroidered with patterns of bariaur travelers Tyrza then hosts a daylong feast in the character’s honor. If no
. These function as three random Quaal’s feather tokens. Once the chapter concludes, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
Legend of the Tomb Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. It is filled with terrible traps and not a few strange and ferocious monsters to
characters of a certain level—though high-level adventurers are certainly necessary—but for players who enjoy a mental challenge and DMs who want to put their own spin on this truly unique dungeon.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” above) as a lich. Lady Ushien Stormbanner (female Tethyrian human knight of Tyr) oversees Summit Hall. Veterans, many of them scarred and grim, train novices and instruct them in the moral “Rule of the
can turn to the Knights of Samular to recruit guards for locations they’ve cleared or other “off camera” needs for low-level soldiers.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
secret hoard of alchemical gold) all returned with naught save grim tales of decaying chambers presided over by monstrous perils. Indeed, such is the reputation of the house that the fields around it
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Assassin You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to
exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. Bonus Proficiencies When you choose this archetype at 3rd level, you gain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rulers, though, spending decades focused on their own comforts, hoards, or magical concerns within their lairs. But when their attention returns to their territories, if they find matters not to their
as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At Will: Command (level 2 version), Detect Magic, Scorching Ray
1/Day: Fireball
Legendary Actions
Legendary
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sarah of Yellowcrest Manor Sarah of Yellowcrest Manor An Adventure for 7th—level Characters
Written by Derek Ruiz
Developed & Edited by Scott Fitzgerald Gray In this adventure, the characters
for entry into Candlekeep, Sirok told the Avowed priests a grim story of how the patriarch of the family, Lord Yellowcrest, had returned to Waterdeep from a business trip to find his wife, their three
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
(level 6 version), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved. Grim Harvest At 2nd level, you gain the ability
to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character who is the same level as the other characters in the adventuring party. If the new player has never played D&D before and the rest of the group is higher than level 4, consider taking a short break
from the campaign and having everyone play a new level 1 character for a session or two while the new player learns the ropes. (This can also be a good opportunity for another player to take a turn as
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
level, and Ignis and the children moved in. Calder Moore Lord Invido commands the
loyalty of many fire giants Ignis’s Plight Ignis was a queen among her people, but when she gave birth to her twins
coveted her power. When Ignis disregarded Invido’s feigned concerns, Invido took matters into his own hands. He had her consort killed and tried to abduct the heirs, intending to raise them as his own






