Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'grim connect leading'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        gain collect leading
                                    
                                
                                    
                                        gain conduct leading
                                    
                                
                                    
                                        gain connected leading
                                    
                                
                                    
                                        gain content leading
                                    
                                
                                    
                                        gain contact leading
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a
                                                
                                            
                                        
                                                    Instant Fortress
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you
                                                
                                            
                                        
                                                    Daern's Instant Fortress
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Donjon Core Locations Prisoners are kept in the Donjon core. The following locations are keyed to map 17.2. The area described in this map is spherical; hallways leading off one edge of the map connect to other hallways on the opposite side. Mike Schley  Map 17.2: Donjon CoreView Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     looking to impress the client or they see the client as potentially dangerous and want backup in case negotiations break down. In either case, Moonstalkers usually blindfold visitors before leading them
                                                
                                            
                                                
                                                     descend a stone staircase to the guildhallâs crescent antechamber. Wanewort has also created four magical doors that connect to other cities during different phases of the moon. Each leads to a Moonstalker-owned building in that city.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     passages at varying heights leading away from it. It is rare for a web strand to connect one opening with another on the same âlevel.â Characters navigating the Silken Paths need to follow sloping strands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     information about Araj. The last favor the library provides for the adventurers is to have the tunnel out directly connect with routes leading to the charactersâ desired destination, whether that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Doors and Landings Endless doors along the staircase connect it to destinations throughout the multiverse. These doors function as planar portals (see the Dungeon Masterâs Guide) and are typically
                                                
                                            
                                                
                                                     closed, though most are unlocked and donât require portal keys to enter. Each door on the staircase occupies a landing with at least two staircases connected to it, leading to and from other landings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     of the Fey that dwelled here, but otherwise the tree remains silent, avoiding the notice of the grim champions. When not leading a hunting party, Jyn Corvis, the Grim Champion of Desolation (this
                                                
                                            
                                                
                                                     location. At the center of Deathâs Aperture is a bottomless well that churns with dark smoke. When a grim champion wishes to punish a trespasser or an incompetent minion, they throw the unfortunate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ).
 Secret Door. A secret door leading south is obvious from this side (no ability check required). It has two eye-holes bored into it at a height of 5 feet, allowing a creature to peer into area 2a beyond
                                                
                                            
                                                
                                                     the ceiling connect to shop cellars in the city above. These passages carry voices from Waterdeep, but the sound is distorted so badly that words at one end canât be discerned by creatures at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    15: Metallurgy Lab The doors leading into the northeast and southwest ends of this chamber are both red.   Michele Giorgi  Some of the creatures imprisoned
 in the Donjon Sphere arenât
 content to
                                                
                                            
                                                
                                                    . A lever on the south wall controls the portcullis north of area 13.
 17: Trash Disposal The eastern door to this chamber is blue.
 Wide chutes along the edges of this roomâs floor connect to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . The corridor is not guarded while the flying fortress is moored at the Stygian Dock. Signal Vents Tiny hatches in the hull connect to 1-foot-diameter chutes that ascend to the vesselâs command deck
                                                
                                            
                                                
                                                     ascends through the body of the flying fortress to a 10-foot-diameter, spherical iron cistern directly below the command deck. The pipe is 400 feet long from top to bottom and has access hatches leading to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , though, characters use portals â either a portal that links the two planes directly or a portal leading to Sigil, City of Doors, which holds portals to all the planes. Two planar features connect
                                                
                                            
                                                
                                                     from one plane into the Astral Plane, and there search out a color pool leading to the desired destination. Characters can also use plane shift to reach a different plane more directly. Most often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , typically by shedding light on the suspectâs motive, means, or opportunity. Some clues connect the wrong suspect to the crime, leading the adventurers in the wrong direction. Eventually, they must find
                                                
                                            
                                                
                                                    , such as an unfinished message written in the victimâs blood, a piece of jewelry left behind by the villain, or a weapon found hidden in a suspectâs room. A clue should connect a suspect to the crime
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Carceri The grim inspiration for all other prisons in existence, Carceri is a plane of desolation and despair. Its six layers hold vast bogs, fetid jungles, windswept deserts, jagged mountains
                                                
                                            
                                                
                                                     flows between Carceri and its neighbors, the passage is extremely dangerous, and ferries leading out of Carceri are both rare and expensive. Carceri Adventures Carceri is a sunless plane of despair, of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     are the gate-towns: sixteen settlements, each built around a portal leading to one of the Outer Planes. The Gate-Towns of the Outlands table lists all sixteen gate-towns and the Outer Planes they
                                                
                                            
                                                
                                                     connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isnât unusual to see strange interactions, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     formations combining to create a warm and inviting illumination. Looking down is a dizzying experience. Staircases connect to different levels below, and you soon lose count of how far down they go
                                                
                                            
                                                
                                                    , answers any questions the characters have about Gravenhollow to the best of its ability, including how navigate its levels, and how to access the libraryâs knowledge. After leading the party to living quarters one level below the libraryâs main level, it merges into another wall and disappears.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     connect to the wider stream, but they are narrow enough to step over. Timber pillars caked in mud support the 30-foot-high ceiling, which has three circular holes cut into it (leading up to areas 2 and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ? How does this threat connect to the Darklord seeking their desires? Consider who might need the charactersâ aid and might guide them to deeper mysteries. Detail Key Locations. Briefly describe distinct
                                                
                                            
                                                
                                                     adventurer is the key to finally attaining their desire. 
   7  The Darklord immediately looks up to an adventurer and seeks to emulate them to grim extremes. 
   8  An adventurer is a reincarnated younger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     staring eyes that twitch and blink. Two corridors lead from this room in opposite directions.
 When anyone moves toward one of the passages leading from this room, the eyes all shift to stare at that
                                                
                                            
                                                
                                                     some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     skin shed by the spirit snake Chimagua. The stone table bears two empty stone candle holders. Tainted Mist. The same tainted mist from area A3 fills this chamber and the tunnel leading back to the
                                                
                                            
                                                
                                                     discovers a segment of the stone wall behind the altar easily shifts aside, revealing a passage leading to area C4. Characters who have the Stonecunning trait have advantage on this check. This door is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     wires connect the tables to a complex control panel standing between them.
 Andras The result of one of Thessalarâs grand experiments, Andras has the body of a male human and the head of a massive snowy
                                                
                                            
                                                
                                                     cursed with wererat lycanthropy. Andras carries keys that open the concealed door leading to area 23. Prisoners Mack Francache, the neutral wererat leader of Moghadamâs thieves, is the unwilling subject
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
                                                
                                            
                                                
                                                     58 to area 62. Area 59 and area 60 are cut off, as are exits to areas 61, area 67, and area 68. Configuration 5. Open doorways connect areas 59 and area 61, as well as areas 60 and area 67. Area 58 is cut off, as are exits to areas 62 and area 68.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , after which she means to erase from existence all those whom she once loved. At this grim juncture, the charactersâ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
                                                
                                            
                                                
                                                     hundred white abishai fly from Arkhanâs tower toward Zarielâs current location, with Arkhan leading the charge on the back of Asojano the chimera, and Torogar Steelfist by his side, carried on the back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Land of the Mists who have souls tend to be vibrant, imaginative, and ambitious. But they find these virtues stifled by the dour, soulless individuals who outnumber them, leading many to seek better
                                                
                                            
                                                
                                                     for grim revelations, not existential bookkeeping. Planar Connections Each domain is its own demiplane, isolated from all other planes including the Material Plane. No spellânot even wishâallows escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
                                                
                                            
                                                
                                                     small landing with a stairway leading up and down. The Infinite Staircase changes appearance as it climbs and descends, going from simple stairs of wood or stone to a chaotic jumble of stairs hanging in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use âThornholdâ only when a non-dwarf in a conversation is confused and an
                                                
                                            
                                                
                                                     they still have a right to Thornhold. The fortress sits on the reestablished High Road leading to Neverwinter, so it is no wonder that the nobles wish to profit from the fortressâs location along that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     about ancient plant life.
 One guard patrols this area. Hallways to the north and south connect to area V4. Alarms. The short hallways that connect this area to the grand entrance (area V1) have
                                                
                                            
                                                
                                                     historical use.
 One guard patrols this area. Hallways to the north and south connect to area V3. Secret Doors. The northern and central exhibit rooms each have a secret door in the east wall that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     further states that Sir Ursas wants the missing components for his own lost cause of leading a war in the Nine Hells, which would invariably result in the components falling into diabolical hands. As
                                                
                                            
                                                
                                                     Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     King, presides over the Dead Nations and their undead populace, but his throne is also his prison. The Silent Kingâs throne bestows a mantle of authority on its occupant, but it demands a grim toll
                                                
                                            
                                                
                                                     Drowned Nations, a flooded expanse of rank, lukewarm reservoirs and the swampy tunnels that connect them. An enormous drain linked to the Elemental Plane of Water rests in the turbid depths. Itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     warped Test Market until its identity is discovered. Once caught, the Keymaster can be forced to open the innâs basement door â revealing the dimensional caverns leading to the ritual site. Advancing to
                                                
                                            
                                                
                                                     until the Keymaster opens the door, revealing the dimensional caverns leading to the ritual site. 7. Upstairs Rooms The upstairs landing features four doors along each wall, leading into eight bedrooms
                                                
                                            
                                        






