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Returning 17 results for 'ground really'.
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Half-Elf
Legacy
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Species
Basic Rules (2014)
ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
â Margaret Weis and Tracy Hickman
naming conventions. As if to emphasize that they donât really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names
Backgrounds
Guildmastersâ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
fight it off.
2
I assume that anyone outside the Golgari looks down on me.
3
I feel a need for revenge against those who enjoy the privilege of living above ground.
4
I donât
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cover that ground at a moderate pace. Fortunately, the trail is marked by the lizardfolk who transport contraband through the mere to Castle Naerytar for the cult. Without the trail, finding the
to go. Day 1 The first dayâs travel is by foot through tangled marsh. The ground is what passes for dry in the mere: even âsolid groundâ is soggy, with water very near the surface. Lizardfolk porters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Those elves really know how to bring the hurt from a distance, donât they? Fortunately for the arrow-slinging world, they were willing to share their arcane archery knowledge with friends, and now every
, arrows appear out of nowhere to stick out of the ground between the feet of the people theyâre talking to. Roll that next check to negotiate with advantage! Battle Master As a battle master involved
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. Itâs easy to give in to
is for a âgoodâ cause, as if any purpose can outshine my own in terms of its importance and moral high ground. Yet, I could not help but feel an ever so slight stirring of charity when this causeâs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters decide to enter, Zurb opens the door for them. If the characters have befriended him, Zurb announces them as âreally nice people that talked a lot.â This causes Fryer to shake her head in
person who keeps her ear to the ground about Dran Enterprises is Arla at the Peg and Hook (see below). He can share Arlaâs story and provide directions to her shop. Working-Class Rumors The two fishers
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(see appendix D) commands the castle for Rezmir. The half-dragon needs to show up occasionally to remind the bullywugs and lizardfolk that the Cult of the Dragon is really in charge, but Borngray runs
is that they are cultists, or allies of the cultists, come to work or parley at the castle. They donât share the bullywugsâ arrogance, however, so unless they are attacked, they donât really care who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(see appendix D for statistics) commands the castle for Rezmir. The half-dragon needs to show up occasionally to remind the bullywugs and lizardfolk that the Cult of the Dragon is really in charge, but
donât really care who wanders through the camp. Lizardfolk on patrol or standing guard are an exception. They are alert, and they assume everyone is a potential enemy. They wonât attack until they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are divided into pleasant suites of guest rooms, each with its own garderobe. Thereâs also a dining room on the ground floor. The Sword has one recurring problem: kitchen fires. The one-story kitchen
place to hear Red Larchers unwind, the Swinging Sword is the polite social hub and neutral meeting ground of Red Larch. Key NPCs. The proprietor of the Swinging Sword is Kaylessa Irkell (female Illuskan
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
gameâs adventurers to find. Crystals. Four sizable, floating crystals drift about 8 feet off the ground. Each displays a scene from a lethally whimsical dungeon. The creatures depicted in the crystals
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see âWhat Shemeshka Really Knowsâ). Shemeshkaâs Domain. The House of Liars is among Shemeshkaâs favorite safe houses, a layer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I canât tell you, but the answers lie in the Golden Hills. And
silver goblets
Urdlen CE Greed, murder Death, War White-clawed mole emerging from ground
*Appears in Xanatharâs Guide to Everything
**Appears in Sword Coast Adventurerâs Guide
Garl
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loud crack from higher up the mountain, followed by a rumbling noise as the ground starts to shake. Itâs an avalanche!
The party finds itself in the path of an avalanche (see âAvalanchesâ). The
Frozen Cave A character with the Littlest Yeti secret (see appendix B) can really shine in this encounter. Up ahead on your left is a fifteen-foot-high, ten-foot-wide cave mouth. Thereâs blood on the snow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the naval ram attached. M3. Cargo Hold The cargo hold has the following features: Debris. Broken crates and barrels that once held food and fresh water litter the ground. Statue. A 25-foot-tall marble
in pieces that litter the ground. Crab of Cuthbert. The day before the Marshal sank, Clergol of the Viola, a bard and a follower of St. Cuthbert, cast the awaken spell on a crab he named Barnacle
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
small cave is filled by a nest made of broken shards of rock. Nearby, a bedroll is laid out on the ground with an odd saddle sitting in place of a pillow.
If the party didnât encounter Rorgrin in area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
. For centuries, Kryptgarden Forest has been the home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She earned her nickname from her habit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ground for those who wish to join. When not in area M4, the Black Earth priest Qarbo presides here, protected by two Black Earth guards (see chapter 7 for both). They attack intruders who appear without
lead up to area M11 on the monasteryâs ground floor. A large well sits in one corner of this room, equipped with a winch-and-bucket mechanism for fetching water. Doors enter from the north, west, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bring the shard of Xeluan into this room or onto the mezzanine (area X18), the ground shakes and rubble falls from the ceiling. Each creature in these areas must succeed on a DC 12 Dexterity saving
events chronicled in the âWhat Really Happenedâ section, then asks the characters to release the spirits of Xeluanâs heroic companions. Edino trapped their spirits in chunks of oztocanite (see area X10






