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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONEâS SECOND-BEST FRIENDS
                                                
                                            
                                                
                                                     head on the ceilingâgood food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.â
Lasting Institutions
Where a
                                                
                                            
                                        
                                                     Species
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
                                                
                                            
                                                
                                                     height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Character Creation Before starting any of this bookâs adventures, consult chapter 2 for guidance on making Strixhaven characters and uniting those characters in a group.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     adventuring party. Consider adding one or more sidekicks to round out your charactersâ group if there are fewer than four players. As the DM, you can play sidekicks, or players can play them alongside their own
                                                
                                            
                                                
                                                     combination of the adventures the sidekick has shared with the group and the sidekickâs own training. A sidekickâs level should always equal the average level of the adventuring party, and it should go
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Infamy Even among the notorious Boromar Clan, your group has a distinct identity and a reputation. Whatâs the event or unique trait that makes your crew stand out? Consult the Group Infamy table for
                                                
                                            
                                                
                                                     suggestions on how your group might stand out within the larger syndicate.  Group Infamy   d6 Notorious Element   1 Tattoos. Each member of your group has a distinct tattoo that inspires fear in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the house and its interests, while others might use your group to pursue a personal agenda. Consult the House Contacts table to determine what sort of arbiter oversees your party.  House Contacts   d8
                                                
                                            
                                                
                                                     Contact   1 A lesser guild functionary who is cowed by your group (especially if it includes a dragonmarked character) and apologetic about giving you assignments 2 The stern and demanding parent of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you playâwhich likely shapes the
                                                
                                            
                                                
                                                     Retrieval. Your group seeks sacred relics and holy artifacts on behalf of your church. 4 Root Out Corruption. You are charged with finding corruption within the hierarchy of your own faith. 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     suffer the cycloneâs effect. Roll a d20 and consult the Ether Cyclone table to determine the effect on all creatures in the vicinity.  Ether Cyclone   d20 Effect   1â12 Extended journey 13â19 Blown to
                                                
                                            
                                                
                                                     character in a group traveling together must make a DC 15 Charisma saving throw. If at least half the group succeeds, travel is delayed by 1d10 hours. Otherwise, the journeyâs travel time is doubled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     perhaps youâre the team that handles situations that other teams bungle. As a group, work with your DM and consult the Espionage Missions table to decide what kinds of missions you might undertake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Hints If players request a hint while attempting to solve a puzzle, consult that puzzleâs âHint Checksâ section. Each hint is associated with a skill and a DC. If a character in the party has
                                                
                                            
                                                
                                                     if the group requests additional help. If no character has proficiency in any of the listed skills, characters can make ability checks using the listed skills and DCs. Those who succeed on a check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
                                                
                                            
                                                
                                                     table to determine what, if anything, the characters encounter. The party can avoid random encounters in Kyorbblivvin by succeeding on a DC 15 Dexterity (Stealth) group check. Kyorbblivvin Encounters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     group, consult the Cyran Affairs table and work with your DM to decide what kinds of adventures you undertake on behalf of Prince Oargev. The Heads of State table at the end of the section offers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Scholarly Missions Decide as a group, in consultation with your DM, what kind of work your group does for the university. Consult the Scholarly Missions table to determine what sort of adventures you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     crime syndicate, while the others include the following groups: Voice of
 BRELAND
 Blood ADDICTSâ Dragon Drug
 Imagine it: a long-lasting state of euphoria, a feeling of power and energy, a measurable
                                                
                                            
                                                
                                                    !â
 Daask. Daask is an aggressive criminal organization with cells across Khorvaire. Led by monstrous immigrants from Droaamâgnolls, harpies, medusas, minotaurs, ogres, trolls, and othersâthe group is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of common hazards sailors might face on the sea. Group Checks To determine how a ship fares against these hazards, each threat requires the shipâs officers and crew to make a special group check (see
                                                
                                            
                                                
                                                     chapter 7 of the Playerâs Handbook for how group checks work). The description of a hazard specifies which officers can roll to contribute to the group check. That description also states what ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Consult the Newspaper Contact table to learn about the editor or other newspaper figure youâre responsible to.  Newspaper Contact   d8 Primary Contact   1 A tough-as-nails senior editor who holds you to
                                                
                                            
                                                
                                                     with each other, setting your group up against a team of rivals 7 An editor who suffered horrors during the Last War and is desperate for signs of hope 8 A cynical editor who seeks the corruption and down side in every story
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
                                                
                                            
                                                
                                                     actions of unbelievers 7 A devout lay person who envies the magic and power your group wields 8 A practical functionary who tries to keep your work isolated from the knowledge and influence of the priests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Secrets Most likely, your espionage work will eventually put you in possession of secrets others donât want you to know. When the time comes, consult the Secrets table to determine what clandestine
                                                
                                            
                                                
                                                     knowledge your group possesses, and how it might make life complicated for you.  Secrets   d6 Secret   1 Blackmail Material. You have evidence of a career-ending secret concerning an important figure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
                                                
                                            
                                                
                                                     consult the âConcluding the Siegeâ section to guide the battle toward its climax. Zombie Siege Encounters    d6s Encounter 
     1  Zombies rip apart a soldier, causing those nearby to freeze or flee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Brilliance 18 Spore servants 19â20 Traders  Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
                                                
                                            
                                                
                                                     a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries  d20 Discovery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Adventure Structure This adventure has four parts, each divided into three chapters. Each chapter is designed to be run as a single play experience lasting 2 to 3 hours, with the expectation that a
                                                
                                            
                                                
                                                     group should be able to complete the adventure in twelve sessions of play. Each chapter begins with an overview that gives you a sense of what is ahead for the heroes and recaps what has happened so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the vesselâs length, the shipâs officers and crew must make a group check to escape. This group check works like the special ones made against hazards. The group check represents 5 minutes of work
                                                
                                            
                                                
                                                     Checks table. If no one makes the check for a particular officer, a failure is contributed toward the group check. Also, roll a d20 for the crew, using its quality score as a modifier to the roll, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     influences how you are paid. On average, the university pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Or you might be paid a bounty for each ancient artifact you bring
                                                
                                            
                                                
                                                     back from your adventures and give to the university. Documentation. Each member of your group has identification papers that include your affiliation with the university, which carries some clout in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     establish telepathic communication to allow everyone to speak freely. The guards arenât observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Masterâs Guide
                                                
                                            
                                                
                                                    , in which case the other prisoners are initially indifferent toward the characters. Handle the interactions using roleplaying, Charisma checks, or a balance of the two as best suits your group and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     after they escape the city, a small group of Kalaman soldiers finds them and leads them to the larger force. The upheaval in the City of Lost Names has caused a momentary interruption in the conflict
                                                
                                            
                                                
                                                    : Warriors of Krynn game along with this adventure, consult the âWarriors of Krynn: Scenario 8â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game, continue with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     their boat is abandoned so as to lure the adventurers on board before they attack. Roll a d20 and consult the Duergar Keelboat Cargo table to determine what, if anything, the duergar are transporting in
                                                
                                            
                                                
                                                     and bring them there. See âThe Dayâs Catchâ for details. Roll a d20 and consult the Kuo-toa Keelboat Cargo table to determine what, if anything, the Kuo-toa are transporting in their keelboat. Kuo-toa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Narbondellyn district, roll a d20 and consult the Narbondellyn Encounters table, or choose an encounter that you like. The party can avoid random encounters in Narbondellyn by succeeding on a DC 13 Dexterity
                                                
                                            
                                                
                                                     (Stealth) group check. Narbondellyn Encounters  d20 Encounter   1â3 Beholder 4â7 Bregan Dâaerthe mercenaries 8â12 Elite drow patrol 13â16 Noble entourage 17â20 Statue of Lolth  Beholder This monster is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     servants.
 Canyon Shrine Adventures A journey into a canyon where Mogis is worshiped can be an adventure full of unspeakable horrors. A group of characters could come to a canyon shrine as armed escorts
                                                
                                            
                                                
                                                     canyon and convince them to attack a gang of undead about to pass through on their way to attack a village. 
   4  Consult a hermit who lives in a hidden part of the canyon. 
   5  Retrieve an item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the storm. As quickly as it comes, the psychic wind passes, and the sky returns to normal in a few rounds. The psychic wind has two kinds of effects: a location effect and a mental effect. A group of
                                                
                                            
                                                
                                                     effect as well. Roll a d20 twice and consult the Psychic Wind Effects table to determine the location and mental effects.  Psychic Wind Effects   d20 Location Effect   1â8 Diverted; add 1d6 hours to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the creatures within it. Every 30 minutes the party spends in the maze, roll a d20 and consult the Maze Encounters table to see what, if anything, the characters meet. If Gash was attacked by the
                                                
                                            
                                                
                                                     around a pool of dried blood. Gnoll Pack A frenzied group of 2d4 gnolls is lost in the maze. The gnolls attack any creatures they see. Minotaurs These bloodthirsty minotaurs are hunting gnolls but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     lasting antagonismâwith the people and places of your setting, those people and places stick in the playersâ minds. Introduce opportunities to forge these lasting relationships early and often
                                                
                                            
                                                
                                                    . Consider featuring recurring elements such as these in your game: Community. Introduce a small group or community the characters can think of as their people, like a village, neighborhood, guild, or crew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     can investigate each of these scenes in any order. Mischief in Progress While the characters are investigating around Phandalin, they may encounter a group of Sawplee goblins committing mischief
                                                
                                            
                                                
                                                    . Whenever the characters finish investigating one of the crime scenes listed above, roll a d20 and consult the Goblin Mischief table to see what occurs. Goblin Mischief   d20 Mischief   1 A goblin psi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
                                                
                                            
                                                
                                                     you like. The party can avoid random encounters in the Braeryn by succeeding on a DC 15 Dexterity (Stealth) group check. Encounters in the Braeryn  d20 Encounter   1â2 1d4 + 2 bugbears 3â8 Drow
                                                
                                            
                                        






