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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of each of its turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject
                                                
                                            
                                                
                                                     targets and can subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the Material Plane, as well as in the Astral Plane and the Ethereal Plane. They left
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , counting on their friends to bail them out whenever they get in over their head. They always have a friendly jibe or acerbic remark on the tip of their tongue, and their cavalier attitude doesnât
                                                
                                            
                                                
                                                     destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special
                                                
                                            
                                                
                                                    âs neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the Material Plane
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     moonstone dragon is called upon to discipline a group of moonstone dragon wyrmling;moonstone dragon wyrmlings that rampaged through a Fey nobleâs territory.
8
An adult moonstone dragon has amassed
                                                
                                            
                                                
                                                     might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
                                                
                                            
                                                
                                                    , preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
                                                
                                            
                                                
                                                    . They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
                                                
                                            
                                                
                                                     for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     become overwhelmed with a sense of unresolved anger and frustration that demands an outletâusually violence and destruction. The mites' influence can thus turn even the most orderly group into a mob of
                                                
                                            
                                                
                                                     frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
                                                
                                            
                                                
                                                     particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
Itâs also important to think about why you are traveling with a group of player characters
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     it more difficult to pursue a personal agenda that doesnât fit with the groupâs objectives â but on the other hand, you can take down much more formidable targets with the help of
                                                
                                            
                                                
                                                     situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuableâor where such things could be hidden
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    -handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
                                                
                                            
                                                
                                                    , discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
                                                
                                            
                                                
                                                     particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
Itâs also important to think about why you are traveling with a group of player characters
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
                                                
                                            
                                                
                                                     actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     single mistake can bring doom to an entire tribe, while an individualâs heroic effort can ensure the entire groupâs survival.
Goliaths thus place a premium on self-sufficiency and
                                                
                                            
                                                
                                                     individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
                                                
                                            
                                                
                                                    , counting both draws as one of your declared draws.
Gem. The 1,000 gp hoard of the leprechaun from the Wilderness Encounters table (see appendix A) appears at your feet. If that treasure has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Customizing the Puzzle You can replace the monsters in the artwork with distinctive objects, members of obvious professions, and anything else that might logically be in a group. Then, follow the
                                                
                                            
                                                
                                                     letter-counting method detailed in this puzzle to determine how many subjects should feature in each piece of art.
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
                                                
                                            
                                                
                                                     the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Travel It can take a full tenday for a slow-moving group â say, a merchant caravan â to trudge from Red Larch to Triboar. The Dessarin River is an obstacle to any group without a boat, since no
                                                
                                            
                                                
                                                     in Beliard. Characters from the area or drawn here by a particular hook might know these locations. All other sites are unknown, so the characters need to find such locations. For more on wilderness travel, see chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     leader makes this saving throw on behalf of the entire group. As creatures employ reactive tactics, make notes about their new locations on your adventure map. Prepared Defenders Sapient creatures that
                                                
                                            
                                                
                                                     âNonplayer Charactersâ section of chapter 3 to flesh out the details of that individualâs personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     characters to rest or heal can be a good challenge for a powerful party. If you want to keep these encounters simple and straightforward, you can have them take place in locations with no strange
                                                
                                            
                                                
                                                     area should be free of devils unless the characters arrive there just as the devils do. Group 1: Abishai and Cultists This group is led by the mastermind behind the raid on the cathedral: Victuusa, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     outcroppings, creating warrens above the water line. Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of room to dig
                                                
                                            
                                                
                                                    , and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go unnoticed by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    . Your characterâs group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     or object is within 1 mile of the mountain. The third piece of the Rod of Seven Parts points only to Mount Ironrot without precision. Traveling Distances between locations anywhere in the Mournland
                                                
                                            
                                                
                                                     are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesnât include a scale due to this effect. Whenever the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Story. You narrate much of the action during play, describing locations and creatures that the adventurers face. The players decide what their characters do as they navigate hazards and choose what to
                                                
                                            
                                                
                                                     explore. Then you use a combination of imagination and the gameâs rules to determine the results of the adventurersâ decisions. Adjudicate the Rules. You oversee how the group uses the gameâs rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Dungeon Masterâs Guide, youâll find advice for how to create adventures and even create whole worlds. Guide the Story. You narrate much of the action during play, describing locations and creatures that
                                                
                                            
                                                
                                                     results of the adventurersâ decisions. Adjudicate the Rules. You oversee how the group uses the gameâs rules, making sure the rules serve the groupâs fun. Youâll want to read the rest of this chapter to understand those rules, and youâll find the rules glossary essential.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Venture Forth. Your characterâs group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
                                                
                                            
                                                
                                                    . However, meeting a group of wandering myconids in the city reveals that the myconids of Neverlight Grove know a great deal about the hidden ways of the Underdark. Clues and leads should become more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     Beginsâ section tells you everything you need to know about whatâs happening in and around Phandalin. It also describes quests that characters can pursue, leading them to other locations. The adventure is
                                                
                                            
                                                
                                                     described here. For descriptions of rules-specific terms, see the Basic Rules.
 Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     trust its new franchisees. Not at all! No! Itâs just so much easier to support a group when they start in a focused area. Donât worry at all that a rival Acquisitions Incorporated franchise will
                                                
                                            
                                                
                                                     any number of locations, such as warehouses and trade shops, within its region. You may not maintain property or establish formal operations in a settlement outside your region, even if you ship goods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     infiltrating the temples. Each cultâs monstrous allies rarely challenge a group of cultists that proceeds with confidence. Human members of the cult have a good chance to spot impostors at close range, but
                                                
                                            
                                                
                                                    . At least two cultists from any group the characters interact with serve as escorts. Driving the Cults into Retreat The cultists learn and adapt as the characters attack their strongholds. The four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     of the action during play, describing locations and creatures that the adventurers face with read-aloud text. The players decide what their characters do as they navigate hazards and choose what to
                                                
                                            
                                                
                                                     explore. Then you use a combination of imagination and the gameâs rules to determine the results of the adventurersâ decisions. Adjudicate the Rules. You oversee how the group uses the gameâs rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     organization. Founding Residents. The characters are from locations detailed in the gazetteers throughout this book. They already know about the Radiant Citadel but journey to it seeking to learn more
                                                
                                            
                                                
                                                    . Ruin Explorers. A group discovers that the land theyâre adventuring in was once the site of one of the founding civilizations. That civilization is lost, but the Concord Jewel connecting it to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     the characters journeying to the Outlands at Shemeshkaâs request to recover a modron fugitive called R04M. As the characters explore the Outlands, theyâll visit surreal locations, lay claim to a walking
                                                
                                            
                                                
                                                     sees the characters recover their memories and lost abilities. From there, the characters must save a group of lost modrons carrying information dangerous to the stability of the planes and ultimately decide whether to maintain the status quo of the multiverse or reshape it to their design.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     adventure rarely resurface to trouble the characters again. If your game group plays infrequently, an episodic campaign might be ideal because the players can enjoy the current adventure even if theyâve
                                                
                                            
                                                
                                                    , and the outcome of one adventure can affect how the rest of the campaign unfolds. If your game group meets regularly and often, a serialized campaign allows you to keep your players guessing what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     organization. Founding Residents. The characters are from locations detailed in the gazetteers throughout this book. They already know about the Radiant Citadel but journey to it seeking to learn more
                                                
                                            
                                                
                                                    . Ruin Explorers. A group discovers that the land theyâre adventuring in was once the site of one of the founding civilizations. That civilization is lost, but the Concord Jewel connecting it to the
                                                
                                            
                                        






