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Returning 35 results for 'grow consult lashing'.
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Monsters
Fizban's Treasury of Dragons
hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a shipâs crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at
leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailorsâ corpses
Monsters
Fizban's Treasury of Dragons
members of a shipâs crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with
terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailorsâ corpses floating frozen amid the wreckage of their ships.
Sea serpents are as fiercely
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
targetâs hands grow claws, which can be used as dagger;daggers.
16â20
One of the targetâs legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
.
85-87
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and
Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
race, typically fall into the same ranges of height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
at great speed. Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a shipâs crew one by one. Ancient sea serpents grow large
enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Theyâve Gone Berserk! After the race ends, the four frogs start belching strangely, and their eyes turn red. As the characters and the other students look on, the frogs suddenly grow into four giant
frogs, shredding their makeshift costumes and furiously lashing out at the crowd! The other students scatter, and itâs up to the characters to subdue the giant frogs. Luckily for any character who has
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lethargic creatures grow agitated when strangers enter the stables. If characters linger for more than a minute, two of the lizards start lashing the walls with their tails. The others pick up the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lethargic creatures grow agitated when strangers enter the stables. If characters linger for more than a minute, two of the lizards start lashing the walls with their tails. The others pick up the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
damage by more: by 3d6 at 10th level and by 4d6 at 14th level. Consult the Spirits At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the augury or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a godâs weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
weapon after an incredible feat caused it to shatter.
6 A godâs weapon has gained sentience (see âSentient Magic Itemsâ in chapter 7 of the Dungeon Masterâs Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
maximum for the chosen score by 2. Oracle Curse d8 Flaw
1 I know exactly how Iâm going to die, and I canât do or say anything to prevent it.
2 People who consult me for information
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
grow and to swallow up other nearby trees. The lair has the following features: Canopy. The green dragon has teased the banyanâs sprawling canopy into a bowl-like shape within which the dragon can
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
head by winter. Crops donât grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but donât cook it
and bones of beasts, and carve bone or ivory into jewelry and the handles of weapons and tools. They reuse the weapons and armor of their smaller foes, stringing shields into scale armor and lashing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore d8 Lore 1 There are several shipwrecks off the northern
mountains east of Ahoyhoy is an old shrine that belonged to some kind of snake cult. Itâs a place of mystery and secrets. 6 Tortles mate and lay eggs when they grow old. The parents guard the eggs until
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beetles encased in hard candy, lollipops made from compacted ants, and jellied worms. The stallholders charge one trinket per treat. Roll a d8 and consult the Candy Treats table to determine what magical
bright light in a 5-foot radius and dim light for an additional 5 feet. 7 You grow, as though affected by the enlarge effect of an enlarge/reduce spell. 8 You are targeted by a polymorph spell and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesnât require air, food, drink, or sleep. Customizing a
different spell, choose a damage-dealing evocation or conjuration spell from the wizard spell list of up to 5th level. Then consult the Living Spell Customization table to see which stat block to customize
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
glistens with mucus or shines with an otherworldly light. You gain a swimming speed equal to twice your walking speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to look as a two-headed, gray-skinned giant bursts through a gate, howling madly and lashing out left and right, littering the plaza with rock and stone debris. As he bellows, one of his swings
him to grow a disfigured second head. A successful DC 12 Wisdom (Insight) check reveals that the giant is crazed and terrified. Use the stone giant stat block with the following modifications: The
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-tumble bunch, and cramming them into a shipâs confined quarters leads to inevitable rivalries, feuds, and petty crimes. If resentments among the crew grow too strong, the officers must step in and set
compare that check to the DC. Determine how many of the groupâs checks succeeded â the officersâ and the crewâs â then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
. 06â10 The targetâs eyes push out of its head at the end of stalks. 11â15 The targetâs hands grow claws, which can be used as daggers. 16â20 One of the targetâs legs grows longer than the other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an
eyes push out of its head at the end of stalks. 11â15 The targetâs hands grow claws, which can be used as daggers. 16â20 One of the targetâs legs grows longer than the other, reducing its walking speed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spellâs
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spellâs
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fungi grow among the rotting trees of this region. If a fight breaks out, roll a d20. On a 15 or higher, 1d6 violet fungi erupt from where they are hidden around the area among debris and mundane
chance of each); roll a d20 again and consult the table. Drowned Forest Random Encounters d20 Encounter 1â3 1d4 awakened trees 4â5 2d6 zombies 6â7 1d3 shambling mounds 8â9 2d4 myconid adults and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
forthcoming. It is self-aware enough to know what it is, but it canât grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
gives off a soft golden light. Roll percentile dice and consult the Rune Chamber Effect table to determine what happens next. Treat multiple illusory objects (for example, an illusory pile of coins) as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might fight low-level agents of the Order of the Emerald Claw and grow to loathe the sight of their claw-shaped symbol and green cloaks. As they attain higher levels, the characters will face
villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Donât Understand table to choose one of these forces, then consult the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Swim Speed equal to twice your Speed, and you can breathe underwater. Gills grow from your neck or flare behind your ears, and your fingers become webbed or you grow wriggling cilia. Glistening Flight
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
departs the world. What is gone from the world â or the region of the world youâve chosen â that once existed there? If the answer isnât immediately evident, consult the Extinction or Depletion table for
power. Large and powerful organizations can exert enough influence to rule the world. Some new organizations benefit the populace, while others grow to threaten the civilization they once protected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
resembles that of a humanoid. Four ropy, fibrous antennae grow from her forehead, somehow enhancing her disgusting and compelling beauty. Her lower half is a mass of writhing, pulsing tentacles covered with
characterâs turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm. Charnel Worm Effects d4 Effect 1 The worm smashes a horde of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
overt displays of it. 6 Ancient dragons fill me with dread. My knees grow weak in their presence. Cloud Giants Cloud giants are aptly named, or at least were at one time. Few of them live literally on
horse isnât a person. That said, itâs not unheard of for a fire giant to âconsult withâ a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
wall grow more gruesome as the viewer proceeds north, culminating in scenes showing human and giant sacrifice near the end closest to the altar (area 11). 10. Servantsâ and Thrallsâ Worship Area The
golden eye swims into view in the stoneâs writhing center. For each creature that sees the eye, roll a d12 and consult the following table. The creature is affected as if by a symbol spell of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
wig, Queen Frupyâs face is a mass of jowls and wrinkles set in the middle of a very large head that seems to grow directly out of her shoulders without the benefit of any neck. Her body is lumpy and
contents of the chest, consult chapter 7 of the Dungeon Masterâs Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
â sidebar). RAPTURE WEED
These rare plants grow along isolated stony shelves in underwater trenches. A creature that consumes the fronds of rapture weed becomes poisoned for 6 hours, during which time
is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two






