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Returning 35 results for 'growing call locations'.
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Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
who study this entity claim that it is clearly evil and destructive. Others call it simply a necessary part of the cycle of death and rebirth. In the end, though, That-Which-Endures shows precious
Monsters
Eberron: Rising from the Last War
actual locations, imposing disadvantage on the creature’s attack rolls against those targets. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect
transmutation, growing eyes or eyestalks that Belashyrra can see through.
A humanoid who spends at least 1 hour within 1 mile of the passage must succeed on a DC 21 Wisdom saving throw or descend into a type of
Backgrounds
Guildmasters’ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
approaching or talking to me.
5
I have accepted my death. Hence, I don’t fear it.
6
Like roots growing through stone, I am relentless and determined in my action.
7
I put my
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
spread across the world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Adventure Hooks At the start of the adventure, the characters are summoned before Queen Yolande, ruler of the nation Celene. If answering the queen’s call isn’t sufficient motivation, you can further
persuade the party with one of the following adventure hooks: Royal Agents. Word of a growing evil in the marshes has caused concern in the neighboring kingdom of Furyondy. The characters are secret
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Adventure Hooks At the start of the adventure, the characters are summoned before Queen Yolande, ruler of the nation Celene. If answering the queen’s call isn’t sufficient motivation, you can further
persuade the party with one of the following adventure hooks: Royal Agents. Word of a growing evil in the marshes has caused concern in the neighboring kingdom of Furyondy. The characters are secret
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
older and more respectable.
Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Locations in Yon The following encounters take place at locations marked on the map of Yon. As the characters explore Yon, you can move these locations as needed, putting them in the characters’ path
. These locations can be explored in any order, or not at all: Lockbury Henge. This henge sits atop a rocky plateau. The characters might come here hoping to forge an alliance with the korreds of Yon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Locations in Yon The following encounters take place at locations marked on the map of Yon. As the characters explore Yon, you can move these locations as needed, putting them in the characters’ path
. These locations can be explored in any order, or not at all: Lockbury Henge. This henge sits atop a rocky plateau. The characters might come here hoping to forge an alliance with the korreds of Yon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
directing the characters toward one of the three locations described in chapter 2. If any of the characters are affiliated with a faction, such as the Harpers, you can guide them toward Bryn Shander
, Goldenfields, or Triboar by having a representative of that faction give them a quest. With the growing threat of giants in the North, the quest might be as straightforward as protecting the location against a possible giant attack.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
directing the characters toward one of the three locations described in chapter 2. If any of the characters are affiliated with a faction, such as the Harpers, you can guide them toward Bryn Shander
, Goldenfields, or Triboar by having a representative of that faction give them a quest. With the growing threat of giants in the North, the quest might be as straightforward as protecting the location against a possible giant attack.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wall around the town. In honor of their heroic patron, the citizens came to call one of their new wall’s passages Baldur’s Gate. Within a generation, though, the gate became synonymous with the
rendered penniless by famine and drought, pirates seeking a neutral port — all types saw a chance to put their mark on the rapidly growing community.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
wall around the town. In honor of their heroic patron, the citizens came to call one of their new wall’s passages Baldur’s Gate. Within a generation, though, the gate became synonymous with the
rendered penniless by famine and drought, pirates seeking a neutral port — all types saw a chance to put their mark on the rapidly growing community.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wall around the town. In honor of their heroic patron, the citizens came to call one of their new wall’s passages Baldur’s Gate. Within a generation, though, the gate became synonymous with the
rendered penniless by famine and drought, pirates seeking a neutral port — all types saw a chance to put their mark on the rapidly growing community.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Encompassing Witherbloom College’s campus, Sedgemoor is a wild bayou known for the range of strange creatures that call it home. It is also a rich source of fungi, herbs, spider silk, and
following features: Building Doors. The doors to the research sheds (areas S4 and S5) are unlocked. Swamp Water. The watery areas on the map are shallow along the shore, growing deeper off the map
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
wall around the town. In honor of their heroic patron, the citizens came to call one of their new wall’s passages Baldur’s Gate. Within a generation, though, the gate became synonymous with the
rendered penniless by famine and drought, pirates seeking a neutral port — all types saw a chance to put their mark on the rapidly growing community.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Encompassing Witherbloom College’s campus, Sedgemoor is a wild bayou known for the range of strange creatures that call it home. It is also a rich source of fungi, herbs, spider silk, and
following features: Building Doors. The doors to the research sheds (areas S4 and S5) are unlocked. Swamp Water. The watery areas on the map are shallow along the shore, growing deeper off the map
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
there are few such places in the North. A small community was growing near the Kingdom of Many Arrows, but the recent war with the orcs of that realm caused this burgeoning population to disperse
make up a tiny percentage of the population, yet even at that they still number in the hundreds. Half-orcs who call Waterdeep home appreciate the acceptance, or at least tolerance, they receive in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
there are few such places in the North. A small community was growing near the Kingdom of Many Arrows, but the recent war with the orcs of that realm caused this burgeoning population to disperse
make up a tiny percentage of the population, yet even at that they still number in the hundreds. Half-orcs who call Waterdeep home appreciate the acceptance, or at least tolerance, they receive in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
players call out for the wizard, or “House of Thalivar Locations” if they choose to explore.
Map 6: Ruined Tower (Leilon) View Player Version
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Exploring the Ruins As the characters explore the necropolis, call the players’ attention to any numbered locations their characters can see; these are typically the most intact buildings. Unless the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their foes when they found
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their foes when they found
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
players call out for the wizard, or “House of Thalivar Locations” if they choose to explore.
Map 6: Ruined Tower (Leilon) View Player Version
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Exploring the Ruins As the characters explore the necropolis, call the players’ attention to any numbered locations their characters can see; these are typically the most intact buildings. Unless the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
town. The locals see smuggling as a victimless crime and resent the crown’s growing insistence on cracking down on it. Mining The mine outside town is a new development. Despite the skepticism of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
town. The locals see smuggling as a victimless crime and resent the crown’s growing insistence on cracking down on it. Mining The mine outside town is a new development. Despite the skepticism of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 3: Creating Adventures Creating adventures is one of the greatest rewards of being a Dungeon Master. It’s a way to express yourself, designing fantastic locations and encounters with monsters
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Though the characters don’t yet know it, their exploits in the Underdark will bring them to the attention of the dwarves of Gauntlgrym, setting the stage for chapter 8 and a new call to adventure. By the
time they reach this point, the characters should be at least 7th level, having overcome countless challenges in their wild and dangerous journey through the locations described in chapters 1 through 6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, as shown in the Secret Doors table. You can instead call for an Intelligence (Investigation) check if the challenge involves deducing that a door is present from noticeable clues, rather than
door 20 Secret Door Etiquette Adventurers often fail to locate secret doors. For this reason, don’t hide important treasures or locations behind secret doors unless you’re comfortable with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 3: Creating Adventures Creating adventures is one of the greatest rewards of being a Dungeon Master. It’s a way to express yourself, designing fantastic locations and encounters with monsters
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Though the characters don’t yet know it, their exploits in the Underdark will bring them to the attention of the dwarves of Gauntlgrym, setting the stage for chapter 8 and a new call to adventure. By the
time they reach this point, the characters should be at least 7th level, having overcome countless challenges in their wild and dangerous journey through the locations described in chapters 1 through 6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connection manifests in each dragon’s lair and hoard. “Dragon Lairs” discusses how the magic that suffuses dragons spills out into the world around the locations these creatures call home. This section
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connection manifests in each dragon’s lair and hoard. “Dragon Lairs” discusses how the magic that suffuses dragons spills out into the world around the locations these creatures call home. This section
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, as shown in the Secret Doors table. You can instead call for an Intelligence (Investigation) check if the challenge involves deducing that a door is present from noticeable clues, rather than
door 20 Secret Door Etiquette Adventurers often fail to locate secret doors. For this reason, don’t hide important treasures or locations behind secret doors unless you’re comfortable with the