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                        Returning 35 results for 'growing changeling living'.
                    
                
                        
                            
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                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     distant homeland to the east of Faerûn. As he grew older, learned more about the world, and began to feel the weight of old age, his worldview changed dramatically. Motivated by his growing fear of
                                                
                                            
                                                
                                                     death, Bak Mei became obsessed with living an unending life. He began collecting texts on the subject, consulting with practitioners of the necromantic arts, and seeking audiences with dark forces.
The
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Regional Effects
The region containing an
                                                
                                            
                                                
                                                    , which kills all ordinary plants growing within 6 miles of the lair if the dragon is ancient, or within 3 miles if the dragon is an adult.
Haunting Moan. A haunting sound gets louder or fainter
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Regional Effects
The region
                                                
                                            
                                                
                                                     covers the ground, which kills all ordinary plants growing within 6 miles of the lair if the dragon is ancient, or within 3 miles if the dragon is an adult.
Haunting Moan. A haunting sound gets
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living on the Material Plane claims a territory to watch
                                                
                                            
                                                
                                                     pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with the dragonâs mood.
Embodiment of
                                                
                                            
                                                
                                                     topaz dragon their monarch, despite the dragonâs complete lack of interest and growing annoyance toward them.
Cold, Necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     corpses or a more insidious means of ridding the wilderness of growing humanoid populations. Little information survives regarding this sect, but the assassin bugs' unsettling humanoid-like limbs and
                                                
                                            
                                                
                                                     living host, assassin bugs generally flee from constructs and undead. Once deposited within a living host, assassin bug eggs immediately hatch into assassin bug maggots that burrow toward their victim's
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
                                                
                                            
                                                
                                                     always straining to peer into another reality that seems to be just beyond my senses.
5
Iâm uneasy if I canât see plants growing or feel soil beneath my feet.
6
Seeing illness
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     approaching or talking to me.
5
I have accepted my death. Hence, I donât fear it.
6
Like roots growing through stone, I am relentless and determined in my action.
7
I put my
                                                
                                            
                                                
                                                     fight it off.
2
I assume that anyone outside the Golgari looks down on me.
3
I feel a need for revenge against those who enjoy the privilege of living above ground.
4
I donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
 Beast
 Clawfoot
 Fastieth
 Celestial
 Radiant idol
 Construct
 Expeditious messenger
 Iron defender
 Living burning hands
 Living cloudkill
 Living lightning bolt
 Warforged colossus
                                                
                                            
                                                
                                                    
 Warforged titan
 Fey
 Dusk hag
 Valenar hawk
 Valenar hound
 Valenar steed
 Fiend
 Mordakhesh
 Rak Tulkhesh
 Sul Khatesh
 Zakya rakshasa
 Humanoid
 Bone knight
 Changeling
 Inspired
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
                                                
                                            
                                                
                                                     network growing near an underground river. Whatever the setup, a deep dragon festoons the narrow, twisting passages between the lairâs fungal walls with magical and mundane traps. A typical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Crystalline Vine The vine growing in the center of the settlement sprouted after an astral seed fell from the sky, crashed into the bakery, and buried itself in the ground. The vine is 50 feet wide
                                                
                                            
                                                
                                                     at its base, rises 1,000 feet into the air, and is still growing. It is made of an iridescent mineral that is impervious to the charactersâ spells and weapons. A character who makes a successful DC 10
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
                                                
                                            
                                                
                                                     share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     knights carved from living ice. The queen lives in a glacial palace, and those who overcome her guards and the deadly weather to earn her favor can gain powerful boons. Itâs also common knowledge that
                                                
                                            
                                                
                                                     growing too powerful. Woe betide the people of Khorvaire if dragon and giant ever set aside their ancient vendetta and join forces! The Frostfell is thought to be the original homeland of the dwarves, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     and strange, pointed hatsâall these and more march forth from the graveyard, their numbers growing by the second. These arenât the spirits of the people buried here, but of previous adventurers who
                                                
                                            
                                                
                                                     died trying to destroy Strahd. Every night, the ghostly adventurers attempt to complete their quest, and each night they fail. They have no interest in the living and canât be hit, damaged, or turned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     to living with the dragon. Regional Effects  The region containing an ancient or adult lunar dragonâs lair is warped by the dragonâs magic, which produces one or more of the following effects: Black
                                                
                                            
                                                
                                                     Frost. A thin layer of black frost covers the ground, which kills all ordinary plants growing within 6 miles of the lair if the dragon is ancient, or within 3 miles if the dragon is an adult. Haunting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     duergar and four grimlocks. The grimlock zombies are drawn to noise, while the duergar zombies attack any living creatures they see in the pit. Meanwhile, the derro uses its crossbow to take shots at any
                                                
                                            
                                                
                                                     living creatures it sees. A crawling claw wearing an obsidian ring on one stubby finger (see âTreasureâ) lurks amid the offal mounds. These mounds are difficult terrain to Small and Medium creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     floor are several stone statues of baboon-like creatures, chipped and tipped over. The remains of a few once-living baboons, partially eaten, lie nearby, with fungus covering their corpses.
 As the area
                                                
                                            
                                                
                                                     about a dozen tentacles growing out of its top. Each appendage has a white sphere with a black pupil at its tip.
 Creature. The spherical creature is a gas spore that represents Nanahuatcin, the âsun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet
                                                
                                            
                                                
                                                     succeed on a DC 11 Constitution saving throw or take 3d6 poison damage and be poisoned for 10 minutes. The gas disperses after 1 minute, but until then, any living creature that ends its turn in the cavern must repeat the saving throw.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
                                                
                                            
                                                
                                                     cot in High Walls, especially if you already have friends or family living there. Bond over blood. The Graystone district in Middle Tavickâs Landing is one of the few places in Breland where the Blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes. Deep dragonsâ lairs serve as bases for the dragons
                                                
                                            
                                                
                                                     map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an underground river. Whatever the setup, a deep dragon festoons the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
                                                
                                            
                                                
                                                     an implacable foe: the ever-growing armies of the dead. Every month a new zombie legion issues from the Mists. Never emerging from the same place twice, the horde sweeps across the land, drawn to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     time, a growing faction within the Simic believes that an all-out war among the guilds is inevitable, given the growing unrest in the city. These members, the Adaptationists, believe that the guilds
                                                
                                            
                                                
                                                     exist in a fragile ecosystem in which the slightest imbalance can have cascading effects. With an absent Living Guildpact failing to maintain the balance, only catastrophe can result. The Simic must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     with a religious teacher. Goals of the Selesnya Despite the growing tensions that now grip the world, in the long view of the Selesnya Conclave, not much has changed. Ravnica is troubled, but Ravnica
                                                
                                            
                                                
                                                     has always been troubled. The Living Guildpact is absent, but the Guildpact comes and goes. The Worldsoul has not changed, nor has the will of MatâSelesnya: the conclaveâs main goal is to grow, as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     for the growing number of oozes in Blingdenstone. If the characters return with information about the Pudding Court and the threat lurking therein, the Diggermattocks pay them with an empty spell gem of
                                                
                                            
                                                
                                                     the warrens to free up living space for hard-working svirfneblin. He also wants to recover the House Center he believes is still in the wereratsâ grasp (see area 28). Senni argues that the wererats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     ancestral dwarven city reclaimed from evil occupiers in recent years. Its mines and forges make it a growing economic powerhouse. This cityâs defense zone is the northwest part of the fortress
                                                
                                            
                                                
                                                     reclaim their shattered city and rebuild trade networks. Its defense zone on the fortificationâs west side has an Automatic Ballista.
Silverymoon is a peaceful city with soaring towers, living trees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Each time a spore servant is touched or takes damage, it releases a cloud of yellow mold spores until the mold patch is destroyed. Two-Headed Grimlocks The grimlocks living in the Whorlstone Tunnels
                                                
                                            
                                                
                                                     their spreading madness. Yellow Mold The characters notice a patch of yellow mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide) growing on something of interest, determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     negotiation, Chipgrin is affable but firm in his demands. He also asks the characters if theyâve noticed anything odd among the svirfneblin. The wererats have noticed the greed and aggression growing among
                                                
                                            
                                                
                                                     their cousins living outside Blingdenstone (see âBlingdenstone Outskirtsâ). However, they are unaffected by it themselves, given their bestial natures. Chipgrin doesnât know about demon lords, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and speedy growing season. Midsummer. The midpoint of summer is a day of feasting, carousing, betrothals, and basking in the pleasant weather. Storms on Midsummer night are seen as bad omens and signs
                                                
                                            
                                                
                                                     living by traveling road or sea set out immediately following the holiday, before winter comes on in full force and blocks mountain passes and harbors. The Feast of the Moon. As nights lengthen and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     in check, but it can also act as an oppressive bureaucratic force that stifles freedom and expression. In the absence of the Living Guildpact, the Azorius are uncertain who is supposed to maintain
                                                
                                            
                                                
                                                     seems to be around. The Azorius Senate is invoking emergency powers with increasing frequency, and the Lyev Columnâs enforcers are wielding an ever-growing amount of influence. The Azorius guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     second-class citizens, living in squalor and scrounging food and resources, even as their leaders on the Council of Savants live in secret opulence.
 Frugal and Monolithic. The gray dwarves value
                                                
                                            
                                                
                                                    . Despite reports that the darkhafts and the Stone Guards have received about the growing crisis outside the cityâs walls, hubris and the onset of madness prevents them from mounting any sort of response or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     corpses or a more insidious means of ridding the wilderness of growing humanoid populations. Little information survives regarding this sect, but the assassin bugsâ unsettling humanoid-like limbs and
                                                
                                            
                                                
                                                     living host, assassin bugs generally flee from constructs and undead. Once deposited within a living host, assassin bug eggs immediately hatch into assassin bug maggots that burrow toward their victimâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     time, as though something was trying to siphon it all away. The demiplane expelled Iriolarthas in that instant, trapping the lich in Ythryn, and became a living demiplane (see appendix C). Iriolarthas
                                                
                                            
                                                
                                                     centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
 Despite their great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
 OgrĂ©moch doesnât create gargoyles
                                                
                                            
                                                
                                                     deliberately, but they are a physical manifestation of his evil. Gargoyles are mockeries of the elemental air that Ogrémoch despises. They are heavy creatures of living stone, yet capable of flight. Like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     growing in patches on the walls dimly lights the entire cave.
 Fungi. Gardens of barrelstalk, ripplebark, timmask, and tongue of madness grow throughout.
 Mage. Near the north wall, a slight woman
                                                
                                            
                                                
                                                     get back to her wife Urgala, whom she hasnât seen in a decade. When last they were together, Urgala and Darribeth were living in Amphail, a town north of Waterdeep. In the intervening years, Urgala
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     its walls and hang by their tails from its underside. The monkeys are a mix of living monkeys and ancient carvings that are part of the bridge. Most of the carvings have been damaged by time, but the
                                                
                                            
                                                
                                                     skilled artistry remains apparent. The living monkeys chatter and shriek continually, and the gorge echoes with the sound of their cries. Occasionally, the echoes from up and down the gorge overlap
                                                
                                            
                                        





