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Returning 35 results for 'grows convince locations'.
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Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
lightless caverns, preferring locations touched by pitch-black planes, such as Pandemonium or the Shadowfell. Darkweavers tend to inhabit isolated sites where they can weave webs of shadow undisturbed.
A
Monsters
Fizban's Treasury of Dragons
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Monsters
Fizban's Treasury of Dragons
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Monsters
Fizban's Treasury of Dragons
foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
surrounding a legendary topaz dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves, they must succeed on a DC 16 Charisma (Deception) check to convince Goldenbeard they were unable to retrieve the diadem. If Goldenbeard realizes they’re lying to him, he grows very serious. He
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
him. Convincing Kasem to Confess The characters can convince Kasem to confess by presenting all three of the following rumors to Kasem—or presenting two and succeeding on a DC 12 Charisma
grows agitated and notes that he’s felt betrayed by his brother since Vi decided to abandon their business. Buying Businesses. If a character presses Kasem about him buying either Tyenmo Noodles or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
him. Convincing Kasem to Confess The characters can convince Kasem to confess by presenting all three of the following rumors to Kasem—or presenting two and succeeding on a DC 12 Charisma
grows agitated and notes that he’s felt betrayed by his brother since Vi decided to abandon their business. Buying Businesses. If a character presses Kasem about him buying either Tyenmo Noodles or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves, they must succeed on a DC 16 Charisma (Deception) check to convince Goldenbeard they were unable to retrieve the diadem. If Goldenbeard realizes they’re lying to him, he grows very serious. He
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations. Each vault also functions as a chapter house or a sanctuary for a local cell. Library Vault Features Library vaults can be found in a variety of locations. Some of them are crypts or
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations. Each vault also functions as a chapter house or a sanctuary for a local cell. Library Vault Features Library vaults can be found in a variety of locations. Some of them are crypts or
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
expanding labyrinth that grows to protect the evil imprisoned at its heart
2 A forest where every tree grows from the body of a mummified hero
3 A magical factory that distills living beings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
expanding labyrinth that grows to protect the evil imprisoned at its heart
2 A forest where every tree grows from the body of a mummified hero
3 A magical factory that distills living beings
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 3 Locations The top tier of the gardens, which is shown on Map: The Garden of Everflowing Springs, is called the Garden of Everflowing Springs. It holds the unending sources of the water that
convinced they don’t pose a threat to the gardens, it becomes Indifferent. Fruit of Life. Zumzn’s trunk forks around a githyanki skull, and a heart-shaped fruit—the fruit of life—grows inside the skull
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawn lurking dangers from more remote parts of the bayou. As he grows more proficient in his ability to siphon creatures’ energy to power his magic, Murgaxor is practicing lesser forms of the magic that
Locations” section below, the six missing mascots can be found in areas W2, W3, W6, W9, W10, and W11. Cataloging. Affixing one of Professor Sharpbeak’s bands onto a mascot typically requires an action
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 3 Locations The top tier of the gardens, which is shown on Map: The Garden of Everflowing Springs, is called the Garden of Everflowing Springs. It holds the unending sources of the water that
convinced they don’t pose a threat to the gardens, it becomes Indifferent. Fruit of Life. Zumzn’s trunk forks around a githyanki skull, and a heart-shaped fruit—the fruit of life—grows inside the skull
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawn lurking dangers from more remote parts of the bayou. As he grows more proficient in his ability to siphon creatures’ energy to power his magic, Murgaxor is practicing lesser forms of the magic that
Locations” section below, the six missing mascots can be found in areas W2, W3, W6, W9, W10, and W11. Cataloging. Affixing one of Professor Sharpbeak’s bands onto a mascot typically requires an action
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
convince it. 2 I have a secret I wish to keep even from other mind flayers. 3 The more the colony grows, the more powerful we all become. 4 Nothing is more important than rebuilding our lost empire. 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deeper into Shadowdusk Hold one goes, the closer one gets to the Far Realm. There’s a secret room on each tier. The nothic knows the locations of all the secret doors leading to the secret rooms in
Shadowdusk Hold (areas 11, 23b, and 37). Any character who can communicate with the nothic can, with a successful DC 20 Charisma (Intimidation or Persuasion) check, convince it to accompany the party and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deeper into Shadowdusk Hold one goes, the closer one gets to the Far Realm. There’s a secret room on each tier. The nothic knows the locations of all the secret doors leading to the secret rooms in
Shadowdusk Hold (areas 11, 23b, and 37). Any character who can communicate with the nothic can, with a successful DC 20 Charisma (Intimidation or Persuasion) check, convince it to accompany the party and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranos’s wrath. Keranos’s Divine Schemes Keranos doesn’t interact much with the rest of
storm. Over time, the storm grows out of control. Keranos is delighted by his creation.
2 Dared by Phenax to prove that he can, Keranos inspires eight mortals with eight ingenious ways to destroy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranos’s wrath. Keranos’s Divine Schemes Keranos doesn’t interact much with the rest of
storm. Over time, the storm grows out of control. Keranos is delighted by his creation.
2 Dared by Phenax to prove that he can, Keranos inspires eight mortals with eight ingenious ways to destroy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sanctum Locations The following locations are keyed to map 2.1. Francesca Baerald Map 2.1: The Sanctum S1: Library Gleaming, floor-to-ceiling bookshelves filled with leather-bound tomes wrap around
, antique furniture, including sofas and footstools, is arranged here. To the north is a grand staircase. To the south, a garden of ferns and flowering plants grows around a raised marble dais.
When
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sanctum Locations The following locations are keyed to map 2.1. Francesca Baerald Map 2.1: The Sanctum S1: Library Gleaming, floor-to-ceiling bookshelves filled with leather-bound tomes wrap around
, antique furniture, including sofas and footstools, is arranged here. To the north is a grand staircase. To the south, a garden of ferns and flowering plants grows around a raised marble dais.
When
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
convince it. 2 I have a secret I wish to keep even from other mind flayers. 3 The more the colony grows, the more powerful we all become. 4 Nothing is more important than rebuilding our lost empire. 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and tools to diagrams etched into the floors and walls. Although most workshops are controlled by House Cannith, that house is not the only group of artificers who build and operate such locations
Defend the workshop against an invasion while the artificers try to repair a magic item. 8 Bring an unknown artifact to the workshop so the artificers can identify it. 9 Convince the owners of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens The Maelstrom Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Loud noises in one
area of the stronghold can be heard in adjacent areas, even if there’s water or a door between the locations. Princess Serissa is the supreme authority in Maelstrom during her father’s absence. She
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Leilon Point Locations The following locations are keyed to the map of Leilon Point. Farmhouses The families inside the unlabeled buildings on the map of Leilon Point are farmers, fishers, and their
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and tools to diagrams etched into the floors and walls. Although most workshops are controlled by House Cannith, that house is not the only group of artificers who build and operate such locations
Defend the workshop against an invasion while the artificers try to repair a magic item. 8 Bring an unknown artifact to the workshop so the artificers can identify it. 9 Convince the owners of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Xulregg The Abyssal layer of Xulregg is a sweltering forest of massive trees, rotting undergrowth, and boiling marshes. Mike Schley Map 20.1: Xulregg View Player Version Locations in Xulregg The
following locations are keyed to map 20.1. Gorewood. The center of Xulregg is Gorewood, a massive gum tree in an eternal state of smoldering decay. Gorewood’s trunk is as large as any mountain on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Xulregg The Abyssal layer of Xulregg is a sweltering forest of massive trees, rotting undergrowth, and boiling marshes. Mike Schley Map 20.1: Xulregg View Player Version Locations in Xulregg The
following locations are keyed to map 20.1. Gorewood. The center of Xulregg is Gorewood, a massive gum tree in an eternal state of smoldering decay. Gorewood’s trunk is as large as any mountain on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens The Maelstrom Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Loud noises in one
area of the stronghold can be heard in adjacent areas, even if there’s water or a door between the locations. Princess Serissa is the supreme authority in Maelstrom during her father’s absence. She