Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'grung collections long'.
Other Suggestions:
grungs connections long
grungs collecting long
ground collection long
grung connections long
ground connections long
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Monsters
Journeys through the Radiant Citadel
grasping mass of Humanoid limbs, a soul shaker is an obsessive claimer of corpses and collector of body parts. These nightmarish creatures arise from ghoulish collections of severed limbs exposed to
damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the soul shaker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Monsters
Fizban's Treasury of Dragons
giants and white dragons to put aside their mutual enmity to hunt them.
Glittering Hoards
For their treasure hoards, crystal dragons prize diamonds and baubles that refract light, collections of prophecy
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Grung Elite Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.Dagger. Melee or Ranged Weapon Attack: +5
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Grung Wildling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Grung
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.Dagger. Melee or Ranged Weapon Attack: +4
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Species
One Grung Above
grung hatchery is maintained in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult. It takes another six to nine months for a grung
juvenile to reach maturity.
Castes and Colors. Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery
monsters
deep dragons often spend years sequestered among individualized libraries, fungal gardens, or collections of esoterica. When these venerable terrors venture forth to hunt, they can remake Underdark
forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic
monsters
works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic Underdark societies, such as kuo-toa. Many deep
finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of finishing
monsters
tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic Underdark societies, such as kuo-toa. Many
creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of
monsters
dragons’ sinuous forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They
’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity. Born in a wide range of colors, grungs most
effect based on the grung’s color (see “Variant: Grung Poison”). They also use this venom to poison their weapons. Variant: Grung Poison A creature poisoned by a grung can suffer an additional effect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Grungs Grungs are aggressive frog-like humanoids found in rain forests and jungles. They are fiercely territorial and see themselves as superior to most other creatures. Castes and Colors. Grung
, hunters, and laborers. Blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Introduction Ever since I joined the D&D team in 2010, I’ve thought about a future where the grung were “a thing” again. These long-forgotten amphibians from the 2nd Edition Greyhawk setting had
captured my heart and imagination long ago. So, it was with some amount of grit that I entered them into the fray of creatures to be selected as part of Volo’s Guide to Monsters. They certainly weren’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Amphibians. Grungs live in trees and prefer shade. A grung hatchery is maintained in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult. It
takes another six to nine months for a grung juvenile to reach maturity. Sentient, poisonous frogs that live in trees. Truly, the gods hate us.
— Volo
Castes and Colors. Grung society is a caste
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scriptoria Collections When the characters head down the stairs to the Scriptoria Collections, read or paraphrase the following: As you make your way down the winding staircase, the passage’s gloom
centuries ago, long after the construction of the main library. The great elven scholar and Strixhaven alumnus Arick Quenthorne donated the collection’s initial materials. He went on to become a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
desperate times. Ghouls and zombies threaten their existence, and grung poison is ineffective against the undead. Consequently, the grungs are strongly incentivized to use outsiders to solve their
secrecy by Krr’ook. At any given time, Dungrunglung is home to grungs representing all castes and colors. There is only one gold grung (Groak) and one red grung (Krr’ook). For grung stat blocks and more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
legend, which provides clues on how to enter the Tomb of the Nine Gods. Long ago, the god Ubtao hardened his heart and vowed to weep for the people of Omu no longer. The rains stopped, the jungle
’ hearts and decided to lance it like a troublesome boil. The kamadan fashioned a holy spear, but she left it by the riverbank and a crafty grung stole it. In her rage, Shagambi the kamadan forgot all about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki use mage hand to reach higher shelves, but a character can climb a shelf with a successful DC 12 Strength (Athletics) check. 18a. Book Collections The walls of this cavern and the two
chairs in this rough-walled room face 2-foot-long, 6-inch-wide window slits through which can be seen the void of space.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lure Lights When aboleths die, their souls sometimes gather in clusters called lure lights. These 100-foot-diameter collections of pale, yellow lights are found in the deep ocean below depths of
or long rest while under this effect. After 24 hours, the charmed creature gains one level of exhaustion and must repeat the saving throw if it is within line of sight of the lights, ending the effect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Education and Research Morgrave University, though not the most respectable institution of higher learning in Khorvaire, has an extensive library that boasts definitive collections of lore in certain
. The university is an excellent source of sages who hire their services out on a short- or long-term basis. Even those who profess to be sages but have no connection to the university tend to cluster
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
knowledge preserved in Candlekeep is of historical importance. The library holds thousands upon thousands of lost recipes, old songs, collections of folklore, and journals written by folks whose time has
long since passed. The abundance of these ancillary works makes finding notable tomes an exercise in patience and perseverance. Fortunately, a legion of scholars and sages called the Avowed look after the library and remain vigilant in the care and cataloging of all the knowledge it holds.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
drives them to adventure. Due to this inquisitiveness, many kender find themselves falling through portals to other planes and worlds. Kender sometimes amass impressive collections of curiosities
saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
, if not entirely by population, much in the way my own Silverymoon speaks to elven ideals of natural beauty. Long ago, the great dwarven kingdom of Gharraghaur stood to the west of Delzoun, delving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, sifting through the debris for whatever grabs their attention. Often these tritons develop collections of a specific kind of object or lore, trading with one another as they develop a sort of expertise in
their field. Some tritons approach investigations of the dryfolk with scientific rigor. Such scholars often hold theories to go along with their collections, hypotheses many are eager to test upon
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Background In centuries long past, a common scholar named Kwalish took an unlikely path to becoming one of the most powerful arcane inventors of all time, after his discovery of strange magic in the
NOTE FROM THE D&D TEAM
In 2017, the D&D team added several projects to the DMs Guild in support of Extra Life (including One Grung Above, The Lost Kenku, and The Tortle Package). The funds raised from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
collections. K2: Statues of Vecna Six statues of Vecna in lordly poses stand along the edges of this open-air walkway.
Each statue is a Medium object with AC 13, 20 hit points, and immunity to poison and
vampire’s limbs is shackled to a ten-foot-long adamantine chain, with all four chains fastened to a large adamantine ball. Kas’s attention is focused on the tattered tapestries and ruined fixtures
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
entrance, a swarm of bats screeches out from within.
The bats are harmless. Jungle predators use this tunnel as shelter, and the bones are a mix of grung and velociraptors. Any character who searches
rival in the diagonally opposite corner. Diagram 5.1 shows one possible configuration, though others will work as long as Unkh is situated between I’jin (CN) and Obo’laka (LN), between Kubazan (CG
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Even Wager Grung Stomper (young ankylosaurus) 1:2 d3 1 Wager × 2 Scarback (young tyrannosaurus rex on its last race) 1:3 d4 1 Wager × 3 Nasty Boy (allosaurus with famous trainer) 1:5 d6 1 Wager × 5
legbreakers (1d4 + 1 thugs or gladiators, depending on the level and reputation of the bettor). Port Nyanzaru bookies never forget a debt; even a year away on an expedition into the jungle isn’t long
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaurus meat, and all the other riches of
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the






