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Returning 35 results for 'grungs collect like'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often
Monsters
Mordenkainen Presents: Monsters of the Multiverse
warrior typically leads a group of grung and other warriors into battle and is often accompanied by a grung wildling.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles
":"poison"} poison damage.
Mesmerizing Chirr (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mesmerizing Chirr"}. The grung makes a chirring noise to which grungs are immune. Each
Monsters
Mordenkainen Presents: Monsters of the Multiverse
growth
2/day: plant growthGifted with druidic magic, a grung wildling typically serves as an advisor, a healer, and a nurturer of crops.
Grungs
Grungs are frog-like folk found in rain forests and
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
Monsters
The Wild Beyond the Witchlight
tears as faeries collect morning dew. Let me lift your spirits like a seed on the breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage on a successful one.Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to
predilection to hunt frost salamanders. Venturing into the Frostfell, they use large fires to lure these creatures into traps, then kill them and collect their hides and fangs for use in crafting
Monsters
Fizban's Treasury of Dragons
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
Monsters
Spelljammer: Adventures in Space
are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various
do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-like tentacles.
Left undisturbed, a flail snail moves slowly along the ground. It consumes everything on the surface, including rocks, sand, and soil, and it stops periodically to relish crystal growths
panes. It can also be heated and spun into other glass objects. Some folk make a living from trailing flail snails to collect this glass.
Using the Shell of a Flail Snail
A flail snail shell weighs
Monsters
Dragonlance: Shadow of the Dragon Queen
drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc reappears in an unoccupied
tongues to spread his lies. However, Caradoc is tethered to his scorched bones, which collect dust in Dargaard Keep. He can leave the accursed castle while possessing the body of a Humanoid, but he
Monsters
Fizban's Treasury of Dragons
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
Monsters
The Book of Many Things
substance through which the riffler moves aside like cards to form a tunnel that closes behind the riffler.Multiattack. The riffler makes two Spectral Card attacks.
Spectral Card. Melee or Ranged
;Decks of Many Things. They collect the cards, trade them, hoard them, and scatter them across worlds, all in service of an incomprehensible agenda to manipulate the fate of the multiverse. Rifflers are
Monsters
Spelljammer: Adventures in Space
;Magical, flame-like radiance rains down on a creature that the elf can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8);{"diceNotation":"5d8","rollType
and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic
Monsters
Curse of Strahd
in plain sight among them.
Charitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms
Monsters
Spelljammer: Adventures in Space
harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moth;star
. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use
Monsters
Spelljammer: Adventures in Space
Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moth;star moths (see the
star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside
Monsters
Spelljammer: Adventures in Space
ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Monsters
The Tortle Package
vermin, as well as on cave lichen and moss. Geonids like to collect coins and gemstones, and they rarely confront creatures larger than themselves except to rob them or scare them away.
Stone Tell
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
Species
One Grung Above
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching for that “special someone.”
4
Nobody stays angry at me or around me for long, since I can
Greed. I’m only in it for the money and fame. (Evil)
5
People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)
6
Honesty
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
1
I know a story relevant to almost every situation.
2
Whenever I come to a new place, I collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching
who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action. (Chaotic)
4
Greed. I’m only in it for the money and fame. (Evil)
5
People. I like seeing the
Species
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
themselves falling through portals to other planes and worlds.
Kender sometimes amass impressive collections of curiosities. Some might collect mundane knickknacks or relics from magical sites, while
Backgrounds
Guildmasters’ Guide to Ravnica
d6
Ideal
1
Guild. My true guild is all that really matters. (Any)
2
Control. I like pulling the strings. (Lawful)
3
Secrets. I collect secrets and never
guild.
5
I was a member of this guild before the Dimir recruited me.
6
I don’t like what this guild stands for and want to destroy it from within.
7
I secretly wish I could
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
18. Nangnang’s Shrine Monoliths adorned with prancing, frog-like figures rise from the swamp. Beyond, a ruined edifice shaped like an arrowhead squats in the muddy water. Bushes and trees grow from
grung elite warriors wallow in the flooded courtyard with Yorb and his trained hadrosaurus mount. One red-skinned grung wildling and seven green-skinned grungs lurk on the shrine’s 20-foot-high rooftop
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Grungs Grungs are aggressive frog-like humanoids found in rain forests and jungles. They are fiercely territorial and see themselves as superior to most other creatures. Castes and Colors. Grung
society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-like humanoids with bright orange skin and shortbows.
Four green-skinned grungs (warriors) emerge from nearby hovels to confront strangers who approach the shrine unescorted. They attack if no one
Dungrunglung The grungs of Dungrunglung (map 2.5) toil under the tyranny of their despotic king, Groak, who is obsessed with summoning the goddess Nangnang. To please their king, the grungs have
Backgrounds
Baldur’s Gate: Descent into Avernus
’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
place, I collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching for that “special someone.”
4
Nobody stays angry at me or around me for long
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Grungs Grungs are aggressive froglike humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures. Tree-Dwelling
Amphibians. Grungs live in trees and prefer shade. A grung hatchery is maintained in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult. It
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Grungs Grungs are frog-like folk found in rain forests and tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity. Born in a wide range of colors, grungs most
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Emerald Dragons Have you ever heard an emerald dragon purr? It sounds like a tremendous, lethal, and adorable earthquake.
-Fizban
Emerald dragons are the most curious, cunning, and manipulative
of the gem dragons, wielding psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Larvae Fitting Fates for Depraved Souls Habitat: Planar (Lower Planes); Treasure: None Helge C. Balzer Souls condemned to the Lower Planes often become larvae—repulsive, maggot-like creatures with
Fiends view larvae as delicacies to be consumed, while evil magic-users find larvae useful for depraved rituals. Night hags frequently collect and herd larvae, trading them to nefarious parties across
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
The Quest Board The job board outside the fishery is where the adventurers can learn about quests. Let the players choose the order in which they tackle them. If the players don’t like a quest, they
to the town council to collect a reward of six potions of greater healing.” If the characters undertake this quest, see “Death Knight-Dreadnaught.” Leilon Point Quest “Farmers in the small community of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnomes And then the whole thing exploded into a million jillion pieces! [gasp] I never saw anything like it in my life!
— Griballix, gnome of Sigil
Love of discovery is the force that drives the
interest in mechanical devices, the natural world, and magical pursuits; a gnome might seek to invent a new garden tool, collect and categorize every type of butterfly, or develop a new method for cutting gemstones.






