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Returning 35 results for 'guard charm learning'.
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Monsters
The Book of Many Things
. Hulgaz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Charm Person
2/day each: Dispel Magic, Fog Cloud
regains spent legendary actions at the start of her turn.
Attack. Hulgaz makes one Claw attack.
Charm. Hulgaz uses Spellcasting to cast Charm Person.
Curdle Heart (Costs 2 Actions). Hulgaz sours
Monsters
Curse of Strahd
following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw
to earn his trust and respect. To that end, she has been poring over van Richtenâs research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire
Monsters
Curse of Strahd
to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him
vampire spawn under Strahdâs control.
Charm. Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw
Kenku
Legacy
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
â Gimble, Notes from a
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Social Interaction LINDA LITHEN Characters lay on the charm while bartering for magic items with a green hag During their adventures, player characters meet many different people and face some
to flatter a guard. The Dungeon Master assumes the roles of any nonplayer characters who are participating. An NPCâs attitude toward your character is Friendly, Indifferent, or Hostile, as defined in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
create new things, they have a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other
noise across the city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery. Since kenku can precisely reproduce any sound, the messages they carry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Meletis Evil flourishes where ignorance thrives.
âPerisophia the philosopher
Meletis is a polis devoted to learning, magic, and progress. It is the most populous city-state and home to
the polis, with the sage Elpidios serving as the senior member. The sea wall and statues of the polisâs founders guard Meletis Bay
(ADAM PAQUETTE)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters can learn more once theyâve made names for themselves in the market (see âLearning Moreâ and âWhat Vendors Knowâ). If the characters guard or stake out either Tyenmo Noodle Bowl or Xungoon Family
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sage Though Saltmarsh is by no means a center of learning, the lack of ongoing examination and investigation of its environs make it an ideal place to conduct research. The mystery of the Tower of
Zenopus might also attract the attention of an academic. Consider the following options for your character. Historical Researcher The graveyard keeper, Krag, and the captain of the guard, Eliander, are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
portcullis. âThereâs nothing to see!â shouts a guard, âPlease move along.â
Solamnic knights mysteriously
arrive in Kalaman The characters learn the following from a gate guard or anyone in the crowd: An
was Knight Caradoc. He was a charming man with a message for the governor. Knight Caradoc entered with at least a dozen heavily armored knights, like something out of a story. While learning about the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Learning more from her requires effective roleplaying to win her over, as well as a successful DC 13 Charisma (Persuasion) check. Inside the Apartment Doña Rosaâs tiny apartment consists of a living room
theyâre honoring and receives the Guidance of the Remembered charm. Guidance of the Remembered. A deceased ancestor or loved one provides you with guidance, granting you insight via a charm (a type
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the center of a thirty-foot-diameter, thirty-foot high circular chamber. Resting atop it is a hammer adorned with matching runes.
Six armored figures stand guard around the anvil. At the rear of the
appendix C) guard the anvil, which has the power to destroy other magic items. The anvil was a source of vexation for Ythrynâs tomb tappers, which believe magic items to be sacred. When Ythryn collapsed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
resistance against any invasion. Charm Ray It is common for a beholder to charm a hostile monster, lure the creature to the beholderâs lair, and confine it there so it canât escape under its own power. In
this way, even monsters that canât be bribed or coerced can be useful to a beholder, making its lair a confusing zoo of hostile beasts. Although each use of the charm effect lasts only an hour
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eye ray is based on. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round) Charm Ray: banishment (1 minute), confusion (1 minute) Death Ray
), wall of force (1 minute; one 10-foot-square panel) Beholders rule territories and try to manipulate the wider world from them. For adventurers, the trick is learning where a given beholder believes its
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaerosâs rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
possess those qualities, she painstakingly created rituals to drain Jhaerosâs vitality and charm, and to funnel these qualities into herself. However, the magic only enhanced her greed and jealousy; the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Trinket and Bauble guard the stall while Charm sees to the real business of carrying out her heist (described later in the chapter). Trinket and Bauble greet their customers with plenty of sass. Since
merchantâs stall, which is open for business. Their boss, Charm, is a darkling elder (see appendix C) who is presently visiting Bavlorna Blightstraw in her cottage. Charm travels around Prismeer in her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members of the faction, which seeks to foster harmony between nature and civilization. Members living in Waterdeep help guard the city against unnatural threats, including aberrations and undead. They
âEmerald Enclave,â Chapter 2) provides free food and care for the adventurersâ animals at Phaulkonmere. One adventurer receives a supernatural charm (see âSupernatural Giftsâ in chapter 7 of the Dungeon Masterâs Guide) bestowed by Jeryth Phaulkon (see âEmerald Enclave,â Chapter 2).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
offers membership in the enclave and bestows on each new member a charm of restoration (see âSupernatural Giftsâ in chapter 7 of the Dungeon Masterâs Guide). Jeryth also offers Phaulkonmere as a safe
, chased horses, and spooked farmers. No people have been killed as yet, so the City Guard is dragging its heels. Something must be done!â Not one but three scarecrows are terrorizing Undercliff. One wears a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pentagon, a hexagon, and an octagon.
This chamber belongs to the Sewn Sisters, a coven of three night hags loyal to Acererak. Together, the hags mother the atropal and guard the Soulmonger. They eagerly
charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Masterâs Guide and follow the same rules. Strawbundleâs Charm
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the gala. If one or more characters are spotted in a restricted area or cause a public incident, a guard approaches them. Roll on the Museum Guards table to determine which guard arrives. Characters in
formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from his wagon to the coronation, leaving Thaco the clown behind to guard the Staff Area. Mister Witch and Dirlagraun stand on the sidelines next to Candlefoot as Mister Light gives an opening speech and
, Tumblestrum distracts pursuers with a song before disappearing as mysteriously as she appeared. Development The Witchlight Monarch gains the following charm (see âSupernatural Giftsâ in the Dungeon Masterâs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
crown and value the good of the kingdom before the good of the region. The town guard, the dwarves, and the local farmers are generally loyalists. The loyalists care about security. They want to keep
all else, the members of this faction put their faith in law. They exert influence through the town guard, though they remain within their legal authority. At their best, the loyalists want to grow
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of her shoulders or waggle of her finger is a well-rehearsed ploy, a gesture she has weaponized to put her targets off guard. Hulgaz is a charmer in both the common and magical sense. She effortlessly
will: Charm Person
2/day each: Dispel Magic, Fog Cloud
1/day: Teleport
Legendary Actions
Hulgaz can take 3 legendary actions, choosing from the options below. Only one legendary action option can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
the many buildings and houses of learning in the Conclave of Silverymoon, the great center of knowledge and wisdom that forms much of the cityâs southern part. If a map, a book, or a spell exists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he opens his mouth, his boorish nature, inflated sense of self-importance, fragile ego, and despicable opinions about âthe common rabbleâ come to the fore, and his charm quickly dissipates. When not in
amputated when he was a young boy, but the scar on his backside remains. Game Statistics Orond Gralhund is a Tethyrian human noble, with these changes: Orond is neutral evil. He has an Intelligence of 9 (â1). Never one to bother learning other languages, he speaks only Common.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
armed with combat-oriented spells that supplement the knowledge-focused capabilities of the Scholar, preparing them to face those who guard the worldâs greatest secrets. Morgrave University
on learning and research, the Scholar in your party might represent the academic emphasis of the university. This character is often a noncombatant, a professor or student the rest of the party
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
provide comfort for off-duty guards.
The room includes a table and chairs for eating, a couch and several chairs for lounging, and a privy. A trunk on the east wall contains a dozen spare guard
approach (as detailed in the âEvading Guardsâ section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
guarded by two skeletal knights (see appendix B). The knights guard the door to the sanctuary (area S12), and they notice anyone using the southeast stairs to area S3. Lorry Wanwillow S11: Rubble and
shrieking in triumph, the Dragon Armies marching across the face of Ansalon, and a dark temple rising from broken ground. The character gains the charm Dragon Queenâs Will (a type of supernatural gift
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnât prevent other evil creatures from learning the templeâs location. The wizards
were forced to guard the temple themselves, to keep its secrets from falling into villainous hands. The evil forces that were imprisoned within the temple eventually corrupted the wizards, turning them
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Secrets Hazem Ameen Sphinxes of secrets are commonly associated with a site of great magic or learning. These immortal beings often outlive such locations, though, and might protect a
siteâs ruins as they continue their own studies. Sphinxes of secrets fiercely guard their dwellings and research. Sphinx of Secrets Large Celestial, Lawful Neutral
AC 16 Initiative +5 (15)
HP 136
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
gang of goblins that operates around Foundry Street. He was apprehended to answer for a long list of crimes, including murder. He allegedly incited a riot that led to the deaths of a guard and two
eager to get the characters started as soon as possible to prevent the Shattergang Brothers from learning of Krenkoâs escape. Nassius asks the party to bring Krenko to an old Selesnya granary that
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
plan to use the krakenâs bloodâor if they did learn his plan, but never told Fhenimore and Whymsee about it. Regardless of the reason, the kraken priests are not alarmed or on guard when Gar
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young krakenâs telepathy.
Round 3 (and 4). If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dekonstruktion was stolen from this room, Stonky ordered three of his most fanatical cultistsâAlpaca Macadamia Nuts (the human), Chicken Peach (the rock gnome), and Cow Cotton (the half-elf)âto guard the
spends a short rest poring over the bookâs recipes gains a supernatural charm called the charm of the heroesâ feast. This charm allows you to cast the heroesâ feast spell as an action, no components
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
help Phandalin by learning more about them. Pip wants to be a hero just like the characters, whom he idolizes. After Pip followed the gemmules for a while, the creatures dropped from sight. They fell
goblin and gained some of the goblinâs powers. The shambling mound stumbled upon the miners in the mountains and thought theyâd be an easy meal. The shambling mound cast charm person to lure Wallin into
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
past a guard station of five guards. This check can be made only once for the group; they canât talk their way out of a failure. After the initial opportunity to enter the camp has passed, characters
night tied to posts alongside the monk Leosin. Characters have one night to escape this fate. They might wriggle out of their bonds, bribe or charm a cultist to set them free, or come up with a clever






