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                        Returning 35 results for 'guard child locations'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as askedânever any more
                                                
                                            
                                                
                                                    , never any less.
With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     packs and nest in sprawling subterranean warrens. They are attracted to sources of heat, such as dwarven forges and pools of molten lava, and carve out lairs as close to such locations as possible
                                                
                                            
                                                
                                                     Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     forges and pools of molten lava, and carve out lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnelsâevidence that is often the first clue to
                                                
                                            
                                                
                                                     a single foe, they become frenzied and even more lethal.
Kruthiks abide the presence of Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnelsâevidence that is often the first clue to the nearby presence of a kruthik hive
                                                
                                            
                                                
                                                     more lethal.
Kruthiks abide the presence of Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide.
Horrific Offspring. Itâs possible to restore a
                                                
                                            
                                                
                                                     such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.)
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     moonstone dragon has partnered with an androsphinx to guard a precious treasure, taking the place of the sphinxâs slain gynosphinx partner.
3
An ancient moonstone dragon is summoned to mediate a
                                                
                                            
                                                
                                                     the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
                                                
                                            
                                                
                                                     hunts for buried coins for the dragonâs hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon to tolerate the djinniâs presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
                                                
                                            
                                                
                                                     chosen scenic locations with anything that isnât food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     adult bronze dragon has ignored the petitions of townsfolk to deal with an ancient topaz dragon killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragonâs child
                                                
                                            
                                                
                                                     best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
                                                
                                            
                                                
                                                    .
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandonedâand ideally forgottenâby other creatures. They are most
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
                                                
                                            
                                                
                                                     for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what youâve always done â guard work, dock labor, business accounting &mdash
                                                
                                            
                                                
                                                     ranks hoping to find out what happened to them.
7
Youâve always wanted to be a member of the Guild. As a child, you looked up to the Guild membersâ swagger, their flashy dress, and
                                                
                                            
                                        
                                                    Triton
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and worse, so you know you can count on them in a fight.
â Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
                                                
                                            
                                                
                                                     spread across the worldâs oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Chapter 3: Avernus - Other Locations  Some locations marked on the playersâ map of Avernus lie outside the two quest paths. Others, like the Wandering Emporium and Zarielâs Flying Fortress, move
                                                
                                            
                                                
                                                     around. These locations are summarized below and described in the sections that follow. Stygian Dock. A river dock where flying fortresses can undergo repairs while siphoning souls from the Styx. Styx
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great
                                                
                                            
                                                
                                                     subterranean cities or settlements, you are probably a member of the race that occupies the placeâbut you might also have grown up there after being captured and brought below when you were a child
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    :  Blight, Twig Blight, Vine Commoner Dryad Green Dragon Wyrmling Guard Mud Mephits Noble Priest Acolyte Scout Yuan-ti Malison (Type 1) Zombie Animals:  Constrictor Snake Giant Centipede Giant Venomous Snake
                                                
                                            
                                                
                                                     Elves forced into the dragonâs service Guard (Medium) L1 Fergus Deerborn Elf village cook Commoner (Medium) âVillage Greenâ Gwenhumara Goldmoss Elf council member Priest Acolyte (Medium) âA Call for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , they learn the general exterior layout, including the locations of the main door, balcony door, and windows. They also get a good look at the guard uniformsâdark blue with gold stitchingâwhich can
                                                
                                            
                                                
                                                     unobstructed. Small windows glint from high on the vaultâs stone walls. Two guards keep watch on the second-floor balcony, while another guard patrols around the structure at ground level.
 Vidorantâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Locations in Realmspace The following locations are depicted on the map of Realmspace.  Realmspace Map Anadia The surface of Anadia is an expanse of badlands and dry washes except at its poles, where
                                                
                                            
                                                
                                                     thousands of floating islands that often collide with one another, making these locations less than ideal for permanent settlements. Beneath the islands, in the depths of Chandos, live all sorts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     âAttending the Galaâ section). Guards. After hours, Maryam Bikram is stationed at the entrance to the gala. Eleven other museum guards watch the areas indicated in the Guard Locations After Hours table. Guards
                                                
                                            
                                                
                                                     the nearby city watch headquarters. If all the characters are caught, their mission is unsuccessful and the adventure ends. Guard Locations After Hours   Area Guards   V1 2 V3 1 V4 1 V8 1     Area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    City Overview The city is yours to make your own. A few important features and locations are described in the sections that follow, but otherwise flesh out the city as you and your players see fit
                                                
                                            
                                                
                                                     Locationsâ). City Walls A 30-foot-high stone wall winds like a snake around the city. Two other walls, identical in height to the outer wall, separate the city into its three great sections. Access to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Astral Elf Honor Guard The safety of important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat
                                                
                                            
                                                
                                                    . Astral Elf Honor Guard
 Medium Humanoid, Any Alignment
 Armor Class 17 (half plate)
 Hit Points 93 (17d8 + 17)
 Speed 30 ft.
   STR
  14 (+2) 
  DEX
  15 (+2) 
  CON
  12 (+1) 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Eldritch Machines  In a Cannith enclave, a team of artificers maintain the creation forge that produces the warforged. In the Shadow Marches, druids guard the seals that hold the Daelkyr at bay. In
                                                
                                            
                                                
                                                     the sewers below Sharn, a mad genius puts the final touches on a device that will turn the people of the city into undead monstrosities. All of these are eldritch machines. They are wondrous locations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Canoloth A type of yugoloth, canoloths are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They
                                                
                                            
                                                
                                                     always do exactly as askedânever any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Guard
 Stat Block: Guard
 This gullible recruit spends more time dreaming than patrolling.
 Distractable. Bartho is easily distracted from his post because heâd rather be doing anything else.
 Sleepy
                                                
                                            
                                                
                                                     arenât real. Theyâre just a myth told to scare little children from wandering into caves.â (False)
Jane Katsubo    Gala
 Human Gate Guard
 Stat Block: Guard
 Though sheâs memorized all the keepâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Upper-Level Locations The following locations are keyed to map 6.4. Dyson Logos  Map 6.4: Three Moons Vault - Upper Level View Player Version U1: White Lunarium White moonlight glows around this
                                                
                                            
                                                
                                                     characters, the deathwolf attacks viciously and stops at nothing to destroy its opponents. U3: Black Lunarium Two desiccated, undead creatures, each holding a bell jar containing a black rose, stand guard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to as one. The Watch doesnât patrol this area, however, and many crimes go uninvestigated. The City Guard oversees the Field Ward from the walls around it, but its members get involved only when folk
                                                
                                            
                                                
                                                    -duty members of the City Guard, situated on the corner of Endshift Street and the Breezeway. Though the guards might not be inclined to assist you, your status as a visitor to Waterdeep technically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     for Guhâs gullet. Two bugbears guard the prisoners. These bugbears canât be surprised once the alarm sounds or if they hear combat in area 12. Prisoners Unless otherwise noted, all the adult
                                                
                                            
                                                
                                                     prisoners are commoners. Child prisoners are unarmed noncombatants with AC 10 and 2 hit points each. One cage contains human farmers: a father, a mother, and their three children (a teenage girl and two boys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     acquire and hide small items, including makeshift weapons or tools, or even lift a key to the slave pen from a guard. What they can acquire depends on the work they do and where they go. Use the
                                                
                                            
                                                
                                                     description of the different locations throughout the outpost as a guide to opportunities. Taking something without being noticed requires a successful Dexterity (Sleight of Hand) check contested by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Cliffside Redoubt Locations The following locations are keyed to map 10.4. Dyson Logos  Map 10.4: Cliffside Redoubt View Player Version F1: Upper Bunker A squat stone and metal bunker protrudes from
                                                
                                            
                                                
                                                     guard here. Kalzak uses Disguise Self to maintain the form of a white-haired and bearded human ascetic leaning against a pillar. The phisarazus are disguised as crabs scuttling around the rubble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the empress, who needs support to stabilize her empire. Travelers arrive and depart through the Hall of Doors, which houses teleportation circles linked to locations across the empire. Bijabad Bijabad
                                                
                                            
                                                
                                                     own hands. Churapoor A natural harbor shelters the port of Churapoor from seasonal monsoons. Despite the devastation of war, the city boasts a healthy economy, but it always needs adventurers to guard its shipments of alchemical concoctions, spices, and rich textiles.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the first time. Prior to the start of the siege, determine where the characters will be positioned among the cityâs fortifications or on the streets. The specifics of these locations donât matterâno
                                                
                                            
                                                
                                                     towers grant access to the 30-foot-high walls. Parapets guard both, providing defenders with three-quarters cover from those outside the walls. Fortifications around the gates hold controls for massive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Revelâs End Locations (R1-R8) The following locations are keyed to map 2.12. R1. Pier Ships dock here to offload prisoners and supplies. R2. Elevator A sturdy wooden scaffold clings to the 160-foot
                                                
                                            
                                                
                                                     wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on a side. It takes 1 minute for the car to travel all the way up or down the scaffold. R3. Guard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
                                                
                                            
                                                
                                                     can be heard throughout the castle. The Lyn Armaal Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Assault Encounters Level 1 of the fortress teems with defenders. While most sahuagin are clustered as described in âThe Defense,â a few locations prove central to the fortressâs security. 1. North
                                                
                                            
                                                
                                                     Entrance and Guard Post The sahuagin have tightened their defenses at the north entrance. Expecting an attack, they no longer use the causeway and keep this gate sealed at all times of day. As the gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     stayed behind to guard the white dragon eggs and watch over the Northlanders and yetis. Also present in Svardborg are Isendraug, a female adult white dragon who desperately wants her eggs back, and
                                                
                                            
                                                
                                                     gather the Northlanders and the yetis and search Svardborg for intruders to kill. The Svardborg Roster table specifies the locations of the occupants and indicates how those creatures behave when the
                                                
                                            
                                        






