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                        Returning 31 results for 'guard conferred learning'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     minds are never accepted as part of the collective. For them, death means oblivion.
Lichdom offers salvation and the prospect of being able to pursue knowledge indefinitely. Yet learning the secret of
                                                
                                            
                                                
                                                     its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons.
Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
ā Gimble, Notes from a
                                                
                                            
                                                
                                                     a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     create new things, they have a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other
                                                
                                            
                                                
                                                     noise across the city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery. Since kenku can precisely reproduce any sound, the messages they carry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Meletis Evil flourishes where ignorance thrives.
 āPerisophia the philosopher
 Meletis is a polis devoted to learning, magic, and progress. It is the most populous city-state and home to
                                                
                                            
                                                
                                                     the polis, with the sage Elpidios serving as the senior member. The sea wall and statues of the polisās founders guard Meletis Bay
(ADAM PAQUETTE)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Characters can learn more once theyāve made names for themselves in the market (see āLearning Moreā and āWhat Vendors Knowā). If the characters guard or stake out either Tyenmo Noodle Bowl or Xungoon Family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Sage Though Saltmarsh is by no means a center of learning, the lack of ongoing examination and investigation of its environs make it an ideal place to conduct research. The mystery of the Tower of
                                                
                                            
                                                
                                                     Zenopus might also attract the attention of an academic. Consider the following options for your character. Historical Researcher The graveyard keeper, Krag, and the captain of the guard, Eliander, are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ādeviant minds are never accepted as part of the collective. For them, death means oblivion. Lichdom offers salvation and the prospect of being able to pursue knowledge indefinitely. Yet learning the
                                                
                                            
                                                
                                                    . Upon its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons. Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     portcullis. āThereās nothing to see!ā shouts a guard, āPlease move along.ā
  Solamnic knights mysteriously
 arrive in Kalaman The characters learn the following from a gate guard or anyone in the crowd: An
                                                
                                            
                                                
                                                     was Knight Caradoc. He was a charming man with a message for the governor. Knight Caradoc entered with at least a dozen heavily armored knights, like something out of a story. While learning about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the gala. If one or more characters are spotted in a restricted area or cause a public incident, a guard approaches them. Roll on the Museum Guards table to determine which guard arrives. Characters in
                                                
                                            
                                                
                                                     formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     crown and value the good of the kingdom before the good of the region. The town guard, the dwarves, and the local farmers are generally loyalists. The loyalists care about security. They want to keep
                                                
                                            
                                                
                                                     all else, the members of this faction put their faith in law. They exert influence through the town guard, though they remain within their legal authority. At their best, the loyalists want to grow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
                                                
                                            
                                                
                                                     the many buildings and houses of learning in the Conclave of Silverymoon, the great center of knowledge and wisdom that forms much of the cityās southern part. If a map, a book, or a spell exists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     armed with combat-oriented spells that supplement the knowledge-focused capabilities of the Scholar, preparing them to face those who guard the worldās greatest secrets.  Morgrave University
                                                
                                            
                                                
                                                     on learning and research, the Scholar in your party might represent the academic emphasis of the university. This character is often a noncombatant, a professor or student the rest of the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnāt prevent other evil creatures from learning the templeās location. The wizards
                                                
                                            
                                                
                                                     were forced to guard the temple themselves, to keep its secrets from falling into villainous hands. The evil forces that were imprisoned within the temple eventually corrupted the wizards, turning them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sphinx of Secrets Hazem Ameen  Sphinxes of secrets are commonly associated with a site of great magic or learning. These immortal beings often outlive such locations, though, and might protect a
                                                
                                            
                                                
                                                     siteās ruins as they continue their own studies. Sphinxes of secrets fiercely guard their dwellings and research. Sphinx of Secrets Large Celestial, Lawful Neutral
 AC 16 Initiative +5 (15)
 HP 136
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     gang of goblins that operates around Foundry Street. He was apprehended to answer for a long list of crimes, including murder. He allegedly incited a riot that led to the deaths of a guard and two
                                                
                                            
                                                
                                                     eager to get the characters started as soon as possible to prevent the Shattergang Brothers from learning of Krenkoās escape. Nassius asks the party to bring Krenko to an old Selesnya granary that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                     inhabitants worship 7 Cistern or well for drinking water 8ā9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
                                                
                                            
                                                
                                                     Workshop for the construction of weapons, armor, tools, and other goods   Dungeon: Maze   d20 Purpose   1 Conjuring room, used to summon creatures that guard the maze 2ā5 Guardroom for sentinels that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    The Xaryxian Threat Prince Xeleth is a chaotic evil astral elf aristocrat (see Booās Astral Menagerie) who wears a ring of shooting stars. After learning of his sisterās escape from custody, Xeleth
                                                
                                            
                                                
                                                     tantamount to suicide. Each star moth is crewed by an astral elf honor guard, who serves as the captain; an astral elf star priest, who serves as the shipās spelljammer; and eleven astral elf warriors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ā reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookās introduction. Treasure. A character who searches the area and succeeds on a DC 14
                                                
                                            
                                                
                                                     the warforged warrior stat block in appendix A) remain in Ialos to guard the mill or patrol its surroundings. When no expedition is underway, thirteen pilgrims (including their leader, Mercy, who also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     message her indirectly through a third party (a bribed guard or worker, for instance), Oppalās response makes it clear that she is willing to pass along āthe informationā only if she is liberated. She
                                                
                                            
                                                
                                                     cover any of the following options: A corrupt member of the Neverwinter city guard might help get the characters into the holes for a price. But that guard might also charge a higher and previously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     out elsewhere amid the chaos of war. Glowing Signal. The kakkuus immediately return if they see the glyph glowing on the door to area Y2. Y2: Guard Hall The exterior door has an invisible glyph
                                                
                                            
                                                
                                                     of the charactersā reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     deserts. Much of Calimshan is a chaotic place dominated by wealth, political influence, and personal power. Many pray for the return of the Chosen and the completion of his work. Others are learning to live
                                                
                                            
                                                
                                                     the largest library in Chessenta, a center of learning where all nobles aspire to send their children for tutoring. That city is looked on with disdain by the people of Akanax, whose militant contempt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     spellcasting and psionic communion. Upon its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons.
 Initially, an alhoon can be difficult to distinguish from a
                                                
                                            
                                                
                                                     alhoonās mind is transferred to the periapt where it remains in communion with any other trapped alhoon minds, as well as the souls of those sacrificed.
 The undeath conferred by a periapt of mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     guard, usually because you failed to notice foes being stealthy or you were startled by an enemy with a special ability, such as the gelatinous cubeās Transparent trait, that makes it exceptionally
                                                
                                            
                                                
                                                     factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you donāt deprive your foes of their turns when you do so. Surprise rules work for two opposing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     asks them to create a distraction so some Flaming Fist soldiers stop harassing a newly arrived family of refugees heās helping. 
   12  A merchant and gate guard argue over how to accurately measure
                                                
                                            
                                                
                                                     later when passersby noticed that one of the statueās hands had risen to shade its eyes. Scholars immediately began studying the statue, learning that at sunrise on the first day of each new year, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurās Gate Gazetteer
                                                    
                                                
                                            
                                                     family of refugees heās helping. 12 A merchant and gate guard argue over how to accurately measure and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a
                                                
                                            
                                                
                                                     tribute to the great man ā until one morning several months later when passersby noticed that one of the statueās hands had risen to shade its eyes. Scholars immediately began studying the statue, learning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Grazāzt to Lolth. Since he is a recent recruit, Maaltokās yochlol handlers assigned him guard duty, which he performs grudgingly. Maaltok knows each of the prison cellsā inhabitants and doesnāt expect
                                                
                                            
                                                
                                                     here as a prisoner, hoping she would reveal information about Blingdenstoneās interest in Ched Nasad. Gertrude is a caravan guard and has no information the cultists can use; as soon as they realize this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     silver statue of a tall, mostly human-shaped individual.
 Two moonlight guardians (see appendix A) guard this secret entrance. They attack any intruders on sight and fight until destroyed. Trapped
                                                
                                            
                                                
                                                     fault, and heās glad that no one else was captured in the assault. Regardless of the charactersā reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Learning of Sarcelleās vision counts as a secret for the purposes of the Power of Secrets rules found in this bookās introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
                                                
                                            
                                                
                                                     Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umbertoās secret research topic counts as a secret for the purposes of the Power of Secrets rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     casino. As a functional gambling den, public places within Lottieās Palace are safe. Dangerous creatures guard only the restricted areas, including the machinery room and access to Lottieās meeting hall
                                                
                                            
                                                
                                                     gambling to talk to any characters who arenāt also in the game. A character who gambles can strike up a conversation at the table, learning three pieces of information for each game they play, chosen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     mostly empty tower chamber. A wooden staircase hugs the west wall.
 A thug sits near the bottom of the stairs, engrossed in a saucy novella. If this guard detects intruders, he tries to run up the
                                                
                                            
                                                
                                                     risk.ā
 A bandit stands guard outside the door to Guildmaster Duskās quarters (area G26). The banditās job is to shout at the first sign of trouble, thus alerting the guildmaster. Desk. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     chamber bears the remnants of Acererakās endeavors to create empowered simulacra to guard his many tombs. A character who examines the cylinders and succeeds on a DC 20 Intelligence (Arcana) check
                                                
                                            
                                                
                                                     simulacra of himself to guard his tombs. Acererak speaks of his simulacra with disdain, viewing them as tools. He finds the fact that his simulacra can develop sentience a sadistic joke. The notes also
                                                
                                            
                                        






