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                        Returning 35 results for 'guard conflict light'.
                    
                
                        
                            
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                                        guild conflicts light
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     Body","rollDamageType":"lightning"} lightning damage.
Illumination. The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.Multiattack. The hybrid makes two attacks
                                                
                                            
                                                
                                                     hybrid shocker can't use its tentacles on another creature.The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Explosive Tank. When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Light Hammer"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Light
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Light Crossbow. Ranged Weapon Attack: +4
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Light Crossbow"} to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Light Crossbow
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Illumination. The soldier magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can extinguish or restore this light as a bonus action.
Turn Resistance
                                                
                                            
                                                
                                                     the Dead. They guard the temples of the Undying Court and the mansions of the noble lines of Aerenal, and Aereni ambassadors are often accompanied by undead bodyguards. Undying soldiers wear heirloom
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: calm emotions, lesser restoration, remove curse, protection from energyA void soother cares for creatures struck by
                                                
                                            
                                                
                                                     curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief to those they find there.Soothing Word (3/Day). The void soother
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    , requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water
                                                
                                            
                                                
                                                     king. To her, a worthy leader values the truth, no matter how painful it is.
Ideal: âI want this conflict over with so that I can return to the quiet stillness of the ocean depths.â
Bond
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    , requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water
                                                
                                            
                                                
                                                     be on the front lines in this great conflict!
Ideal: âGiants are made for warâstorm giants most of all!â
Bond: âOstoria is gone, yet I long for the return of a mighty giant
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere
                                                
                                            
                                                
                                                    , and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and canât initiate a conflict with the creature in possession of it
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , during which time they emit dim light for 10 feet and canât benefit from the invisible condition. Additionally, creatures in that area must succeed on a DC 16 Wisdom saving throw or have the stunned
                                                
                                            
                                                
                                                     sprouting beneath their wolf heads. They are resentful and suspicious of all other creatures, which makes them useful for corralling kakkuu spyder-fiend;kakkuus or standing guard.
Phisarazus can
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     into stoneThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against
                                                
                                            
                                                
                                                     blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water breathingWhen King Hekaton disappears, Princess Serissa finds herself
                                                
                                            
                                                
                                                     outdo one another, perhaps in the process reigniting the ancient conflict between giants and dragons. The princess-regent knows that her older sisters envy and despise her, but it has never occurred to
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like pools of silvery light. When warden archons speak, glimmering
                                                
                                            
                                                
                                                     radiance shines from within their mouths, punctuating their deep, resonant voices.
A warden archon knows when a creature uses a portal the archon is tasked to guard, and it moves swiftly to interrogate
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     only to protect woodlands and the people who tend them. A wood woadâs face is void and expressionless, except for the motes of light that swim about in its eye sockets. Wood woads speak little
                                                
                                            
                                                
                                                     living. Because they are undying, some wood woads outlive their original purpose. The site a wood woad guards might lose its power or significance over time, or those whom it was assigned to guard
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Intelligence as the spellcasting ability:
1/day each: alarm, Tenser's floating diskThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend
                                                
                                            
                                                
                                                    
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along
                                                
                                            
                                                
                                                    .
Emerald dragonsâ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
                                                
                                            
                                                
                                                     AttacksCrystal Flare. The cradle causes the crystals on its body to flare with light. Each creature within 30 feet of the cradle must succeed on a DC 22 Constitution saving throw or take 21 (6d6
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle
                                                
                                            
                                                
                                                     first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasuresâand possibly the procedure to create new examples of their kind.Lightning, Poison, Psychic
                                                
                                            
                                                
                                                     core, which is a Large object with AC 16 that is immune to lightning, poison, and psychic damage. It has 140 hit points and sheds dim light in a 10-foot radius. If the core is destroyed, the colossus
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     bright light, and the target must succeed on a DC 22 Constitution saving throw or take 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Crystal Club", "rollDamageType":"radiant
                                                
                                            
                                                
                                                     other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
                                                
                                            
                                                
                                                     breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back
                                                
                                            
                                                
                                                     dragonsâ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     moonstone dragon has partnered with an androsphinx to guard a precious treasure, taking the place of the sphinxâs slain gynosphinx partner.
3
An ancient moonstone dragon is summoned to mediate a
                                                
                                            
                                                
                                                     centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     (9d6);{"diceNotation":"9d6","rollType":"damage","rollAction":"Telekinetic Fling","rollDamageType":"bludgeoning"} bludgeoning damage.The thunderous clash of conflict is part of the very nature of
                                                
                                            
                                                
                                                     the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back and tail
                                                
                                            
                                                
                                                    ; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     scales become translucent and shimmer in the light, rippling as the dragon moves. The dragonâs horns and spines hover above the body, moving and shifting along the back and tail to mirror the
                                                
                                            
                                                
                                                     volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. âI came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
                                                
                                            
                                                
                                                     is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. âI came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
                                                
                                            
                                                
                                                     is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     ability (spell save DC 19):
At Will: Detect Magic, Detect Thoughts, Light, Lightning Bolt (level 4 version), Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Scrying, Sending
                                                
                                            
                                                
                                                     one another in a devastating conflict called the Manshoon Wars. The original Manshoon and all but three of his clones were killed, and today only a single Manshoon is believed to be active in Faer
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
â Gimble, Notes from a
                                                
                                            
                                                
                                                    . They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Chapter 9: Combat  The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
                                                
                                            
                                                
                                                    . This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     buzzing noise, the masked figuresâ voices emanate from the contraptions, amplified over the cacophony of the crowd: âDown with tyrants! Let the embers light the way!â
 Five masked anarchists (use the
                                                
                                            
                                                
                                                     some onlookers may agree, no one is fool enough to draw attention to themself by openly supporting either side. While the speaker shouts, five members of the Brightguard (use the guard stat block) move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     prides guard their lands implacably, and without a good reason to be thereâor a leonin guide to vouch for oneâs presenceâoutsiders are often chased away. Tethmos Tethmos serves as the default capital for
                                                
                                            
                                                
                                                     Oreskos, a meeting place for the tribes, and the home of leonin leaders. Stone buildings and slender windmills jut above the plain, their pale colors and metal decorations shimmering in the light and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Chapter 9: Combat The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
                                                
                                            
                                                
                                                     chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to provide the paper with tales of your exploits as you search out adventure. Or you might be investigative reporters dedicated to shining the light of truth into the darkness of criminal, political
                                                
                                            
                                                
                                                    , and religious corruption. You might have an unflinching commitment to the truth, or be more interested in selling papersâor you might be in conflict with the chronicleâs management over priorities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Personal Motives Not every conflict involves a fight between light and darkness. The vast majority of people are driven by simple motives: greed, fear, pride, or ambition. One person just wants to
                                                
                                            
                                        






