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                        Returning 35 results for 'guard cousins leaving'.
                    
                
                        
                            
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                                        guard causing living
                                    
                                
                                    
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                                        guard coursing learning
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
                                                
                                            
                                                
                                                     guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell canât return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Primeval wardens who patrol the borders of firbolg communities are fierce hunters who guard against external threats and incursions.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings.
The throng of faeries flitted from castle to castle, leaving
                                                
                                            
                                                
                                                    âs faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Ashen Creature. When Jhaeros drops to 0 hit points, he explodes in a harmless cloud of ashes, leaving nothing else behind.
Berserk. Whenever Jhaeros starts his turn with 60 hit points or fewer, roll
                                                
                                            
                                                
                                                    . Governing from Castle Cinis, Jhaeros was advised by two councilors, Regine LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaerosâs rule was compassionate, just, and kind
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ;rats, leaving behind a trail of bloodless corpses. When underground, it uses its tentacles as feelers, prodding and examining the environment in all directions. Above ground, it usually keeps its
                                                
                                            
                                                
                                                     tentacles retracted when on the hunt, then lashes out with them to catch opponents off guard.
A death kiss lacks the combat finesse and intelligence of a true beholder. In most cases, it simply latches on
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     nefarious magical copies of themselves to fool enemies, to guard treasure, or for other inscrutable reasons.
To create a false lich, a lich binds a shred of its life force to a corpse in a profane
                                                
                                            
                                                
                                                     the false lich is reduced to 0 hit points, it is destroyed and disintegrates, leaving behind the gems. Crushing a gem releases any souls trapped within, at which point the soulâs body re-forms in an unoccupied space nearest to the gem and in the same state as it was when its soul was trapped.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while
                                                
                                            
                                                
                                                     seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while playing mischievous pranks on each
                                                
                                            
                                                
                                                     guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giants
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    â attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane
                                                
                                            
                                                
                                                     hunts for buried coins for the dragonâs hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of
                                                
                                            
                                                
                                                     trying to teach them military tactics.
3
A druid summoned galeb duhr to guard a young sapphire dragon;young sapphire dragon's hoard in exchange for the dragon controlling the giant spider
                                                
                                            
                                        
                                                    Sentinel
                                                    
    
        Legacy
    
    
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                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
When you hit a creature with an opportunity attack, the creature's speed becomes
                                                
                                            
                                                
                                                     0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature within 5 feet of you makes an attack
                                                
                                            
                                        
                                                    Soldier
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     standing army, a town guard, or a village militia? Or it might have been a nobleâs or merchantâs private army, or a mercenary company.
 
Skill Proficiencies: Athletics
                                                
                                            
                                                
                                                     combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village
                                                
                                            
                                                
                                                     usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDURâS GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
                                                
                                            
                                                
                                                     survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
                                                
                                            
                                        
                                                    Triton
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and worse, so you know you can count on them in a fight.
â Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
                                                
                                            
                                                
                                                    , leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Strangers to the Surface
Given their isolation, most tritons
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
                                                
                                            
                                                
                                                     your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
 
Skill Proficiencies: History
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
â Gimble, Notes from a
                                                
                                            
                                                
                                                     enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenkuâs beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Lizardfolk The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own
                                                
                                            
                                                
                                                     guard its natural wonders. Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
                                                
                                            
                                                
                                                     your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility. Skill Proficiencies: History, Persuasion Tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    H15. Pantry This room has been ransacked, leaving nothing but smashed shelves, broken barrels, torn sacks, and other detritus lying about. Amid the detritus, the characters find the skeletal remains
                                                
                                            
                                                
                                                     of a male humanoid clad in a rusty breastplate. On the verge of starvation, this guard was killed trying to steal rations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Sentinel You have mastered techniques to take advantage of every drop in any enemyâs guard, gaining the following benefits: When you hit a creature with an opportunity attack, the creatureâs speed
                                                
                                            
                                                
                                                     becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     Watch. These guards are under orders from the townâs leader, Baron Villigus Bazengar, to prevent anyone from leaving. Two neutral evil veterans and a maelephant (see Morteâs Planar Parade) guard Curstâs
                                                
                                            
                                                
                                                     characters attack and are defeated by Curstâs guards, the charactersâ bodies are thrown in the gate-townâs dump. Leaving Curst The Wall Watch prevents characters from leaving Curst, using either threats or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    T9. Eastern Arch One of the statues atop this arch has crumbled, leaving only the hindquarters of the horse intact. The mountain pass continues beyond. This arch contains 10-foot-square guard posts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     around as he speaks quickly to the characters. If they question him or ask for changes to the plan, he insists it is all he can do. If they accept, he is true to his word, leaving the gate unlocked close to the next guard shift change and delaying the replacement guards for a few minutes.
                                                
                                            
                                                
                                                    Jorlanâs Gambit When the initial contact between the adventurers and the other prisoners has been played out, Jorlan Duskryn arranges to bring the prisoners their food during his guard duty. (Shoor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     strongholds and settlements deep in the forests. Today, most wood elves stand guard over the ruins of the past, believing it their duty to preserve their fallen glory as an object lesson of the dangers of
                                                
                                            
                                                
                                                     hubris. Wood elves tend to be hardier than other elves, more solid and grounded than their cousins. This attitude is reflected in their culture and traditions; wood elves tend more toward physical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.
 The
                                                
                                            
                                                
                                                     still oozing from their bite wounds. As the characters approach the center of the courtyard, they see two hell hounds standing guard in front of the cathedral doors. These fiends have been instructed by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to the touch and spaced far enough apart that a Small creature can squeeze between them. 5A. Northeast Guard Room This square room is hidden behind a secret door (see area 6 for details) and
                                                
                                            
                                                
                                                     the ceiling, leaving an open doorway 30 feet high. Pushing the lever down causes the portcullis to lower back into place. It takes about 6 seconds to fall, allowing creatures underneath it time to get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
                                                
                                            
                                                
                                                     receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the Mirabarans passed through Beliard. A caravan guard in the Helm at Highsun (area 3) says the Mirabarans passed through Beliard. Endrith Vallivoe (area 22) recently came by a beautiful book in
                                                
                                            
                                                
                                                     the characters return to Red Larch after leaving to investigate one of the other leads, they hear that Thorsk Thelorn, the wagonmaker (area 5), has had some strange new customers lately. To find out how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     them across the city but also not wishing to disrespect the deities. The Bastion of Takhisis has partially crumbled, leaving it a hollow frame within bare, intimidating walls. Lord Soth has claimed
                                                
                                            
                                                
                                                    . Skeletal knights and other Dragon Army forces guard the temple. Use these forces and other Undead to deter the characters from visiting the temple at this time; they will explore it in chapter 7.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                      Learn whoâs organizing the local dinner parties before more epicureans die of autophagia. 
   2  Stop whatever is stealing the livers from the townâs guard. 
   3  Find out what is causing the
                                                
                                            
                                                
                                                     children of the city to transform into misshapen statues. 
   4  Stop whatever is killing the sea life and transforming them into monsters. 
   5  End the curse that is leaving the beasts of forests dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
                                                
                                            
                                                
                                                    A Flight of Demons During a guard change, the prisoners hear a horrible droning buzz echoing through the cavern, followed by inhuman shrieking. Alarm horns sound out as four chasme demons pursue a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaerosâs rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
                                                
                                            
                                                
                                                     anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didnât love her as they did the king, Charmayne became filled with rage. She used magic to tear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     constant attacks by the oozes and are close to fleeing the settlement and leaving the other deep gnomes to fend for themselves. However, Chipgrin has learned of the mysterious figure controlling the
                                                
                                            
                                                
                                                     their cousins living outside Blingdenstone (see âBlingdenstone Outskirtsâ). However, they are unaffected by it themselves, given their bestial natures. Chipgrin doesnât know about demon lords, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Firbolgs Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls. Ages later, that magic
                                                
                                            
                                                
                                                     are fierce hunters who guard against external threats and incursions. Firbolg Primeval Warden Medium Humanoid (Druid), Any Alignment
 Armor Class 16 (hide armor, shield)
 Hit Points 65 (10d8 + 20
                                                
                                            
                                        






