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                        Returning 35 results for 'guard cunning leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     makes one Massive Arm attack and uses Battlefield Cunning, if available, or Teleport.
Electrified Touch. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction
                                                
                                            
                                                
                                                    âs next turn.
Battlefield Cunning (Recharge 4â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Battlefield Cunning"}. Up to two allied yugoloths within 60 feet of the yagnoloth that
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     disintegrates.Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are distracted or unaware. Kapaks often coat their weapons with their paralytic saliva
                                                
                                            
                                                
                                                    âs foul magic. The Dragon Armies closely guard the secret of the draconiansâ creation, allowing Krynnâs metallic dragons to continue to think their eggs are being held hostage so they donât oppose the Dragon Queenâs conquests.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ", "rollDamageType":"poison"} poison damage.Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are distracted or unaware. Kapaks often coat their
                                                
                                            
                                                
                                                     alchemy and the Dragon Queenâs foul magic. The Dragon Armies closely guard the secret of the draconiansâ creation, allowing Krynnâs metallic dragons to continue to think their eggs are being held hostage so they donât oppose the Dragon Queenâs conquests.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Sivaks can magically change their features to mimic the appearance of those theyâve slain. This allows these cunning soldiers to sow confusion and despair among their enemies. When sivaks are
                                                
                                            
                                                
                                                     combination of warped alchemy and the Dragon Queenâs foul magic. The Dragon Armies closely guard the secret of the draconiansâ creation, allowing Krynnâs metallic dragons to continue to think their eggs are being held hostage so they donât oppose the Dragon Queenâs conquests.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , wall of forceSeekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes plundered from across the
                                                
                                            
                                                
                                                     delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     sprouting beneath their wolf heads. They are resentful and suspicious of all other creatures, which makes them useful for corralling kakkuu spyder-fiend;kakkuus or standing guard.
Phisarazus can
                                                
                                            
                                                
                                                     on guard duty.
Spyder-Fiends
Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     deep in the Underworld. Terrifying and cunning, they guard portals between the wards of the Underworld, Erebosâs greatest treasures, and noteworthy souls who might attempt to escape the realm of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     can add the number rolled to the d20 by taking 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Scouring Instruction", "rollDamageType":"psychic"} psychic damage.A warlord is cunning
                                                
                                            
                                                
                                                     dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
                                                
                                            
                                                
                                                     over a century ago when an upwelling from the lake at the calderaâs center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
                                                
                                            
                                                
                                                     halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcanoâs activity
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
                                                
                                            
                                                
                                                     the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).
Strahd observes the characters
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent imageEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to
                                                
                                            
                                                
                                                     hunts for buried coins for the dragonâs hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
                                                
                                            
                                                
                                                     occasion, and a knight and mage who are Chuthâs playthings. If the characters have entered the caverns undetected, any elves not on guard duty (see area 2) are here. As long as no alarm has been raised
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
                                                
                                            
                                                
                                                     occasion, and a knight and mage who are Chuthâs playthings. If the characters have entered the caverns undetected, any elves not on guard duty (see area 2) are here. As long as no alarm has been raised
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                                
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     with them. Navigation and propulsion of the craft is handled by two members of the town guard (guards), who are assigned by the council to sail or row the boat. The guards do not disembark when the
                                                
                                            
                                                
                                                     characters reach their destination, instead staying with the boat to keep it under their control and guard the partyâs return trip. While they are at sea, as their boat approaches the promontory, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the gala. If one or more characters are spotted in a restricted area or cause a public incident, a guard approaches them. Roll on the Museum Guards table to determine which guard arrives. Characters in
                                                
                                            
                                                
                                                     formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     occupation of the fortress were the baronessâs doing. She is a cunning war strategist and has a measure of patience that serves her well. She has an excellent relationship with the high priestess, with
                                                
                                            
                                                
                                                     priestesses have summoned an avatar of their god, who swims inside the temple. Blademaster Makaht Makaht is a hulking brute responsible for leading the sahuagin army in the impending campaign. He takes orders directly from the baroness and the baron, though he prefers the former over the latter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     unobstructed. Small windows glint from high on the vaultâs stone walls. Two guards keep watch on the second-floor balcony, while another guard patrols around the structure at ground level.
 Vidorantâs
                                                
                                            
                                                
                                                    , they learn the general exterior layout, including the locations of the main door, balcony door, and windows. They also get a good look at the guard uniformsâdark blue with gold stitchingâwhich can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    L2. Guard Cave A round, high-ceilinged cave opens here. It has two narrow exits, one leading north and the other south. A flat boulder sits in the center of the cave. Itâs about six feet across
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Yagnoloth Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the writing of contracts for their fellow yugoloths
                                                
                                            
                                                
                                                    . Once a yagnoloth is hired, it communicates its employerâs desires to the yugoloths it commands. Although they are entrusted with leading lesser yugoloths, yagnoloths ultimately take their orders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     trail leading to the fort ends at a wooden double door. Two guards are posted, one on each of the ramparts to each side of the gate. They look like overgrown, bipedal turtles armed with crossbows.
 The
                                                
                                            
                                                
                                                     gate doors are identical to those found in area 1. Two tortles (see âTortlesâ) stand guard on 10-foot-high wooden ramparts that hug the inside of the wall. Ladders in the courtyard provide easy access
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     activities from Constable Jute or from the physician Emil Trantor, and if they missed the trail leading from the latest murder, they might need to resort to divination or commune spells or similar magic
                                                
                                            
                                                
                                                     warehouse is well guarded, and protected at night by âvicious guard dogsâ (a trio of manticores whose snarling can be heard from the street). Getting that information out of any local requires a bribe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Rezmir, who arrives with her guard drakes three rounds later. Spiral Staircase A spiral staircase of sculpted ice connects the upper and lower courtyards, as well as the tunnels leading to the main vault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Inhabitants. Popular accounts of the island describe it as unlucky, leading outsiders to avoid it. (The islandâs inhabitants know this rumor is false, though likely tied to Acererakâs long-ago
                                                
                                            
                                                
                                                     filled with monsters and puzzles. Stories state that the archlich created similar tombs to guard precious magical artifacts. One such tomb is located on the isle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , who arrives with her guard drakes three rounds later. Spiral Staircase A spiral staircase of sculpted ice connects the upper and lower courtyards, as well as the tunnels leading to the main vault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     portcullis. âThereâs nothing to see!â shouts a guard, âPlease move along.â
  Solamnic knights mysteriously
 arrive in Kalaman The characters learn the following from a gate guard or anyone in the crowd: An
                                                
                                            
                                                
                                                     leading to the city councilâs conference rooms are two heavily armored Knights of Solamnia on horseback. One of them holds a banner bearing a prominent rose emblem.
 The two knights here are Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Entering the Fort The gatehouse serves as the entrance to Fort Knucklebone. Six redcaps stand guard atop it. One redcap yells down at the characters as they approach, asking for the password. After a
                                                
                                            
                                                
                                                     few moments, a different redcap says, âWe donât have a password!â All the redcaps fall over in peals of mirth. The redcaps on guard duty give the characters a difficult time, asking them to do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Iroasâs Villains table suggests a variety of foes that might arise from among the godâs followers. Iroasâs Villains    d6 Villain 
     1  A knight in the polis guard regularly subjects his soldiers
                                                
                                            
                                                
                                                     to extreme disciplinary techniques, leading them to start a revolt. 
   2  A general (Akroan hoplite; see chapter 6) commands a town be put to the torch for its soldiersâ crimes. Followers of Phenax
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     unintelligible symbols. More notable is that the unfortunate guardâs brain has been removed from his shattered skull. The guard was killed by the mind flayer leading the Six operatives (see âPortal 4â and
                                                
                                            
                                                
                                                     long and fifteen feet wide. Crumpled on the floor before an iron door on the far side of the room, the body of a guard lies in a pool of blood. Standing closed between you and the body, six other oval
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     found on the stairs leading from the secret door and in places where narrow passages were widened. It is likely that the characters have dealt with members of Sanbaletâs gang before entering the
                                                
                                            
                                                
                                                     area 27 and area 28. If the smugglers are caught off guard, most of them are scattered throughout the caverns. Be sure to place them in a way that does not overwhelm the characters, but once combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor.
 Three bugbears are stationed here. Two of
                                                
                                            
                                                
                                                     them are clearing rock on the rift floor while one more stands guard in the western half of the cavern. A doppelganger named Vhalak supervises the operation in the guise of a male drow. If a fight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    10. Dining Hall Two long tables of plain stone stand at the south end of this dining hall, while a long marble table stands to the north. The door up the stairs leading to area 8 has â? DANGER
                                                
                                            
                                                
                                                     expedition. When his cultist followers were routed investigating area 11, Varram left the devils here with instructions to guard against any creatures coming out of that area. The devils take their orders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    10. Dining Hall Two long tables of plain stone stand at the south end of this dining hall, while a long marble table stands to the north. The door up the stairs leading to area 8 has â? DANGER
                                                
                                            
                                                
                                                     expedition. When his cultist followers were routed investigating area 11, Varram left the devils here with instructions to guard against any creatures coming out of that area. The devils take their orders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    City Watch The first soldiers you see in service to the city will be the members of the City Guard who patrol the roads leading to Waterdeep, watch the walls, guard civic structures, and protect
                                                
                                            
                                                
                                                     magisters. Waterdeepâs streets, however, are policed by an altogether different force: the City Watch. The similarity of their names often confuses newcomers, so I offer this handy mnemonic: âThe Guard
                                                
                                            
                                        






