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                                                    Wand of Orcus
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    The ghastly Wand of Orcus rarely leaves Orcusâs side. The device, as evil as its creator, shares the demon lordâs aims to snuff out the lives of all living things and bind the Material
                                                
                                            
                                                
                                                     imprisoned the heroâs soul and keeps it hidden and well guarded.
Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on Orcusâs layer of the Abyss.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Odunos The Returned of Odunos despise the living, feeling sparks of pleasure when they destroy whatever the living value, be it property or people. Within their city, armed Returned gangs roam the
                                                
                                            
                                                
                                                    , Tymaret the Murder King, a servant of Erebos tasked with returning Phenax to the Underworld. Knowing that Phenax could disguise himself as anyone, Tymaret slaughters all living souls, just to be thorough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     who need to remain watchful for enemies or danger. Helm is a favorite deity of people who make a living by protecting someone or something, such as bodyguards, members of the city watch, and the guards
                                                
                                            
                                                
                                                     of a treasury vault. Helm embodies the spirit of watchfulness without regard to good or evil. In legends, he is honorable and keeps his word to a fault, such as when he guarded the celestial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     inhabit or care for these places, though they are guarded by cerberi and phylaskia (both described in chapter 6). When living mortals enter these shrines, the buildings come alive with magic traps meant
                                                
                                            
                                                
                                                     to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     rock gnomes and forest gnomes. They share their cousinsâ obsession with privacy, and their homes below the surface of FaerĂ»n are well guarded and deeply hidden. Owing to the hostility of their Underdark
                                                
                                            
                                                
                                                     other races. Some find their purpose living among other subterranean races, and a few make their way to the surface. Those who study the arcane arts of illusion in particular often range far from home
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     celebrating each otherâs courage and integrity, all in a single evening. Elves who live on Arvandor are no different from elves living anywhere else, except for the intensity of their passion. All
                                                
                                            
                                                
                                                    -meaning friends, then guarded or confined until Arvandorâs pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     elementals that uses Khyber dragonshards. This closely guarded procedure requires delicate engineering, arcane skill, and rare materials from around the world, and different workshops employ varying esoteric
                                                
                                            
                                                
                                                     through the arteries and veins of a living creature. The binding struts force the elemental into a ring shape and give every elemental vessel its distinctive appearance. From there, the elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     called the Amber Temple â a repository of evil power guarded by the forces of good. Argynvost wanted to make sure that whatever was trapped inside the Amber Temple wouldnât be allowed to escape, so he
                                                
                                            
                                                
                                                     built his fortified mansion, Argynvostholt, close by.  Like many silver dragons, Argynvost was extraordinarily wealthy, and he was comfortable living among humans while disguised as one of them. He used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Prince Oargev of New Cyre The disaster of the Mourning wiped out much of the population of Cyre, but those living near the western border had time to cross into the Brelish countryside ahead of the
                                                
                                            
                                                
                                                     violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spraying an alchemical defoliant on local farmland to push people living in the area away from the dragonâs lair. The resulting famine is devastating the countryside. 
   3  Rival realms are
                                                
                                            
                                                
                                                     alliance to destroy a nearby town for more living space. 
   5  The acidic bile of a black dragon is the only substance able to melt the lock of a despotâs vault. 
   6  A potent artifact is rumored
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and killing whatever they canâall to placate a green dragon living in their territory. 
   3  A cult is capturing travelers to feed a newly hatched pair of green dragons. 
   4  A convicted murderer
                                                
                                            
                                                
                                                     on what they know about a dead gold dragonâs lost hoard. 
   Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Lich  Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except
                                                
                                            
                                                
                                                     lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , conveniently configured to provide every group of worshipers with appropriate quarters, and it is accessible from the surface through only one well-guarded passageway.  Main Chamber The warriors that
                                                
                                            
                                                
                                                     living space and do other menial tasks. Most of Luthicâs faithful reside in this area, close to the whelping pens where young orcs are kept until they grow old enough to contribute to the tribe. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     souls back across the Tartyx. Other pathways that connect the Underworld and the living world are guarded by vicious creatures. Still, there are a few means by which a dead soul can return to life
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , Qualinesti elves even enjoyed good relations with the dwarves of Thorbardin. Since the Cataclysm, however, theyâve withdrawn from the world, and few outsiders dare approach their well-guarded borders. As
                                                
                                            
                                                
                                                     cities of Silvanesti, instead living a nomadic way of life and seeking harmony with nature. Most of these wood elves live in small tribes in the forests of Southern Ergoth. Although few outsiders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     flayer fanatics traded some of their most degenerate mind flayers to Naruv in exchange for a well-guarded place to scribe their bolstering rune. The characters can access the Feeder Trenches from area X4
                                                
                                            
                                                
                                                    -foot wide aperture that grells use to traverse other parts of the Far Realm. The aperture irises open when touched by a living grellâs tentacle. The Far Realm lands on the other side are beyond the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Baalzebul Through sufficient penance and grace, even the lowliest can redeem themselves. Am I not a living testament to that fact?
  â Baalzebul
 Maladomini was once a bustling realm of vibrant
                                                
                                            
                                                
                                                     hit by the sort of devastation that occurred when Baalzebul was brought to heel. Each document in the archives is important in its own way, and all these sites are heavily guarded by devils and traps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     a black gate.
 Creatures. A Red Wizard necromancer (see appendix B) works here, guarded by a helmed horror. They are immune to the Dark Mist, and the Red Wizard has the Venomous Touch trait (see
                                                
                                            
                                                
                                                     chamber, as if someone is whipping the air and it is bleeding.
  Mennek, Red Wizard Enchanter Creatures. A Red Wizard enchanter and a Thayan apprentice work here, guarded by two dread warriors (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beholderâs control generally have their own living spaces in the lair. Because a beholderâs minions are typically not able to fly, many of these chambers are connected to others by staircases or gently
                                                
                                            
                                                
                                                     Gallery The main living area that the beholder uses is filled with objects that the creature enjoys looking at, such as art, statues, and its latest spoils of victory. The floor is uneven and difficult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Lair Locations The following locations are keyed to Map: Death at Sunsetâs Lair. L1: Guarded Tunnel The tunnel from above leads into a dank, sprawling cavern walled with dirt and twisting roots
                                                
                                            
                                                
                                                     strangely furnished living quarters include a bed, a chair, and a table. Sitting on the chair is a woman with a snakeâs head and a humanâs body. She strokes a snake coiled on her lap and grins at you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Kobold Lairs The lair of a kobold tribe is usually a maze of twisty little passages, sometimes stretching for hundreds of yards, and frequently guarded by traps. The area has a host of intersections
                                                
                                            
                                                
                                                     deep pits in which they preserve food for lean times. Sleeping Areas Every lair has one or more spaces for living and sleeping, each large enough to comfortably hold ten to thirty adult kobolds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the back of a Gargantuan living creature 19 Sealed inside a magical dome of force 20 Inside a Mordenkainenâs magnificent mansion  Dungeon Creator A dungeon reflects its creators. A lost temple of the
                                                
                                            
                                                
                                                     magic items and great material wealth, treasure vault dungeons are heavily guarded by monsters and traps. History In most cases, the original architects of a dungeon are long gone, and the question of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     defend the tower, which is also guarded by the adult white dragon Obatala. When it detects intruders, the dragon roars to alert Krull, who emerges from the tower to greet new arrivals. Krull, whose
                                                
                                            
                                                
                                                     reactions, and the only action he can take is to emerge from his shell.
 
 In addition to its undead defenses, the tower has four smaller dragons living inside it: a young black dragon named Slarkas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Vesve Forestâs evil inhabitants. Central Flanaess Culture The culture of the Central Flanaess is a result of the long imposition of the Great Kingdomâs rule over a variety of peoples living in close
                                                
                                            
                                                
                                                    . Rumors suggest that a tome holding eldritch lore of unimaginable evil is held within, guarded by a powerful demon. Temple of Elemental Evil. The Temple of Elemental Evil, built long ago, spawned hordes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     appeared in ports along the Sword Coast, but from what I hear, the Lantanese who emerge from them are guarded and say little about their homeland. These traders seek to attain large quantities of raw
                                                
                                            
                                                
                                                     passing ship or convoy. Simply put, the Nelanther Isles are a chain of reavers and raiders, who eke out a living fighting whomever they can find. No oneâs ever bothered to count or name all the tribes of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     restored, Stella is happy to join the party and leave her rotten family behind. Seer (Jack of Clubs) Look for a dusk elf living among the Vistani. He has suffered a great loss and is haunted by dark
                                                
                                            
                                                
                                                     safe. A. Horseman (Joker 2) I see a dead man of noble birth, guarded by his widow. Return life to the dead manâs corpse, and he will be your staunch ally.
 This card refers to Nikolai Wachter the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     enemies of late, and its numbers are dwindling. The tribe still maintains a permanent walled settlement in the Surbrin Hills called Griffonâs Nest, but itâs more of a guarded encampment than the
                                                
                                            
                                                
                                                     oathbow from the tribeâs elf neighbors as a gift of friendship. Living among the Tree Ghosts are members of various other Uthgardt tribes who found their way to the Grandfather Tree and gained some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     living in the mine believe (correctly) that this upper level is haunted by dwarven spirits. The kobolds avoid the upper level of the mine except when they must exit or enter. They use the wooden bridge
                                                
                                            
                                                
                                                     that survived the flames. 6A. Ledge This platform is lit by a torch in a wall sconce and guarded by two kobold inventors (see appendix D). Rough-hewn steps descend to area 6B. 6B. Egg Nursery Seven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     beings of living flesh, your journey ends here. Once, I was the pharaohâs high priestâbut now, I enjoy immortality that even he could never hope to attain. Revel in this moment: the rushing water of Athis
                                                
                                            
                                                
                                                     heart in a glass bell jar in the cavernâs northeast cave. Itâs guarded by two earth elementals. The elementals stand in stony silence unless intruders approach the northeastern alcove, at which point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
                                                
                                            
                                                
                                                     by winged Celestials. Vibrant produce dangles from the leafy awnings of living plant stalls, and masterwork armors forged from rare metals bear insignias from blacksmiths on other worlds. Free League
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    â chase as long as she can see any living characters. Only if all the characters successfully hide from her does she eventually give up. The characters might determine another location to hide at your
                                                
                                            
                                                
                                                     about the ritual being undertaken in some location called the dimensional caverns. He also bragged that the caverns are guarded by a monster known as an ancient deep crow. Propha can fill the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
                                                
                                            
                                                
                                                     heavily guarded by lizardfolk. The dragonsâ guards are selected from the Scaly Death lizardfolk that work for the cult. Kobolds infest the actual lairs, but they seldom come out into the mere.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they carry their living acts into the afterlife. A hero in death becomes a hero eternal. Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their
                                                
                                            
                                                
                                                     their territory where other people can come to exchange goods and coin. Who Goes There? A hobgoblin lair resembles nothing so much as a military base. It is always well guarded, whether by lone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
                                                
                                            
                                                
                                                    , humanoids, yuan-ti, crocodiles, and just about every other creature that lives in the mere. The skulls hang from withered trees and from spikes driven into the ground. Both dragonsâ lairs are heavily guarded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the living artillery of the daelkyr forces, shattering hobgoblin armies with their deadly eye rays. When the Gatekeepers drove back and imprisoned the daelkyr, most of the beholders were driven into
                                                
                                            
                                                
                                                     abilities of changelings to develop doppelgangers, while implanting a desire to cause chaos in the communities around them.âeven when thereâs no benefit in it for the doppelganger. Some doppelgangers
                                                
                                            
                                        






