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                        Returning 35 results for 'guardian class leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its
                                                
                                            
                                                
                                                     belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
                                                
                                            
                                                
                                                     appear in the sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    . High-end clothing made from pride silk is both fashionable and protective, leading many nobles and wealthy merchants to seek full outfits and formal gowns made with it. The tailors skilled enough to
                                                
                                            
                                                
                                                     pride silk weighs 1 pound and costs 100 gp. An pride silk outfit;outfit made of pride silk weighs 4 pounds and costs 500 gp. If you aren’t wearing armor, your base Armor Class is 11 + your Dexterity modifier while wearing it.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
                                                
                                            
                                                
                                                    ’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
                                                
                                            
                                                
                                                    .
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Guardian of Gorm Guardians are the fearless rank and file of their faction. Guardian of Gorm Medium Humanoid, Typically Lawful Good
 Armor Class 16 (chain mail)
 Hit Points 9 (2d8)
 Speed 30 ft
                                                
                                            
                                                
                                                    
 Challenge 1/8 (25 XP) Proficiency Bonus +2
 Brave. The guardian has advantage on saving throws against the frightened condition.
 Actions
 Lightning Mace. Melee Weapon Attack: +4 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     amulet.
 Construct Nature. A shield guardian doesn’t require air, food, drink, or sleep.
    
   Shield Guardian
 Large construct, unaligned
 Armor Class 17 (natural armor)
 Hit Points 142
                                                
                                            
                                                
                                                    Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     passages leading to the surface world have recently brought back the terrifying news of the demon lords’ incursion into the Underdark. Word has spread quickly through their network, and the finest mages in
                                                
                                            
                                                
                                                     Roaringhorn
 Lawful neutral male human wizard
 Ideals: Freedom, opportunity, civilization
 Personality: Proud, self-assured, fickle, spendthrift
 Potential Resources: Shield guardian
 Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Moonlight Guardian Moonlight guardians are gleaming bipedal statues made of silver and mithral. They were originally created by a desperate mage on Krynn who drew the Moon card from a Deck of Many
                                                
                                            
                                                
                                                     Things. The mage wished for a retinue of bodyguards ideally suited to fighting lycanthropes and other shapeshifting creatures. In response, the Moon card spawned the first moonlight guardian. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     for this spell. Vigilant Guardian. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack
                                                
                                            
                                                
                                                     instead. Once you use this trait, you can’t do so again until you finish a long rest. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Sentinel Spells table are added to the spell list of your spellcasting class.  Mark of Sentinel Spells   Spell Level Spells   1st compelled duel, shield of faith 2nd warding bond, zone of truth 3rd counterspell, protection from energy 4th death ward, guardian of faith 5th Bigby’s hand
                                                
                                            
                                                
                                                     ability for this spell. Vigilant Guardian. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , accosting enemies with its spells and poisonous spittle. Guardian Naga
 Large monstrosity, lawful good
 Armor Class 18 (natural armor)
 Hit Points 127 (15d10 + 45)
 Speed 40 ft.
   STR
  19 (+4
                                                
                                            
                                                
                                                    Guardian Naga Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     small heads. Guardian Giant
 Huge giant, lawful neutral
 Armor Class 19 (half plate, shield)
 Hit Points 137 (11d12 + 66)
 Speed 40 ft.
   STR
 24(+7)
 
  DEX
 17(+3)
 
  CON
 22(+6
                                                
                                            
                                                
                                                    Guardian Giant Most of the giants in the Boros Legion come from a single clan, the Skorskal, that has long been at odds with the Gruul Clans. These giants are guards and gatekeepers, well represented
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     enhance one’s studies. The university’s understanding of magic is expansive. Characters of any class can study at Strixhaven, whether they’re full-fledged spellcasters like wizards, clerics, and
                                                
                                            
                                                
                                                     druids; they manage a spell or two thanks to a subclass or feat; or they manifest magical abilities that aren’t even spells. (For example, a barbarian who follows the Path of the Ancestral Guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     patrolling the hallway outside (area X8), and Vilnius won’t leave this room until he knows the golem has been destroyed. Vilnius is a greedy, treacherous coward. He curses his dead master for leading them
                                                
                                            
                                                
                                                    -down V hidden under his robes. Of exquisite design, the amulet is worth 1,000 gp. It is the control amulet for the shield guardian in area X35. Although he can tell that the amulet is magical, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Create Your Character Here are the steps to make a character; each step is explored in detail in this chapter: Choose a Class. Every adventurer is a member of a class. A class broadly describes a
                                                
                                            
                                                
                                                     character’s vocation, special talents, and favored tactics. Determine Origin. A character’s origin includes two elements: background and species. How did the character spend the years leading up to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Create Your Character Here are the steps to make a character; each step is explored in detail in this chapter: Choose a Class. Every adventurer is a member of a class. A class broadly describes a
                                                
                                            
                                                
                                                     character’s vocation, special talents, and favored tactics. Determine Origin. A character’s origin includes two elements: background and species. How did the character spend the years leading up to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     guardian 
   11  1d6 entertainers (commoners) 
   12  1 gladiator leading an ox, which is hauling a prison wagon that contains a medusa wearing a burlap hood over her head and shackles on her wrists
                                                
                                            
                                                
                                                    Beyond Baldur’s Gate Use the following tables to determine who or what the characters might encounter on the roads leading to and from Baldur’s Gate. Use these tables as often as desired. Encounters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
                                                
                                            
                                                
                                                    Beyond Baldur’s Gate Use the following tables to determine who or what the characters might encounter on the roads leading to and from Baldur’s Gate. Use these tables as often as desired.  Encounters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
                                                
                                            
                                                
                                                     and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Barbarians who draw on their ancestral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    15: Metallurgy Lab The doors leading into the northeast and southwest ends of this chamber are both red.   Michele Giorgi  Some of the creatures imprisoned
 in the Donjon Sphere aren’t
 content to
                                                
                                            
                                                
                                                     remain there  
  Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     employed as a tomb guardian, rending intruders with its fangs and deadly claws. For more information on gargoyles, see the Monster Manual. Giant Four-Armed Gargoyle
 Large elemental, chaotic evil
 Armor
                                                
                                            
                                                
                                                     Class 17 (natural armor)
 Hit Points 147 (14d10 + 70)
 Speed 30 ft., fly 60 ft.
   STR
  19 (+4)
 
  DEX
  11 (+0)
 
  CON
  20 (+5)
 
  INT
  6 (–2)
 
  WIS
  11 (+0)
 
  CHA
  9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
                                                
                                            
                                                
                                                     includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanathar’s Guide to Everything) can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     guardian force of the wealthy Upper City, exists only to serve the patriars — the city’s detached upper class. Meanwhile, crime flourishes under the control of the Guild, which oversees almost every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    War Priest War Priest
 Medium humanoid (any race), any alignment
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 10(+0)
 
  CON
 14(+2)
 
  INT
                                                
                                            
                                                
                                                     movement, guardian of faith, stoneskin
 5th level (1 slot): flame strike, mass cure wounds, hold monster
 Actions
 Multiattack. The priest makes two melee attacks.
 Maul. Melee Weapon Attack: +7 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     guardian is almost always a suit of plate armor. To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles
                                                
                                            
                                                
                                                    . Rare suits of animated armor are able to carry on an actual conversation. Animated Armor
 Medium construct, unaligned
 Armor Class 18 (natural armor)
 Hit Points 33 (6d8 + 6)
 Speed 25 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     comatose state was creating a spore servant from a dead giant octopus to protect the caves while the leader could not. Unlike a living octopus, this guardian has only basic control over its tentacles
                                                
                                            
                                                
                                                    . Rather than coiling around intruders to immobilize them, the spore servant simply bludgeons them.  Spore Servant Octopus
 Large Plant, Unaligned
 Armor Class 11
 Hit Points 52 (8d10 + 8)
 Speed 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
                                                
                                            
                                                
                                                     has a wooden ladder leading up to it. A character who wants to approach the gate undetected must succeed on a DC 9 Dexterity (Stealth) check. If multiple party members are attempting the same thing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , unaligned
 Armor Class 16 (natural armor)
 Hit Points 263 (17d20 + 85)
 Speed 30 ft.
   STR
 26(+8)
 
  DEX
 7(−2)
 
  CON
 20(+5)
 
  INT
 1(−5)
 
  WIS
 3(−4)
 
  CHA
 3(−4)
Saving
                                                
                                            
                                                
                                                     Dungeon Master’s Guide). Broom of Animated Attack
 Small construct, unaligned
 Armor Class 15 (natural armor)
 Hit Points 17 (5d6)
 Speed 0 ft., fly 50 ft. (hover)
   STR
 10(+0)
 
  DEX
 17(+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     as a swirling pool of magma in the heart of a volcano (leading to the Plane of Fire) or a maelstrom in the depths of the ocean (leading to the Plane of Water). Passing through a planar portal can be
                                                
                                            
                                                
                                                     located on a mountain peak. Second, portals often have guardians charged with ensuring that certain creatures don’t pass through. A portal’s guardian is typically a powerful magical creature, such as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     spell duels.
 Undead Guardian. Floating in the middle of the room, 15 feet above the floor, is a man’s withered left hand and forearm, severed at the elbow.
 Responding to the alarm spell, the
                                                
                                            
                                                
                                                    . The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     commoners leading 1d4 mules or 1d4 ponies 10 1 pseudodragon 11 1 spy 12–13 1d8 + 1 acolytes 14 1d6 + 6 flying snakes 15 3d6 kobolds 16 2d4 giant centipedes 17 1d8 + 1 skeletons 18–19 1d6 + 2 swarms of
                                                
                                            
                                                
                                                     bandit captain with 3d6 bandits 87 1d4 + 1 cult fanatics 88 1 knight or 1 veteran 89 1 water weird 90 1 wight 91 1 mage 92 1 shield guardian 93 1 gladiator 94 1 revenant 95 2d4 gargoyles 96 1d4 doppelgangers 97 1 oni 98 1 invisible stalker 99 1d8 + 1 phase spiders 00 1 assassin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life. Bone Naga
 Large undead, lawful evil
 Armor Class 15 (natural armor)
 Hit Points 58 (9d10 + 9)
 Speed 30
                                                
                                            
                                                
                                                     save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells.
 If the naga was a guardian naga in life, its spellcasting ability is Wisdom, and it has the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     civil delicacy. The Watch, the guardian force of the wealthy Upper City, exists only to serve the patriars — the city’s detached upper class. Meanwhile, crime flourishes under the control of the Guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to
                                                
                                            
                                                
                                                     celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
                                                
                                            
                                        





