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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked—never any more
                                                
                                            
                                                
                                                    , never any less.
With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds.
Grove Guardians. You can animate up to four trees in the area, causing them to uproot themselves
                                                
                                            
                                                
                                                     creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
                                                
                                            
                                                
                                                     spread across the world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
                                                
                                            
                                                
                                                     creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
                                                
                                            
                                                
                                                    .
 Many immigrants owe their safe and comfortable lives in our city to this man, but claims have surfaced recently charging him with corruption, saying that he took money from immigrants in exchange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Canoloth A type of yugoloth, canoloths are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They
                                                
                                            
                                                
                                                     always do exactly as asked—never any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Xulregg The Abyssal layer of Xulregg is a sweltering forest of massive trees, rotting undergrowth, and boiling marshes. Mike Schley  Map 20.1: Xulregg View Player Version Locations in Xulregg The
                                                
                                            
                                                
                                                     following locations are keyed to map 20.1. Gorewood. The center of Xulregg is Gorewood, a massive gum tree in an eternal state of smoldering decay. Gorewood’s trunk is as large as any mountain on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as moving through the portal. Other portals are locations—circles of standing stones, soaring towers, sailing ships
                                                
                                            
                                                
                                                     where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Ziggurat Locations, Tiers 1–3 The top three tiers of the ziggurat once served as living and ceremonial spaces for Cynidicean priests. The following locations are keyed to map 2.1. Mike Schley  Map
                                                
                                            
                                                
                                                     to the gas, 1d4 guardians of Gorm (see appendix B) eventually discover them and deliver them to the faction’s leader in area B12. Cylinders. The three cylinders in this area are the hollow bases of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Biblioplex Locations (B10-B19) B10. Main Stacks Floor-to-ceiling bookshelves fill the center and the east end of the library’s first floor, with the denser east stacks under a magic effect that
                                                
                                            
                                                
                                                     from teleporting into and accessing this area, two shield guardians patrol at all times. Both the guardians have sleep as their stored spell, and their control amulets are in the possession of two of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     five levels of the tomb has its own skeleton key. A skeleton key can be encountered in any of the locations marked with a skull symbol on the level map. You choose a skeleton key’s location. You can
                                                
                                            
                                                
                                                     of night hags nurses the atropal to its apotheosis. See area 71 and “The Sewn Sisters” sidebar near that section for more information on the hags. Tomb Guardians Adventurers who have perished inside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The “Introduced” column notes where in the book you can find
                                                
                                            
                                                
                                                     Istarian name for the City of Lost Names Chapter 6 Paladine PAL-ah-dine God of rulers and guardians, Bahamut Introduction Ridomir Ironsmile rid-OH-mere EYR-on-smile Dwarf captain of the Ironclad Regiment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Haven Locations The following locations are keyed to the map of the Haven of the Red Quill.  Map 16.1: haven of the red quill View Player Version H1. Deep Stairwell The wall near the top of the
                                                
                                            
                                                
                                                     the haven’s guardians without knowing what’s going on, but the ghost of Zyrian the scrivener can fill them in during the battle.) The spectral elf initially ignores the characters and wanders around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     another. Some portals function like doorways, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as stepping through the doorway. Other portals are locations
                                                
                                            
                                                
                                                     a portal that leads where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Camp Locations Hc1. Druid Camp Four robed humans — two male, two female — chant as they stand around a bonfire. On the periphery of the firelight are two massive elk, placidly chewing.
 The four
                                                
                                            
                                                
                                                     kebabs at their bonfire.
 These people are an Eternal Flame priest and three Eternal Flame guardians (see chapter 7 for both). The priest — a half-elf named Lytin — looks like a druid and tries to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     pull the levers in areas P9 and area P13, the revenants split up to attack both locations. If the characters have put the crypt’s haunts to rest (see the “Purifying the Crypt” section), the guardians
                                                
                                            
                                                
                                                    Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley  Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     water are difficult terrain. Shrine Locations The following locations are keyed to map 5.2.  Map 5.2: blue phoenix shrine View Player Version C1: Shrine Entrance The shrine’s entrance is carved in the
                                                
                                            
                                                
                                                     themselves with the water there before proceeding deeper into the shrine. Altar Guardians. If a character comes within 10 feet of the altar without having washed themself in area C3 within the last 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
                                                
                                            
                                                
                                                    , modify the descriptions of these locations as needed to account for this change.  Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau  Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
                                                
                                            
                                                
                                                     handles and are decorated with etched geometric patterns.
 The two column statues are depictions of Caerwyn and Porphura. The statues are living guardians (use the earth elemental stat block). They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Bronze Shrine Locations The following locations are keyed to the map of the Bronze Shrine. B1. Jetty This stone jetty and rocky rise lead to a tunnel with a 10-foot-high entrance carved into the tip
                                                
                                            
                                                
                                                     dragon’s followers have left the shrine or died of old age, leaving only a few guardians, mostly older humans and a few dwarves and elves. Members of the Scaly Eye wear faded blue tabards displaying a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Deans’ Wing Locations The following locations are keyed to map 5.3. All descriptions assume the character explore this area at night, when the wing is largely abandoned.  Map 5.3: lorehold
                                                
                                            
                                                
                                                     grip wrapped in thick red rope. If a character takes this item and any Lorehold faculty member sees them using it, the faculty member confiscates it and returns it to this office.  Ancient guardians
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Lair Locations The following locations are keyed to Map: Death at Sunset’s Lair. L1: Guarded Tunnel The tunnel from above leads into a dank, sprawling cavern walled with dirt and twisting roots
                                                
                                            
                                                
                                                     lair guardians. Sunset-Is-Nigh has convinced the elves that his mother’s ghost will murder them if they try to escape. The wyrmling has also threatened violence against the villagers if the elves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     encounter occurs on a roll of 16 or higher. Alternatively, map 6.1 offers suggested locations where encounters might occur. To determine what the characters find, roll on the Mountain Encounters table
                                                
                                            
                                                
                                                     routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Hollow Mine Locations The following locations are keyed to map 4.1.  Map 4.1: hollow mineView Player Version H1: Mine Entrance Loose planks cover the entrance to the mine. Once characters enter the
                                                
                                            
                                                
                                                     to turn these skeletons into guardians. If a character approaches within 10 feet of the altar, the two skeletons animate and attack. They both use the allosaurus stat block, with these changes: They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Delimbiyran: A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill
                                                
                                            
                                                
                                                     descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” The characters are welcome to take or copy any of the documents, but Taresson
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Threshold Locations The following locations are keyed to map 6.5.  Map 6.5: threshold of the heavens View Player Version T1: Plaza Once characters reach the floating island of the Threshold of the
                                                
                                            
                                                
                                                    .
 The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Locations in Bryn Shander The following locations are identified on map 2.1.  Map 2.1: Bryn Shander View Player Version B1. Outer Gates The town has three sets of 15-foot-high hinged wooden gates
                                                
                                            
                                                
                                                     profitable ventures. The proprietor, a retired sellsword who goes by the name Scramsax (N male Illuskan human veteran), takes advantage of the high hopes and good fortunes of his customers by charging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    ’ assault. The tunnels are well made, with smooth walls, floors, and 10-foot ceilings. The Winding Way contains an abundance of traps and guardians meant to protect the abbey’s treasure. Traps in the
                                                
                                            
                                                
                                                     Strength (Athletics) check to climb out of the pit because of the slick slime and moss growing on its sides. D. False Door with Overhead Block A false door is installed in the wall in these locations. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Caves of Hunger Locations (H1-H10) The following locations are keyed to map 6.1. H1. Into the Glacier The light blue area shown on map 6.1 indicates the section of glacial wall that parts when the
                                                
                                            
                                                
                                                     H3 to cackle madly as they make their way to this cavern. The flameskulls are the animated, fire-wreathed skulls of Netherese wizards transformed into guardians by the will of the Frostmaiden. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     encounters that can occur in underground regions or at surface locations suffering an invasion from the depths. These encounters also fit well for places warped by the strange corruption of the Far
                                                
                                            
                                                
                                                     simply seek to indulge their endless hunger.  Hill Giant Encounters    d12† Encounter 
     1  2 hill giants charging at each other until their heads collide, while 4 ogres (attitude for all: 1d6 + 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . Those who find these mystical sites might bathe or drink from the pools and temporarily gain a measure of the waters’ magic. All manner of protectors or covetous guardians might lurk around these
                                                
                                            
                                                
                                                     are willing to bargain. Mimic colonies have learned that adventurers they can’t defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Haskasori Locations COUPLEOFKOOKS  Map: Hakasori View Player Version The following locations are keyed to Map: Hakasori. H1: Entry The entry to Haskasori is a wide, cavernous archway carved into the
                                                
                                            
                                                
                                                     guardians are Hostile toward all non-Undead. Once they were loyal guards of King Yaarnak. When Anthradusk took the scepter from the king’s tomb, the guards roused from their slumber to search for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Tomb Locations The areas of the tomb are keyed to map 7.3. Dyson Logos  Map 7.3: Tomb of Wayward Souls View Player Version T1: False Entrance This wide corridor ends at two stone doors with metal
                                                
                                            
                                                
                                                     the creature, the creature falls as normal. T17: Jade Serpent Guardians’ Chamber A jade statue stands between this room’s two exits. The statue depicts an armored, feminine figure from the waist up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Tomb Locations The following locations are keyed to the map of the tomb of Valin Sarnaster.  Map 15.1: tomb of valin sarnaster View Player Version T1. Portal The portal beneath the House of the All
                                                
                                            
                                                
                                                     (Perception) check made to observe the dais, spots an ornate sword hilt embedded within it (see “Treasure” below). The hilt can be noted automatically by anyone within 5 feet of the dais. Genie Guardians
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Cave Locations The following locations are keyed to map 4.1. Mike Schley  Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
                                                
                                            
                                                
                                                     plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
                                                
                                            
                                        





