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Returning 35 results for 'guardians contain learning'.
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Monsters
Acquisitions Incorporated
person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
Monsters
Van Richtenâs Guide to Ravenloft
extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter 3) seal these viscous horrors in magically warded prisons. As ages pass
, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor understands that its captivity might be lengthy, but time is of little consequence to the ageless.Acid, Necrotic
Monsters
Fizban's Treasury of Dragons
hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
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Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
fortifications. They marvel at the works of other civilized creatures, humans in particular, and can lose themselves for years in a city, studying its architectural wonders and learning skills they can
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On the world of Ansalon, Southern Ergoth and the Northern Wastesboth contain arid stretches where Cynidicea might have existed. Forgotten Realms. The ruins of Cynidicea might lie among the dunes of
and a learning tool for new Dungeon Masters. While the adventure detailed the upper levels of the Cynidicean ziggurat, DMs could test their mettle by expanding the dungeon to include its lower levels
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
learning skills they can put to use when building forts to contain their offspring. Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
immortality. Agents of both groups wander Darkon and beyond, creating shadowy conspiracies to gain magical power and control by any means possible. Order of the Guardians This network of scholars and
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they canât destroy, the Guardians hope to prevent
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cultists sealed this room after a disastrous run-in with its undead guardians. On the Stairs The dumbwaiter shaft from area 6 to the stairwell in front of the vault was once used to bypass the long
the ruins. They do not manifest again if destroyed. Treasure The bookshelves contain magical treatises and notes on divination that have withstood the ravages of time. They detail the spellcasting
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cultists sealed this room after a disastrous run-in with its undead guardians. On the Stairs The dumbwaiter shaft from area 6 to the stairwell in front of the vault was once used to bypass the long
the ruins. They do not manifest again if destroyed. Treasure The bookshelves contain magical treatises and notes on divination that have withstood the ravages of time. They detail the spellcasting
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
located on a mountain peak. Second, portals often have guardians charged with ensuring that certain creatures donât pass through. A portalâs guardian is typically a powerful magical creature, such as a
. Once it opens, such a portal remains open for a limited time, such as for 3 days following the full moon, for 1 hour, or for 10 minutes. Learning and meeting a portalâs requirements can draw characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the gas, 1d4 guardians of Gorm (see appendix B) eventually discover them and deliver them to the factionâs leader in area B12. Cylinders. The three cylinders in this area are the hollow bases of the
stretches toward a toppled leather pouch just out of reach. Glittering, blue gemstones have spilled from the bag onto the dusty floor.
A dishonest member of the Guardians of Gorm stole riches from the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
while learning to fight, to survive in the wild, and to fear the gods.
The children that canât endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
return from a raid.
The gaze of the One Eye brings madness to many an orc.
â Elminster
Roleplaying an Orc
When youâre roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
): beacon of hope, crusaderâs mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of movement, locate creature, stoneskin
5th level (1 slot): dispel
. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
War Godâs Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
controlled and can regenerate themselves from those creaturesâ blood. Unable to extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in Van
Richtenâs Guide to Ravenloft) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
controlled and can regenerate themselves from those creaturesâ blood. Unable to extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter
3) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnât prevent other evil creatures from learning the templeâs location. The wizards
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in the crateâs sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
foodstuffs â enough to sustain the Vanthampurs and the cultists in the dungeon for a month. The crates by the south wall contain candles, oil flasks, incense, and rat traps. Six of the barrels contain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
everything any other one is aware of.
Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
heavenly mountain of Celestia might be located on a mountain peak. Second, portals often have guardians charged with ensuring that undesirable people donât pass through. Depending on the portalâs
overwhelming number of such item-keyed portals. Learning and meeting a portalâs requirements can draw characters into further adventures as they chase down a key item, scour old libraries for command words, or consult sages to find the right time to visit the portal.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
any NPC in Phandalin can provide directions to the ruins. Recently, prospectors in the area have noted that someone has set up a campsite at Old Owl Well, and that undead guardians have been posted to
tiny jeweled box (25 gp) containing a ring of protection from ancient Netheril, the Red Wizardâs most interesting discovery so far. Awarding Experience Points Learning about the Red Wizardâs presence at
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
infiltrated the organizationâs headquarters, and the angel managed to learn some of what Asteria knows about the deckâs origins. Convinced that she is key to learning the truth about the deck, the
endeavor to protect those affected by curses, destroy cursed magic items, and contain evil and destructive artifacts so they canât cause further harm or be used for wicked ends. The Solar Bastionâs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
present only as an image through which she can sense and communicate. She goes on as follows. âMany Red Wizards chafe under the rule of Szass Tam. Once, Thay was a land of learning and power. Now, death
Doomvault, but hasnât discovered how to access it. The rebels will use their power to stop magical communications to the outside and contain any enemies who escape from the Doomvault. Theyâll make sure that
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
13â14 Storage for food, as well as tools used by the mazeâs guardians to keep the complex in working order 15â18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
guardians 09â10 Audience chamber for receiving visitors 11â19 Barracks used by the portalâs guards 20â23 Bedroom for use by the high-ranking members of the order that guards the portal 24â30 Chapel
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to leave through the doorway to the west, all four crypt guardians burst out to fight until destroyed. The crypt guardians use the revenant stat block with the following changes: They speak Dwarvish
western room contain all the parts for a serviceable suit of plate armor. As this armor is funerary armor for the Talhund, Dumathoinâs faithful are reluctant to attack its wearer. Undead dwarves in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians, vampiric touch
4th
contain other treasures protected by magical wards, at your discretion. Development If the characters convince Krull to lead them to Arkhan, the tortle guides them safely to the Monument to Tiamat (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Taresson stays with the characters and watches while they search the boxes. They contain the following pieces of information relevant to The Scrivenerâs Tale and Machilâs expedition to the ruins of
descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish âŠâ The characters are welcome to take or copy any of the documents, but Taresson
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
themselves with the water there before proceeding deeper into the shrine. Altar Guardians. If a character comes within 10 feet of the altar without having washed themself in area C3 within the last 24
succeeds on a DC 17 Strength check can open either sarcophagusâthough Ishvern strongly objects. The corpse within each sarcophagus is immaculately preserved, but the burial places contain nothing of value
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contain the clanâs historyâfour scrolls per case. The scrolls are in Dwarvish, the written language of giants. A character who can speak Dwarvish or Giant realizes that these writings tell the history of
learning and harnessing this new magic, the giants became a force for good in the region for many years, until their patron was overthrown in a coup. Enemies of the deposed Wind Duke wiped out the giant
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
why they are in the Deansâ Wing after hours. If they arenât convinced by the response, they try to grapple the intruders and eject them from the building. Research. The bookshelves here contain
grip wrapped in thick red rope. If a character takes this item and any Lorehold faculty member sees them using it, the faculty member confiscates it and returns it to this office. Ancient guardians
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
furnishings include an unmade bed, a drafting table, and an iron safe (see âIron Safeâ below).
Alcoves. Alcoves to the south contain a poorly draining privy and a modest kitchenette where food molders in
sketches of metal contraptions (including the Simulacrux in area 2).
Rex the shield guardian accompanies Zox wherever he goes. Unlike most shield guardians, Rex doesnât have an amulet and thus canât be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, learning their ways. Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
commoners are struggling to survive. 4 The ghost of a characterâs loved one is trapped on the island. Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
spider with a womanâs head. The mounds of webbing contain a few corpses of people and driders, savagely torn apart by spyder-fiends and tossed here. If the characters want to disguise themselves to






