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Returning 26 results for 'guardians convinced lone'.
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Triton
Legacy
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
the tritons’ role as the world’s true protectors.
Staunch Champions
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races
Backgrounds
Guildmasters’ Guide to Ravnica
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
convinced that everyone I know is plotting against me.
3
I’ll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil or Solonor Thelandria. Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters but afraid of silver. 6 Three priests in fiendish Cynidicean masks approach the party with censers. Convinced the characters are possessed by demons, the priests assail the characters with chants
the characters’ faces. These Cynidiceans mimic the characters as best they can for 10 minutes, even if it costs the Cynidiceans their lives. 9 1d4 guardians of Gorm (see appendix B) try to escort the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weary disbelief. The interior of the Fishbone Tavern is cramped and shadowy. Only two of the eight tables are occupied, one by two fishers and another by a lone figure in a dark, leather-patched cloak
persuaded or intimidated into keeping anything he heard to himself — at least until the party leaves town. He might also be convinced to share what he knows with appropriate bribes or well-worded threats
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
portraits won’t use their magic on the characters if so convinced. L2. Administrative Office Lorehold administrative personnel use these offices to handle the various day-to-day tasks of keeping the campus
why they are in the Deans’ Wing after hours. If they aren’t convinced by the response, they try to grapple the intruders and eject them from the building. Research. The bookshelves here contain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fight to the death except for Bayleaf. He fights hard, but as the lone nonbeliever he is not ready to die for his employer. Ogmund, the acolyte, and the cultist call for help and attempt to delay the
Ozymandius relies on spirit guardians and spiritual weapon to wear down the characters. The veterans try to keep Ozymandius safe, possibly by standing in the doorway to his chamber. Odium shrinks back in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-shaking prophecy held within.
Connected Creatures Gold dragons tend to hold themselves apart from the worlds they watch over, favoring isolation and trusting only a few close allies and guardians
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lair guardians. Sunset-Is-Nigh has convinced the elves that his mother’s ghost will murder them if they try to escape. The wyrmling has also threatened violence against the villagers if the elves
intends to one day eclipse his mother’s legacy. The fact that the wyrmling has convinced the captive elves of his fearsomeness has only fed his ego. At every opportunity, Sunset-Is-Nigh taunts the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
or Persuasion) check, Taresson can be convinced to grant the characters access to Machil’s possessions. Machil’s Remaining Possessions The office that Machil once kept in the east wing of Rillyn House
descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” The characters are welcome to take or copy any of the documents, but Taresson
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to leave through the doorway to the west, all four crypt guardians burst out to fight until destroyed. The crypt guardians use the revenant stat block with the following changes: They speak Dwarvish
locked in place because it’s connected to another lever somewhere else in the crypt. He’s convinced that both levers must be pulled at the same time. (If the characters want Rivibiddel to help with pulling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
that he can gain prestige within the Lords’ Alliance if he learns the whereabouts of the “ancient portal” that the werewolves are using and destroys it. He is convinced that the portal represents a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
attack. Teocín. The cultist Teocín uses this laboratory to research ways to corrupt the magic of the Night of the Remembered. Itzmin has convinced Serapio that Teocín is trying to find a cure for him
to turn these skeletons into guardians. If a character approaches within 10 feet of the altar, the two skeletons animate and attack. They both use the allosaurus stat block, with these changes: They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
north of the hall contains a salamander — four salamanders total. If offered freedom, the salamanders can be convinced to fight the fire cultists. If forced to fight alongside azers, however, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pan that holds melted butter rests on a nearby rock. A lone campestri (see appendix C) sings merrily as it dips its cap into the butter. If questioned, the campestri says its friend, Kro’ah, asked it
Maypole is convinced it’s a troll’s toothpick. The pixies entreat the characters to settle their dispute. They are profoundly disappointed to learn of the doorstop’s mundane purpose and giggle with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since Manafret knows that
hours as the gargoyle’s innate demeanor exerts itself. In this state, the creature tries to orchestrate the characters’ deaths, going so far as to attack lone characters. K14. Servants’ Quarters This
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the creature, the creature falls as normal. T17: Jade Serpent Guardians’ Chamber A jade statue stands between this room’s two exits. The statue depicts an armored, feminine figure from the waist up
toward the characters and cease attacking. The statues served as island guardians for centuries before Acererak abducted them. If informed about Laysa, the statues are thrilled to learn about her efforts
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Those who find these mystical sites might bathe or drink from the pools and temporarily gain a measure of the waters’ magic. All manner of protectors or covetous guardians might lurk around these
any lone mimic could approximate. A mimic colony can work together to form buildings, bridges, crystal formations, cliff faces, statues, and nearly anything it desires. Entire villages appearing out
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monitoring devil activity in Baldur’s Gate and Elturel for months.” “Sylvira is convinced that Thavius Kreeg struck a bargain with an archdevil, and that a copy of the contract he signed is hidden inside
secret evil order whose members call themselves the Knights of the Shield, and who are the self-appointed guardians of the Shield of the Hidden Lord. Satiir doesn’t speak of the shield. Instead, she
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
Gorx, it has done nothing to dissuade him. The xorn has convinced Keltar that Ogrémoch wants tribute, and so Keltar extracts offerings from everyone who passes through. Keltar is so obsessed with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
javelin.
Creatures. Unless the party is under Ghared’s protection (see area 36), the lone duergar on duty fights to the death to protect his leader, who is in area 40. If the characters engage the
willing to negotiate in the right circumstances. She knows the same information as the duergar in area 36 and might be convinced to guide the party to the chasm that leads to the dragon’s lair (area 38
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
(Perception) check made to observe the dais, spots an ornate sword hilt embedded within it (see “Treasure” below). The hilt can be noted automatically by anyone within 5 feet of the dais. Genie Guardians
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the party enters this section of the mine, the jelly begins stalking the group, instinctively waiting for an opportunity to attack a lone target. Low Ceiling. Because of the low ceiling in this area
plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the vault, carefully examining everything with the help of a glass jeweler’s eye (a magic device that functions as a gem of seeing). When he’s convinced that all is well, Ironbeard asks the couple to
sore thumb is a lone merchant at the end of one of the long tables. Two Dry Cloaks (N female tabaxi) wears a bandolier of magic wands and watches over a number of small chests beneath her table. She
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and
includes silver dragons, which lair in the same territories as whites. White dragons can speak as all dragons can, but they rarely talk unless moved to do so. Lone Masters. White dragons avoid all other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, Yusdrayl can be convinced to aid them in an assault on the remaining goblins. You determine the nature of the aid. Treasure. The key clenched in the mouth of the carved dragon opens the door to area
as hunters and guardians of the tunnel. They react as described in area 16. 24. Trapped Access The doors on both ends of the corridor are locked and can be opened by a character who succeeds on a DC






